Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Image/Interface Symposium, University of Toronto
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Read more: Call: Image/Interface Symposium, University of TorontoCALL FOR PRESENTERS Image/Interface Symposium University of Toronto, Friday May 13 and Saturday May 14, 2016 Co-hosted by the Department of Arts, Culture, and Media, University of Toronto Scarborough (UTSC) and the Jackman Humanities Institute (JHI), University of Toronto St. George. Deadline for submission of abstracts: Monday, February 29, 2016. Notification of acceptance: Mid-March 2016. Keynote Speakers: The Otolith Group, London-based art collective Lisa Parks, Professor of Film & Media Studies, UC Santa Barbara Julian Stallabrass, Professor of Modern & Contemporary Art, The Courtauld Institute of Art The Image/Interface symposium will explore the notion of technologies as physical objects—things, tools,…
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Call: Simulations, Training and Digital Game Technology Symposium at U. of Calgary
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Read more: Call: Simulations, Training and Digital Game Technology Symposium at U. of CalgarySimulations, Training and Digital Game Technology Symposium University of Calgary 17-18 February, 2016 http://www.simulationsymposium.ca/ This event has been organized to highlight the latest work on simulations in training, education, and rehabilitation. Together with leading experts from academia, professional agencies, private business and the Calgary Police Service, presenters will share their work and ideas in an intensive participatory environment to create a user-driven learning event for all symposium attendees. This conference is targeted towards those individuals with a background in design, development and/or research in training simulation and gaming. There will is a $75 CAD registration fee for the two days…
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Call / ISPR News: Deadline extended for ISPR 2016 Conference event in Kyoto
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Read more: Call / ISPR News: Deadline extended for ISPR 2016 Conference event in Kyoto[The submission deadline for ISPR’s next conference event has been extended 10 days, to Thursday February 18. Please consider submitting an abstract, paper, poster or demo and join us in Japan this June! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016 (with optional demonstrations and guided sightseeing events June 7) Abstract submission deadline (extended): February 18, 2016 OVERVIEW Join…
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Call: ISMAR 2016 – 15th IEEE International Symposium on Mixed and Augmented Reality
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Read more: Call: ISMAR 2016 – 15th IEEE International Symposium on Mixed and Augmented RealityCall for Participation The 15th IEEE International Symposium on Mixed and Augmented Reality 19–23 September 2016, Merida, Yucatan, Mexico http://ismar.vgtc.org/ Submission deadline: 15 March 2016 ISMAR 2016, the premier conference for Augmented Reality (AR) and Mixed Reality (MR), will be held in beautiful Merida, Yucatan, Mexico. ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR, and Virtual Reality (VR) by continuing the expansion of its scope over the past several years. ISMAR 2016 will cover the full range of technologies encompassed by the MR continuum, from interfaces in the real world to fully…
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Call: 2nd Immersive Learning Research Network Conference – iLRN 2016
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Read more: Call: 2nd Immersive Learning Research Network Conference – iLRN 2016Call for Papers iLRN 2016: The 2nd Annual International Conference of the Immersive Learning Research Network June 27 – July 1 Santa Barbara, California Full details: http://immersivelrn.org/ilrn2016/ Do you research games in education or other kinds of immersive learning? We invite you to submit a proposal to present at the Immersive Learning (iLRN) conference in Santa Barbara, CA to be held from June 27th to July 1st – an intensive interdisciplinary collaboration to dialogue and action on this rapidly growing research and development space. Topics of interest in the context of immersive environments for the main conference include: Immersive Technologies,…
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Call: 2016 International Conference on Collaboration Technologies and Systems (CTS 2016)
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Read more: Call: 2016 International Conference on Collaboration Technologies and Systems (CTS 2016)Call For Papers and Participation The 2016 International Conference on Collaboration Technologies and Systems (CTS 2016) The 17th Annual Meeting June 06 – 10, 2016 The Rosen Plaza Hotel Orlando, Florida, USA http://cts2016.cisedu.info , http://cisedu.us/rp/cts16 In Cooperation with the ACM, IEEE, IFIP Main Track Paper Submission Deadline: February 17, 2016 (*) (Other tracks have their own deadlines) You are cordially invited to participate in this international conference through paper submission, a track, a workshop or a special session organization, a tutorial, an invited speech, a demo, a poster, an exhibit, a panel discussion, a doctoral dissertation abstract, whichever sounds more…
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Call: Mobile HCI 2016
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Read more: Call: Mobile HCI 2016Call for Contributions: Papers & Notes Mobile HCI 2016 6-9 September 2016, Florence, Italy http://mobilehci.acm.org/ MobileHCI 2016 is the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, which is the premier forum for innovations in mobile, portable and personal devices and with the services to which they enable access. MobileHCI brings together people from diverse areas which provides a multidisciplinary forum for academics, hardware and software developers, designers and practitioners to discuss the challenges and potential solutions for effective interaction with and through mobile devices, applications, and services. MobileHCI maintains a small number of tracks along with…
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Call: The Power of Presence – ISPR Preconference for ICA 2016 in Kyoto, Japan
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Read more: Call: The Power of Presence – ISPR Preconference for ICA 2016 in Kyoto, Japan[Please consider submitting an abstract, paper, poster or demo, and help us spread the word about this next ISPR event: ICA’s a great conference, Kyoto was just ranked the World’s Best City by Travel + Leisure magazine, and we have a very cool program planned. Join us in Japan this June! -Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016…
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Call: HRI 2016 workshop: 2nd Workshop on Evaluating Child Robot Interaction
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Read more: Call: HRI 2016 workshop: 2nd Workshop on Evaluating Child Robot InteractionCall for papers HRI 2016 workshop: 2nd Workshop on Evaluating Child Robot Interaction Location: Christchurch, New Zealand Important Dates: Position Papers submission deadline (extended): 1st February 2016 Notification of acceptance: 7th February 2016 Camera Ready: 15th February 2016 Workshop Date: 7th March 2016 (Full-day workshop) Website: https://evaluatingchildrobotinteraction.wordpress.com/ Submissions should be mailed to c.zaga@utwente.nl Social Media: Twitter hashtag: #evaluatingCRI Facebook group: https://www.facebook.com/groups/CRIresearch/ ABSTRACT AND MOTIVATION Many researchers have started to explore natural interaction scenarios for children. No matter if these children are normally developing or have special needs, evaluating Child-Robot Interaction (CRI) is a challenge. To find methods that work well…
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Call: 9th International Conference on Game and Entertainment Technologies 2016
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Read more: Call: 9th International Conference on Game and Entertainment Technologies 2016CALL FOR PAPERS – GET 2016 – Deadline for submissions: 8 February 2016 9th International Conference on Game and Entertainment Technologies 2016 Madeira, Portugal, 2 – 4 July 2016 (http://www.gaming-conf.org/) Part of the Multi Conference on Computer Science and Information Systems (MCCSIS 2016) Madeira, Portugal, 1 – 4 July 2016 (http://www.mccsis.org) CONFERENCE SCOPE The GET 2016 conference aims to bring together research and practice from creative, social and business practitioners and researchers in this challenging field. The focus of this conference is on design, development and evaluation of games, entertainment technologies and the nature of play. Topics for this conference…
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Call: ACM Symposium on Applied Perception – SAP 2016
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Read more: Call: ACM Symposium on Applied Perception – SAP 2016CALL FOR PAPERS AND POSTERS ACM Symposium on Applied Perception – SAP 2016 July 22-23, 2016, Anaheim, USA Paper submission deadline: March 25 Poster submission deadline: May 10 http://sap.acm.org/2016/cfp.php The ACM Symposium on Applied Perception (ACM SAP) aims to advance and promote research that crosses the boundaries between perception and disciplines such as graphics, visualization, computer vision, haptics and acoustics. These fields can benefit from the exchange of ideas. The scope of the conference includes applications and algorithms in any area of research that incorporates elements of perception and computer science. Our thirteenth annual event provides an intimate, immersive forum…
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Call: Robophilosophy 2016
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Read more: Call: Robophilosophy 2016CALL FOR PAPERS – INTERNATIONAL RESEARCH CONFERENCE WHAT SOCIAL ROBOTS CAN AND SHOULD DO Robophilosophy 2016 / TRANSOR 2016 October 17-21, 2016 Aarhus University, Denmark www.robo-philosophy.org FOCUS The “robotic moment” (Turkle 2011) is no longer on the horizon—we are living it now. Given the rapid development in social robotics, we are now at that potential turning point in human cultural history during which we need to react to concrete visions, by the robotics research industry, of placing artificial ‘social’ agents ubiquitously into the public and private spaces of human social interactions. How shall we respond? And who is to respond?…
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