Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Virtual Reality, Real Impact! (Event at Teeside University)
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Read more: Call: Virtual Reality, Real Impact! (Event at Teeside University)Virtual Reality, Real Impact! An event at Teeside University TS One 200 Linthorpe Road, Middlesbrough, TS1 3RF Tuesday 19 May 2015 – Doors open 6.30pm, Event 7pm-9pm Price £3.00 Tickets and more information: http://pintofscience.co.uk/event/virtual-reality-real-impact/ “Do not try and bend the spoon: that’s impossible. Instead, only try to realize the truth: there is no spoon!” Virtual Reality, Real Impact! – Can virtual reality actually be fun? Dr Fred Charles (Principal Lecturer in Visualisation) We will cover the current status of Virtual Reality and the importance of interaction by players with virtual worlds, meaning how AI technologies and techniques allow for different…
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Call: Tangible, Embedded and Embodied Interaction (TEI) 2016
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Read more: Call: Tangible, Embedded and Embodied Interaction (TEI) 2016TEI’16: OUR BODY IS OUR MANUAL CALL FOR PARTICIPATION: TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2016 February 14-17, 2016 in Eindhoven, The Netherlands http://tei-conf.org/ SUBMISSION DEADLINES Papers: 02 August 2015 Studio/Workshops: 16 August 2015 Arts Track: 25 October 2015 Student Design Challenge: 25 October 2015 Graduate Student Consortium: 25 October 2015 Work in Progress: 25 October 2015 TANGIBLE, EMBEDDED AND EMBODIED INTERACTION The work presented at TEI focuses on physical interaction with computing technology and addresses theories, design, user experience, interfaces and interaction, and technical development. The TEI conference has gained substantial visibility and activity over…
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Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)
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Read more: Call: Wearable Technologies and the Internet of Things in Education and Training (Special issue of IEEE Transactions on Learning Technologies)Call for Papers for a Special Issue of IEEE Transactions on Learning Technologies on Wearable Technologies and the Internet of Things in Education and Training Guest Editor: Mark J. W. Lee, Senior Member IEEE http://csusap.csu.edu.au/~malee/cfp/TLT_Wearables&IoT_SpecialIssueCFP.pdf The Internet of Things (IoT) is being touted as “the next technological revolution” and one that will be “the most potentially disruptive ” we will see in our lifetime, surpassed only by the World Wide Web and universal mobile connectivity [1, p. 24]. It involves real – world, physical objects with embedded computational and networking capabilities communicating and interacting with one another, with other computing…
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Call: The First Creative Gaming Conference (CG2015)
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Read more: Call: The First Creative Gaming Conference (CG2015)The First Creative Gaming Conference (CG2015) IMPORTANT DATES Abstract Submission: 12 May 2015 Notification: 15 June 2015 Conference: 8 September 2015 Full papers submitted for peer review: 14 September 2015 Notification: 10 October 2015 Submission of revised papers: 30 October 2015 Publication: 30 November 2015 Creative Gaming (CG2015) is an academic conference exploring creative gaming, playful interactivity and serious games which will be held at the Auckland University of Technology on 8 September 2015. CG2015 is being hosted by The School of Art and Design, PIGsty (The Play, Interaction and Games Lab) and Colab Creative Technologies Research Institute at AUT.…
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Call: Second International Congress on Love and Sex with Robots
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Read more: Call: Second International Congress on Love and Sex with RobotsCALL FOR PAPERS Second International Congress on Love and Sex with Robots Iskandar, Malaysia 16 November, 2015 loveandsexwithrobots.org/ Within the fields of Human-Computer Interaction and Human-Robot Interaction, there has been a strong upsurge of interest in the more personal aspects of human relationships with artificial partners in the last few years. This upsurge has not only been apparent amongst the general public, as evidenced by an increase in coverage in the print media, TV documentaries and feature films, but also within the academic community. The Second International Congress on Love and Sex with Robots is inviting the submission of full…
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Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)
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Read more: Call: 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015)Call for Papers 5th International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2015) September 7, 2015 in Osaka, Japan, in conjunction with the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp 2015) http://2015.petmei.org/ petmei2015@gmail.com Submission Deadline: June 5, 2015 Eye tracking technology is becoming increasingly available for mobile and pervasive settings. The availability of eye tracking beyond the desktop calls for new interaction concepts, novel applications, and an understanding of the broader implications of pervasive eye tracking on humans. PETMEI 2015 focuses on pervasive eye tracking as a trailblazer for mobile eye-based interaction. The…
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Call: Audio Mostly 2015 – Sound, Semantics and Social Interaction
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Read more: Call: Audio Mostly 2015 – Sound, Semantics and Social InteractionAudio Mostly 2015 7 – 9 October 2015, Thessaloniki, Greece http://audiomostly.com Call for Papers Sound prevails in most aspects of contemporary human communication, interaction, experience and expressiveness. Nowadays, audio is a basic ingredient of multimodal content that is massively interchanged through interacting producers and users within the Web2.0 environment and beyond. This explosion in the use of audio has been mainly motivated and fueled by the exponential growth of the social media, the vast expansion of user-generated content, and the domination of smartphones, tablets and other mobile and wearable technologies. Sound can engage, inform, narrate, dramatize, shape the atmosphere, stimulate…
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Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)
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Read more: Call: “Making Places: Visualization, Interaction and Experience in Urban Space” in Interaction Design and Architecture(s) Journal (IxD&A)Focus Section, N.25, on “Making Places: Visualization, Interaction and Experience in Urban Space” to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) GUEST EDITORS: Paula Trigueiros, Universidade do Minho, Portugal Michael Smyth, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Ingi Helgason, School of Computing, Edinburgh Napier University, Edinburgh, United Kingdom Sarah Gallacher, Intel Collaborative Research Institute on Sustainable and Connected Cities (ICRI-Cities) University College London, London, United Kingdom Important dates: Deadline: 15 May, 2015 Other important dates: Notification to the authors: 20 June, 2015 Deadline for submission of the final camera ready…
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Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)
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Read more: Call: 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG)CALL FOR PAPERS The 2015 ACM SIGGRAPH Conference on Motion in Games 2015 (MIG) November 16-18, 2015, Paris, France Submission Deadline: July 7, 2015 http://mig2015.inria.fr/ The 8th International Conference on Motion in Games will take place in Paris, France from November 16-18, 2015 and be hosted by Telecom ParisTech. Discussions regarding ACM SIGGRAPH and Eurographics sponsorship are underway. Conference mission: Games have become a very important medium for education, therapy and entertainment. Motion plays a crucial role in computer games. Characters move around, objects are manipulated or move due to physical constraints, entities are animated, and the camera moves through…
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Call: Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance (at TaPRA 2015)
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Read more: Call: Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance (at TaPRA 2015)Digital Memory and Techno-nostalgia: Remembering / Dismembering Performance Performance and New Technologies Working Group at TaPRA (Theatre and Performance Research Association) 2015 Conference University of Worcester, 8th to 10th September 2015. Call Deadline (abstracts): 17 April 2015 The ephemeral nature of live performance has always forced practitioners, critics and notaries to consider ways of committing performance to memory. The act of remembering itself was first expressed through theatrical means by Giulio Camillo and his memory theatre – giving birth to a performative technology, a mnemo-technic reliant on the theatrical frame. The commitment of the ephemeral act to memory most often…
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Call: MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal Communication
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Read more: Call: MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal CommunicationCall for Papers MMSYM 2015: The 3rd European and the 6th Nordic Symposium on Multimodal Communication Venue: Trinity College Dublin, Ireland, September 17, 18, 2015 Deadline for papers: May 31 2015 More information at: http://www.mmsym.org The 3rd European Symposium on Multimodal Communication will be held in Dublin on 17, 18 September 2015. The symposium provides a forum for researchers from different disciplines who study multimodality in human communication as well as in human-computer interaction. The multimodal communication symposium is organised by the Speech Communication Lab at Trinity College Dublin. Multimodal communication as a research area is growing rapidly. There is…
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Call: International Journal of People-Oriented Programming (IJPOP)
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Read more: Call: International Journal of People-Oriented Programming (IJPOP)CALL FOR PAPERS International Journal of People-Oriented Programming (IJPOP) Official publication of the Information Resources Management Association ISSN: 2156-1796, EISSN: 2156-1788 www.igi-global.com/IJPOP Deadline (Volume 4, Number 1): Friday, 15th May 2015 Editors-in-Chief: Adj. Prof. Steve Goschnick, Swinburne University of Technology, Australia & Prof. Leon Sterling, Pro Vice Chancellor (Digital Frontiers), Swinburne University of Technology, Australia Published: Semi-annual (both in Print and Electronic form) In this first issue of Volume 4 of IJPOP we are seeking papers reporting on original, interesting and timely research from within these topics: Activity theory and modeling Agent meta-models, mental models Alert filter and notification software,…
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