Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)
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Read more: Call: Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits (at CHI PLAY 2015)Call for workshop submissions Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits Half-day Workshop at CHI PLAY 2015 Submission deadline August 31st 2015 Workshop to be held October 4th 2015 in London, UK This workshop aims to shift perspectives on games for older adults beyond benefits they provide, exploring challenges and opportunities in the design and development of games for older adults that primarily focus on entertainment to provide empowering and engaging experiences. Submissions are available in two categories. We would like to invite participants with a background in human-computer interaction, game design, and/or…
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Call: HRI 2016 -11th ACM/IEEE International Conference on Human-Robot Interaction
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Read more: Call: HRI 2016 -11th ACM/IEEE International Conference on Human-Robot InteractionCall For Papers 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2016) http://humanrobotinteraction.org/2016/ Conference: March 7-10, 2016, Christchurch, New Zealand Submission Deadline: October 2, 2015. The 11th Annual ACM/IEEE HRI Conference theme is “Natural Interaction.” The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers and Tutorial/Workshop abstracts will be archived in the ACM Digital Library and IEEE Xplore Digital Library. Full details of the submission types is provided on http://humanrobotinteraction.org/2016/authors/. FULL PAPERS: Full papers are eight camera-ready pages, including…
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Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2016 Conference
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Read more: Call: Game Studies, Culture, Play, and Practice Area at Southwest Popular/American Culture Association (SWPACA) 2016 ConferenceCall for Papers: Game Studies, Culture, Play, and Practice Area 37th Annual Southwest Popular / American Culture Association (SWPACA) Conference February 10-13, 2016 Hyatt Regency Hotel and Conference Center Albuquerque, NM http://www.southwestpca.org Submission deadline: November 1, 2015 The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Making the Makerspace: A Look Into the Creation of the iSpace” on the first day of the conference. PROPOSAL SUBMISSION Possible topics include (but are in no way limited…
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Call: NetGames 2015 – 14th International Workshop on Network and Systems Support for Games
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Read more: Call: NetGames 2015 – 14th International Workshop on Network and Systems Support for GamesNetGames 2015 Call for Papers The 14th International Workshop on Network and Systems Support for Games December 3-4, 2015, Zagreb, Croatia http://netgames2015.fer.hr/ In co-operation with ACM SIGCOMM and ACM SIGMM Technically co-sponsored by IEEE Communications Society IMPORTANT DATES Long/Short paper deadline: September 6, 2015, 23:59 CET (EXTENDED DEADLINE) Demo submission deadline: September 18, 2015 Notification of decisions: October 12, 2015 Registration/ Final Paper Due: October 26, 2015 OVERVIEW The 14th International Workshop on Network and Systems Support for Games (NetGames 2015) will be held at the University of Zagreb, Zagreb, Croatia on December 3-4, 2015. NetGames brings together researchers and…
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Call: New Media and Ethics – Special issue of The Turkish Journal of Business Ethics
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Read more: Call: New Media and Ethics – Special issue of The Turkish Journal of Business Ethics[This Call doesn’t specifically mention VR, AR and other presence-evoking technologies on the horizon, but they’d obviously be relevant. -Matthew] Call for Papers The Turkish Journal of Business Ethics Special Issue: New Media and Ethics Deadline for Article Submission: September 30, 2015 The Turkish Journal of Business Ethics, a biannual journal published by the Turkish Entrepreneurship and Business Ethics Association, will publish a special issue in Autumn 2015, focusing on “New Media and Ethics.” New media has come to the forefront subsequent to various changes in traditional media, such as news professionalism, institutionalization, and most importantly, the changing form of…
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Call: Human–Technology Choreographies: Body, Movement, and Space (Special issue of HT)
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Read more: Call: Human–Technology Choreographies: Body, Movement, and Space (Special issue of HT)Call for Papers: Human Technology: An Interdisciplinary Journal on Humans in ICT Environments Special Issue on Human–Technology Choreographies: Body, movement, and space Guest Editors: Antti Pirhonen (University of Jyväskylä, FI) Kai Tuuri (University of Jyväskylä, FI) Cumhur Erkut (Aalborg University, DK) Submissions by August 28, 2015 In interaction design and related disciplines, the focus of research tends toward technological objects rather than the movements relating to interacting with the objects. Even when movements are considered, the emphasis is placed on their instrumental value, that is, how movements have direct effect on the functions of technology. However, the emphasis of this…
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Call: Ecoplay: Digital Games and Environmental Rhetoric – TRACE journal issue
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Read more: Call: Ecoplay: Digital Games and Environmental Rhetoric – TRACE journal issueCall for Papers – Ecoplay: Digital Games and Environmental Rhetoric The University of Florida’s TRACE journal publishes online peer-reviewed collections in ecology, posthumanism, and media studies. Providing an interdisciplinary forum for scholars, we focus on the ethical and material impact of technology. TRACE Innovation Initiative’s second call for papers, “Ecoplay: Digital Games and Environmental Rhetoric,” focuses on digital games and asks how play contributes to ecological thought. Building on M. Jimmie Killingsworth and Jacqueline S. Palmer’s Ecospeak: Rhetoric and Environmental Politics in America as well as Sidney I. Dobrin and Sean Morey’s Ecosee: Image, Rhetoric, Nature, this issue proposes “Ecoplay”…
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Call: Robot Ethics 2.0 (MIT Press)
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Read more: Call: Robot Ethics 2.0 (MIT Press)Call for Papers: Robot Ethics 2.0 (MIT Press) Abstract deadline: 10 Sept 2015 (and ongoing) Paper deadline: 1 Feb 2016 We are putting together an edited book on robot ethics, to be published by MIT Press. This is a follow-up to our previous volume, Robot Ethics, and will cover more recent developments in the field, including: Autonomous cars Space, underwater, other environments Entertainment and sports Cyborgization and enhancement Personal/gender identity Security, crime, and abuse Environment Risk and uncertainty Programming and design strategies Privacy and other law Sex and psychology Deception and artificial emotions Human-robot interactions Medical, health, and personal care…
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Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)
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Read more: Call: GUR Tool Design Jam: Designing Tools for Games User Research (at CHI PLAY 2015)CALL FOR PARTICIPATION GUR Tool Design Jam: Designing Tools for Games User Research In conjunction with CHI PLAY 2015 in London (http://chiplay.org/) Website: http://gurtools.wordpress.com/ IMPORTANT DATES: August 30, 2015: Submissions deadline September 4, 2015: Acceptance notification October 4, 2015: Workshop This one-day workshop explores the vast spectrum of tools used and created by current game user researchers and provides a platform of discussion for advancing the development of such tools. This workshop will facilitate intersections from user researchers with diverse epistemologies, as well as from both academia and the industry, in an interactive Design Jam activity to collaboratively design future-proof…
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Call: British Society of Aesthetics Conference on Fictional Characters
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Read more: Call: British Society of Aesthetics Conference on Fictional Characters[A (free) ‘deep dive’ into philosophical issues of reality/fiction. -Matthew] British Society of Aesthetics Conference on Fictional Characters University of Southampton, 15th and 16th December 2015 http://bsafictionalcharacters.weebly.com/ Fictional characters have received unprecedented philosophical attention in last few years including the publication of the following monographs: Thomasson’s (1999) Fiction and Metaphysics, Priest’s (2005) Towards Non-Being, Azzuoni’s (2010) Talking About Nothing, Crane’s (2013) The Objects of Thought, Everett’s (2013) The Nonexistent, and the long awaited release of Kripke’s (2013) Reference and Existence. Despite the progress made by the above authors, there is still no consensus as to the best approach to the…
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Call: 17th Australasian User Interface Conference (AUIC 2016)
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Read more: Call: 17th Australasian User Interface Conference (AUIC 2016)Call-for-Papers for AUIC 2016 17th Australasian User Interface Conference 2nd – 5th of February 2016 Australian National University (ANU), Canberra, Australia http://auic2016.massey.ac.nz/ Overview The Australasian User Interface Conference (AUIC) is the forum for user interface researchers and practitioners at the Australasian Computer Science Week (ACSW 2016). AUIC provides an opportunity for workers in the areas of HCI, CSCW, and pervasive computing to meet with colleagues and with others in the broader computer science community. We will be publishing via the ACM conference publication series for the first time, which will ensure good visibility of published papers. Important Dates Paper submission:…
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Call: Game Studies Special Issue: “WAR/GAME”
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Read more: Call: Game Studies Special Issue: “WAR/GAME”Call For Papers – Game Studies Special Issue: “WAR/GAME” by Guest Editors – Pötzsch & Hammond Video games are an important sector of the global entertainment industry and AAA titles often have budgets and audiences similar to those of major Hollywood productions. Many of the commercially most successful games are war-themed titles that play out in what are framed as authentic real-world settings inspired by historical events. Parallel to this development, significant changes have occurred in the way Western industrialized nations wage actual wars. It has been argued that postmodern war increasingly resembles a videogame and that this form of…
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Recent Posts
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