Category: Calls


  • Call: Perceiving at a Distance

    Call for Papers: Perceiving at a Distance 9-10 June 2016, Antwerp Deadline: 12 February 2016 We would like to invite you to contribute a paper to a two-day conference on the philosophy of the distal senses. The conference focuses on the distal senses, such as vision and audition. Reflection on the capacity to perceive things at a distance gives reason to doubt that sensory experience can be adequately explained in terms of the mechanistic metaphysics that underpins currently popular models of the mind. The conference and associated masterclass will examine alternative positions that can be adopted to make better sense…

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  • Call: Third IEEE VR International Workshop on Collaborative Virtual Environments (at IEEE VR 2016)

    Third IEEE VR International Workshop on Collaborative Virtual Environments At IEEE Virtual Reality 2016, Greenville, South Carolina, USA Saturday March 19 or Sunday March 20, 2016 http://sites.google.com/site/3dcveieeevr2016/ Submission deadline: January 24, 2015 (Abstract submission deadline: January 17, 2015) We need to improve interaction and collaboration in immersive virtual environments. Indeed, frameworks for the design of immersive and collaborative virtual environments are now mature enough to allow researchers to focus on higher-level description of immersion and collaboration rather than on low-level system features. However, we still have to improve both the immersion of the users and the ability of distant users…

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  • Call: CHI 2016 Workshop on Ethical Encounters in HCI

    Call for Papers and Participation CHI 2016 Workshop on Ethical Encounters in HCI Part of the CHI 2016 conference, held in San Jose, USA, between 7 and 12 May 2016. http://ethicalencountershci.wordpress.com/ Important Dates: Early submission deadline: 14th December 2015 Early notification: 21st December 2015 Second submission deadline: 8th January 2016 Final notification: 15th January 2016 Workshop day: 7 or 8 May 2016 HCI research is moving into increasingly sensitive and challenging settings. New technologies are now being designed and evaluated with vulnerable or marginalized participants in contexts that can be emotionally challenging for researchers, participants, and others involved in the…

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  • Call: Charting the Digital: Play, Discourse, Disruption

    Call for Papers: Charting the Digital: Play, Discourse, Disruption 8-9 October 2016, Venice (Italy) (A handy PDF version of the call can be found here) Deadline for abstracts: 30 January 2016 Organised by the ERC funded Charting the Digital team: Sybille Lammes (Principal Investigator), Chris Perkins (Senior Research Fellow), Sam Hind (PhD candidate), Alex Gekker (PhD candidate) and Clancy Wilmott (PhD candidate and Research Fellow). Whether a navigation device that adjusts its route-display according to where the driver chooses to go, or a map in a computer game that is co-produced by players’ input, digital mapping has transformed our daily…

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  • Call: W4A’16: 13th International Web for All Conference

    Call for Papers W4A’16: 13th International Web for All Conference April 11-13th 2016 Montreal, Canada http://www.w4a.info Submission deadline: January 15th, 2016 Generous awards and scholarships Dear All: Save the dates April 11-13th 2016 for the 13th International Web for All Conference. W4A’16, will convene in Montreal, Canada, (http://www.w4a.info), co-located with the 25th International World Wide Web Conference (WWW’16). Deadline for all submissions is January 15th, 2016. The 2016 theme is “Education for All on the Web” – including all learners and educators! Accessible online learning can level the field for people with disabilities and for anyone who learns a little…

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  • Call: IVAE 2016 – 1st Workshop on Intelligent Virtual and Augmented Environments

    IVAE 2016 – 1st Workshop on Intelligent Virtual and Augmented Environments IVAE is the 1st workshop on Intelligent Virtual and Augmented Environments bringing together researchers from Virtual, Augmented, and Mixed Reality and Artificial Intelligence. IVAE will be organized in conjunction with the IEEE Virtual Reality 2016 conference taking place from March 19th to 23rd in Greenville, SC, USA. Website: www.hci.uni-wuerzburg.de/ivae/ Contact: ivae@uni-wuerzburg.de IMPORTANT DATES 25.01.2016: Abstract submission 01.02.2016: Paper submission 15.02.2016: Notification of acceptance 29.02.2016: Camera ready version due 19.03. or 20.03.: Workshop DESCRIPTION Today’s Virtual Environments (VEs) exhibit impressive functional aspects for various application areas and many provide a…

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  • Call: Journal of the Philosophy of Games (JPG)

    CALL FOR PAPERS The Journal of the Philosophy of Games (JPG) welcomes papers for the inaugural issue. JPG is an open-access publication hosted by the University of Oslo, Norway. JPG aims to explore philosophical issues raised by the study of games, with a particular emphasis on computer games. We invite contributions both from traditional philosophers and from scholars in other disciplines. Articles are subject to double blind review and evaluated on the basis of originality, philosophical argumentation and mastery of relevant literature. The journal does not accept submissions that are under consideration for other publications. Examples of issues for which…

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  • Call: Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild”

    Call for Papers Cross-Surface 2016: Second International Workshop on Interacting with Multi-Device Ecologies “in the wild” In conjunction with ACM CHI 2016 May 7-12, 2016, San Jose, California, USA http://cross-surface.com/ IMPORTANT DATES Early Submission Deadline: December 10, 2015 (5pm PDT) Early Notification: December 21, 2015 Submission Deadline: January 5, 2016 (5pm PDT) Notification to Authors: January 15, 2016 Camera-Ready Papers: February 12, 2016 (5pm PDT) Workshop: May 7 or May 8, 2016 (TBA) Note: The early submission deadline will allow you to get notification of acceptance before the end of 2015 in order to leverage 2015 Q4 budgets. WORKSHOP THEME…

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  • Call: The Power of Presence: ISPR Preconference for International Communication Association (ICA) 2016 in Japan

    [Please consider joining us for this very special event next summer in Japan! If you have questions about anything, please feel free to contact me. –Matthew] CALL FOR ABSTRACTS AND PARTICIPATION The Power of Presence: Using Telepresence Theory, Research and Applications to Enhance Mediated Communication Experiences in the 21st Century A preconference of the 2016 conference of the International Communication Association (ICA) Co-sponsored by the International Society for Presence Research (ISPR) June 8, 2016 (with optional demonstrations and guided sightseeing events June 7) Submission of extended abstracts: February 8, 2016 http://tinyurl.com/ICA-ISPR-2016 OVERVIEW Join us at Kyoto Shigaku Kaikan in Kyoto,…

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  • Call: CHI 2016 Workshop on Tangibles for Health

    Call for Participation CHI 2016 Workshop on Tangibles for Health San Jose, CA, USA, 7th OR 8th May 2016 http://www.tangibles4health.com The impact of HCI in Health and Wellbeing has gained prominence in the last few years.  Whilst this work has significantly pushed forward the field, most work has focused around the development and study of “apps” running on commercial smartphones. Tangible User Interfaces (TUIs), using physical objects to interact with computer systems, offer many physical and interaction qualities that have potential to benefit the eHealth community. For example, supporting physical rehabilitation through interactive tangible objects, using 3D printing to provide…

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  • Call: Morality Play: The Design of Games for Ethical Engagement (Games and Culture special issue)

    Call for Papers Games and Culture Special Issue Morality Play: The Design of Games for Ethical Engagement Guest editors: Malcolm Ryan, Rowan Tulloch and Paul Formosa Questions of morality are a pervasive topic for media and the arts. Across every medium we see artists engaging audiences with challenging moral questions concerning topics such as war, crime, corruption, fidelity and the abuse of power. Questions of morality have long been central to how we understand ourselves, our lives, and our cultural contexts; and in turn our art forms have reflected, embodied, and challenged beliefs about right and wrong. Games, however, seem…

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  • Call: Fourth International Conference on Human-Agent Interaction (HAI 2016)

    Call for Papers The Fourth International Conference on Human-Agent Interaction (HAI 2016) Singapore, 4 -7 October 2016 Submission Deadline: 30 April 2016 www.hai2016.org The Fourth International Conference on Human-Agent Interaction (HAI 2016) aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that have implications across conventional interaction boundaries including robots, software agents and digitally-mediated human-human communication. The theme for HAI 2016 is “Machine learning methods and multimodal interfaces to achieve social intelligence in robots, avatars, and virtual characters”. The conference seeks contributions from a broad range of fields spanning engineering, computer science, psychology and…

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