Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: AI-2017 – SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence
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Read more: Call: AI-2017 – SGAI International Conference on Innovative Techniques and Applications of Artificial IntelligenceCALL FOR PAPERS AI-2017: SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence Cambridge, UK, December 12th-14th 2017 http://www.bcs-sgai.org/ai2017/ Organised by BCS SGAI: The British Computer Society Specialist Group on Artificial Intelligence (a EurAi Member Society). The leading series of UK-based international conferences on Artificial Intelligence and one of the longest running AI conference series in Europe. Paper/Poster Submission deadline: Friday 7th July 2017 CALL FOR CONTRIBUTIONS AI-2017 is the thirty-seventh SGAI International Conference on Innovative Techniques and Applications of Artificial Intelligence. The scope of the conference comprises the whole range of AI technologies and application areas. AI-2017…
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Call: Strengthening gamification studies – Special issue of International Journal of Human-Computer Studies
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Read more: Call: Strengthening gamification studies – Special issue of International Journal of Human-Computer StudiesCALL FOR PAPERS Strengthening gamification studies: Critical challenges and new opportunities Special Issue at International Journal of Human-Computer Studies (IJHCS) Web: https://www.journals.elsevier.com/international-journal-of-human-computer-studies/call-for-papers/strengthening-gamification-studies-critical-challenges-and-n Submissions are now open. September 15th, 2017: Deadline for paper submission December 15th, 2017: First round of review notifications July 15th, 2018: Expected publication date Authors must select “SI: Gamification” when they reach the “Article Type” step in the submission process. ABSTRACT Gamification is now a well-established technique in HCI and games research, it is a way of embedding design elements taken from games within “serious” contexts, with the intention of driving people’s motivation to engage with products…
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Call: CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications
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Read more: Call: CHIRA 2017 – International Conference on Computer-Human Interaction Research and ApplicationsCall for Papers CHIRA 2017 – International Conference on Computer-Human Interaction Research and Applications October 31 – November 2, 2017 Funchal, Madeira – Portugal http://www.chira.scitevents.org/ Submission Deadline: May 22, 2017 CHIRA is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication SCOPE The purpose of the International Conference on Computer-Human Interaction Research and Applications (CHIRA) is to bring together professionals, academics and students who are interested in the advancement of research and practical applications of human-technology & human-computer interaction. Five parallel tracks will be held, covering different aspects of Computer-Human Interaction, including Interaction Design, Human…
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Call: OzCHI 2017, Australian Computer-Human Interaction Conference
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Read more: Call: OzCHI 2017, Australian Computer-Human Interaction ConferenceCall for Papers OzCHI 2017 – Human-Nature Australian Computer-Human Interaction Conference Brisbane; 28th Nov-1st Dec 2017 http://www.ozchi.org/2017 First deadline: Long papers due 6 June 2017 We invite original contributions on all topics related to Human-Computer Interaction, Interaction Design and the design of interactive technologies. Submissions are invited for long papers, short papers, work-in-progress papers, workshops, demonstrations, the Doctoral Consortium and the Student Design Challenge. OzCHI is the annual non-profit conference for the Computer-Human Interaction Special Interest Group (CHISIG) of the Human Factors and Ergonomic Society of Australia. OzCHI is Australia’s leading forum for the latest in HCI research and practice. OzCHI attracts…
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Call: ICIDS 2017: 10th International Conference on Interactive Digital Storytelling
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Read more: Call: ICIDS 2017: 10th International Conference on Interactive Digital StorytellingCall for Papers ICIDS 2017: 10th INTERNATIONAL CONFERENCE ON INTERACTIVE DIGITAL STORYTELLING 14-17, November, 2017 Madeira Interactive Technologies Institute (M-ITI) Funchal, Madeira, Portugal http://icids2017.m-iti.org/ Submission deadlines: Papers: June 23rd, 2017 Workshops: July 7th, 2017 Demos, Posters and Doctoral Consortium (DC): August 4th, 2017 Art Exhibitions: August 4th, 2017 This year, the International Conference on Interactive Digital Storytelling (ICIDS 2017) will take place in Funchal, Madeira Islands, Portugal and be hosted by the Madeira Interactive Technologies Institute. ICIDS has its origin in a series of related international conferences that ran between 2001 and 2007. Since 2008, ICIDS became the premier annual…
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Call: GHItaly17 – 1st Workshop on Games-Human Interaction
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Read more: Call: GHItaly17 – 1st Workshop on Games-Human InteractionCall for Papers GHItaly17 – 1st Workshop on Games-Human Interaction In Conjunction with The 12th Edition of CHItaly, the biannual Conference of the Italian SIGCHI Chapter http://sites.unica.it/chitaly2017/ghitaly/ Deadline for submitting papers: May 28 CALL FOR PAPERS The 1st Workshop on Games-Human Interaction (GHItaly 2017) aims at bringing together scholars and industry practitioners to establish a common ground on the topic. Main goal of the event is to spur discussion, exchange of ideas, and development of new ways of researching, teaching, and working on HCI applied to design and production of video games. The application range of video games has to…
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Call: Co-Creation Workshop (CCW 2017) at ICCC 2017
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Read more: Call: Co-Creation Workshop (CCW 2017) at ICCC 2017CALL FOR PARTICIPATION CCW 2017: Co-Creation Workshop Workshop at ICCC 2017, the Eighth International Conference on Computational Creativity June 19, Atlanta, GA Workshop website: sites.google.com/view/cocreationworkshop Submit by April 21, 2017 THE WORKSHOP The first Co-Creation Workshop (CCW 2017) will be hosted in Atlanta, GA at the International Conference on Computational Creativity on June 19, 2017. Co-creation is a new interdisciplinary research topic that asks questions related to human-computer interaction, computational creativity, and cognitive science. It investigates how two or more agents interact to produce emergent meaning and artifacts in a participatory process of meaning building (i.e. participatory sense-making). Collaboration is…
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Call: Safe Human-Robot Collaboration session at ETFA 2017
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Read more: Call: Safe Human-Robot Collaboration session at ETFA 2017Call for Papers Special Session – SS07. Safe Human-Robot Collaboration 22nd IEEE International Conference on Emerging Technologies And Factory Automation (ETFA 2017) September 12-15, 2017, Limassol, Cyprus http://www.etfa2017.org Deadline for submission of special sessions papers: April 9, 2017 The special session is promoted within the FourByThree project (http://www.fourbythree.eu/ – FoF H2020) and is organized in synergy within the “Track 7 – Intelligent Robots & Systems” of ETFA 2017. Industrial robots have previously demonstrated their excellence in industrial applications requiring dexterity, accuracy and efficiency. This is especially the case for large production batches, repetitive operations, and risky or unpleasant working conditions.…
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Call: PervasiveHealth 2017 (Posters and Demos)
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Read more: Call: PervasiveHealth 2017 (Posters and Demos)Call for Posters and Demos – PervasiveHealth 2017 23 – 26 May 2017, Barcelona, Spain http://pervasivehealth.org/2017/show/cf-exhibits-and-demos Important Dates Submission deadline: 31st March 2017 (5:00pm PST) Notification of acceptance: 21st April 2017 Camera-ready deadline: 1st May 2017 OVERVIEW The 11th International Conference on Pervasive Computing Technologies for Healthcare, PervasiveHealth 2017, invites proposals that address innovative and important topics related to the application of pervasive technologies in the field of healthcare. This call is divided into two categories: Posters and Demos. POSTERS aim at reporting on the progress of ongoing research and insights into the lessons learned from current (industrial, practitioners, government,…
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Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments
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Read more: Call: AIIDE-17, the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital EntertainmentsCall for Papers AIIDE-17 – Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments October 5-9, 2017 Snowbird Ski and Summer Resort, Snowbird, Utah http://www.aiide.org/ CFP: https://sites.google.com/view/aiide2017/home/call-for-papers Submission Site: https://easychair.org/conferences/?conf=aiide2017 Submission Deadlines: May 1 (Workshop / Tutorial Proposals), May 25 (Papers / Demos / Doctoral Consortium / Playable Experiences) Hello everyone! I am writing on behalf of this year’s AIIDE organizing committee to invite y’all to participate in the Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainments, to be held in Snowbird, Utah, October 5 – 9. AIIDE-17 provides a meeting place for academic AI…
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Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)
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Read more: Call: Designing Humor In Human-Computer Interaction (Humic 2017, with INTERACT 2017)Call for Papers DESIGNING HUMOR IN HUMAN-COMPUTER INTERACTION (HUMIC 2017) Mumbai, India, 25 or 26 September 2017 http://workshop.colips.org/humic/ Workshop organized in conjunction with INTERACT 2017 Mumbai, India, 25-29 September 2017 https://www.interact2017.org/about Paper Submission Deadline: 26 April 2017 INTRODUCTION Humour is pervasive in human social relationships and one of the most common ways to produce a positive affect in others. Research studies have shown that innocent humour increases likeability, boosts friendship, alleviates stress, encourages creativity and improves teamwork. Humour embraces various types of expression – both verbal and non-verbal – and can be used to enhance the interaction outcome while being…
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Call: Virtual Futures panel discussion on VR March 21, with free 360 livestream
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Read more: Call: Virtual Futures panel discussion on VR March 21, with free 360 livestreamCall for Participation Altered Minds | Virtual Futures Salon Tuesday 21 March 2017 18:30 – 21:00 GMT The Hospital Club, London (UK) This event is almost SOLD OUT, but you can join us on YouTube for our livestream in 360 degree video. We will be taking questions from the online audience and would love if you could help us spread the message through Thunderclap. FINAL FEW TICKETS WATCH THE 360 DEGREE LIVESTREAM ON YOUTUBE DESCRIPTION Virtual Futures presents a panel discussion on virtual reality with an artist who will live a simulated life in VR for 28 days, an academic…
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