Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene
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Read more: Call: 2016 Arts In Society Conference: The Practice of Art in the Age of the Anthropocene2016 ARTS IN SOCIETY CONFERENCE: THE PRACTICE OF ART IN THE AGE OF THE ANTHROPOCENE – A COMMON GROUND CONFERENCE University of California, Los Angeles Los Angeles, USA 10-12 August 2016 http://artsinsociety.com/losangeles-2016 CALL FOR PAPERS Proposals for paper presentations, workshops, posters, or colloquia are invited for the Eleventh International Conference On The Arts In Society held at the University of California, Los Angeles in Los Angeles, USA, 10-12 August 2016. The purpose of the annual Arts Conference is to create an intellectual platform for the arts and arts practices, and to create an interdisciplinary conversation on the role of the…
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Call: Social Interaction in Virtual Worlds (book chapters)
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Read more: Call: Social Interaction in Virtual Worlds (book chapters)CALL FOR CHAPTERS Social Interaction in Virtual Worlds http://sites.google.com/site/sivw2016/ Editors: Kiran Lakkaraju and Gita Sukthankar Online games, such as World of Warcraft, Second Life, Angry Birds etc. or others have become a huge phenomena; recent surveys show that 59% of Americans play video games [1]. A genre of games, Massively Multiplayer Online Games, like World of Warcraft and Eve Online, stand out as complex, rich environments in which players develop strong social connections with each other, fight over resources and territories, engage in diplomacy, and form and maintain large, complex organizations. In short these are “Virtual Worlds” that capture many…
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Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)
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Read more: Call: 1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016) January 9, 2016 Las Vegas, NV, USA Held in conjunction with the 14th IEEE Consumer Communications and Networking Conference (CCNC 2016) http://aaleh2016.itmexicali.edu.mx/ The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the ageing societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor networks, the Internet of Things, ambient intelligence, and cyber-physical systems,…
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Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder Tales
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Read more: Call: 37th International Conference on the Fantastic in the Arts (ICFA 37) – Wonder TalesCALL FOR PAPER AND PANEL PROPOSALS 37th International Conference on the Fantastic in the Arts Theme: Wonder Tales March 16-20, 2016 Marriott Orlando Airport Hotel Submissions deadline: October 31, 2015 The ICFA welcomes papers on any aspect of the fantastic – including fantasy, science fiction, weird fiction, horror, gothic, and fairy tales. Please join us for ICFA 37, March 16-20, 2016, when our theme will be “Wonder Tales.” Folklorists often use this term to refer to the stories commonly known as “fairy tales” due to the genre’s emphasis on the marvelous and its invocation of wonder, but what is wonder…
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Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)
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Read more: Call: International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI at ICMI2015)Call for Papers International Workshop on Advancements in Social Signal Processing for Multimodal Interaction (ASSP4MI@ICMI2015) 17th ACM International Conference on Multimodal Interaction (ICMI 2015) November 13, 2015, Seattle, Washington, USA http://hmi.ewi.utwente.nl/icmi2015-assp4mi http://icmi.acm.org/2015/ Extended Deadline: 27th Of July 2015 OVERVIEW The last decade has shown a significant increase in research in affective computing and social signal processing (SSP). This body of work is inherently multimodal (e.g. eye gaze, vocal and facial expressions) and multidisciplinary (e.g. psychology, linguistics, computer science) of nature by addressing foci that call for these approaches. Major foci are the understanding and automatic detection and interpretation of emotional…
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Call: NextMed / MMVR22 – Medicine Meets Virtual Reality Conference
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Read more: Call: NextMed / MMVR22 – Medicine Meets Virtual Reality ConferenceNextMed / MMVR22 The 22nd Medicine Meets Virtual Reality Conference April 7 – 9, 2016 • Sheraton Los Angeles Downtown Hotel • Los Angeles, California http://www.nextmed.com/en/ Submission deadline: October 5, 2015 2016 Call for Presentations In 1992, Medicine Meets Virtual Reality first presented a daring vision of patient care and medical education transformed by computer technology. The evolving NextMed / MMVR continues to engage researchers committed to intelligent healthcare—engineers, physicians, scientists, educators, students, industry, military, and futurists—with its creative mix of unorthodox thinking and validated investigation. For our 22nd conference, the Organizing Committee welcomes presentations on: Medical simulation and modeling…
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Call: Workshop on the attribution of cognitive abilities to vehicles (at AutomotiveUI 2015)
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Read more: Call: Workshop on the attribution of cognitive abilities to vehicles (at AutomotiveUI 2015)[In this case CASA can stand for “Cars Are Social Actors”! -Matthew] Workshop on the attribution of cognitive abilities to vehicles (in conjunction with The 6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications) WEBSITE http://www.viktoria.se/automotiveui-2015-workshop-on-the-attribution-of-cognitive-abilities-to-vehicles IMPORTANT DATES Paper submission deadline: July 20 (extended) Notification of acceptance: July 27 Camera ready version due: Aug. 03 Workshop date: Sept. 1 BACKGROUND Humans tend to modulate their behaviour based on beliefs about the agent they interact with (Branigan et al., 2011), including cognitive abilities. This remains true when interacting with robots (Vollmer et al., 2013; Kopp, 2010) and interactive vehicles…
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Call: Online Arguments: Theoretical and Technological Perspectives – Philosophy and Technology special issue
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Read more: Call: Online Arguments: Theoretical and Technological Perspectives – Philosophy and Technology special issueCall for Papers for Philosophy and Technology‘s special issue on ONLINE ARGUMENTS: THEORETICAL AND TECHNOLOGICAL PERSPECTIVES GUEST EDITOR(S) Fabio Paglieri (ISTC-CNR Roma) Chris Reed (University of Dundee) Associate Editor: Giuseppe Primiero (Middlesex University) INTRODUCTION Argument and debate form cornerstones of civilized society and of intellectual life. As online interaction usurps many traditional forms of interaction and communication, we would hope to see these processes alive and well on the web. But we do not. In spite of the ever-growing volume of online interaction, its current mechanisms hamper and discourage serious debate; they facilitate poor quality argument; and they allow fuzzy…
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Call: Second International Congress on Animal Computer Interaction (with ACE 2015)
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Read more: Call: Second International Congress on Animal Computer Interaction (with ACE 2015)CALL FOR RESEARCH CONTRIBUTIONS Second International Congress on Animal Computer Interaction Legoland, Iskandar 16 November, 2015 animalcomputerinteraction.org The Second International Congress on Animal Computer Interaction (ACI) provides a forum for research which invents and investigates how animals could be more extensively part of the 21st century age of internet, games and enabling technologies. We join emerging researchers in an area that promises to be fun, useful, vibrant and very surprising. ACI 2015 is inviting the submission of full papers, short papers, video posters and postgraduate consortium to its symposium to be held in conjunction with the 12th Advances in Computer…
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Call: IE2016 – Interactive Entertainment 2016
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Read more: Call: IE2016 – Interactive Entertainment 2016Call for Papers IE2016 – Interactive Entertainment 2016 Canberra, Australia, 2-5 February, 2016 http://www.ieconference.org/ie2016/ Interactive Entertainment is Australasia’s longest running games and digital entertainment conference. The twelfth series of the conference will be held 2-5 February 2016 as part of the Australasian Computer Science Week (ACSW 2016) – http://cs.anu.edu.au/conf/acsw2016/. ASCW 2016 will be hosted at Australian National University (ANU) in Canberra, Australia. Registration for IE2016 will enable delegates to attend sessions in any conference participating in ACSW. Accepted papers presented at the conference will also be published via the ACM conference publication series in addition to the ACM Digital Library.…
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Microsoft issues RFP: Academics invited to create new HoloLens experiences
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Read more: Microsoft issues RFP: Academics invited to create new HoloLens experiences[This looks like a valuable opportunity for presence researchers; if you submit, or want to team up with others to submit, please let us know in the comments or email me directly at lombard@temple.edu; the post is from the Microsoft Research Connections blog. –Matthew] Academics invited to create new Microsoft HoloLens experiences Microsoft Research Connections 6 Jul 2015 We are pleased to announce the Microsoft HoloLens Academic Research request for proposals (RFP), which will enable the academic community to join us in advancing the creation of new holographic computing experiences. The Microsoft HoloLens Academic RFP will award US$100,000 and two…
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Call: Chapters for Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society
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Read more: Call: Chapters for Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and SocietyCall for Chapters Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society Editor: Steven John Thompson, (UMUC) Proposals Submission Deadline: August 1, 2015 Full Chapters Due: December 15, 2015 Introduction Handbook of Research on Androids, Cyborgs, and Robots in Contemporary Culture and Society lays the foundation for current research and exploration in cyborg theory and practice, and sets the stage for cyborg inquiry and participation in an academic platform. The project idea comes from my edited book on human enhancement technologies, where scientists, laymen, philosophers, and other explorers converge on the fringe of cybernetics related to…
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