Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious Applications
Published:
Read more: Call: VS Games 2018, 10th International Conference on Virtual Worlds and Games for Serious ApplicationsCall for Papers and Workshop Proposals VS Games 2018 10th International Conference on Virtual Worlds and Games for Serious Applications 5. – 7. September, Würzburg, Germany https://vsgames.org/2018/ Deadline for Papers: 30. April 2018 Deadline for Workshop Proposals: 1. February 2018 SCOPE The conference will explore games and virtual worlds in relation to: Novel technologies Applications Methodologies, theories and frameworks Evaluation approaches and studies TOPICS OF INTEREST AI applications for serious games Serious games methodologies User-modelling in serious games Pervasive gaming Interactivity issues Game design Alternate reality games Virtual environments Augmented reality Visualisation techniques Human-computer interaction Mobile games Education and learning…
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Call: 15th International Conference on Informatics in Control, Automation and Robotics
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Read more: Call: 15th International Conference on Informatics in Control, Automation and RoboticsCall for Papers 15th International Conference on Informatics in Control, Automation and Robotics July 29 – 31, 2018 Porto, Portugal http://www.icinco.org/ ICINCO is sponsored by INSTICC – Institute for Systems and Technologies of Information, Control and Communication Submission Deadline: March 13, 2018 SCOPE The purpose of the 15th International Conference on Informatics in Control, Automation and Robotics (ICINCO) is to bring together researchers, engineers and practitioners interested in the application of informatics to Control, Automation and Robotics. Four simultaneous tracks will be held, covering Intelligent Control Systems, Optimization, Robotics, Automation, Signal Processing, Sensors, Systems Modelling and Control, and Industrial Informatics.…
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Call: Symposium – Games For Mental Health in the LowLands
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Read more: Call: Symposium – Games For Mental Health in the LowLandsCall for Papers Symposium – Games For Mental Health in the LowLands WHAT: Oral and poster presentations on games for the assessment, training and treatment of mental health. WHEN & WHERE: 26th February 2018, Leuven (Belgium) DEADLINE for registration and submission: February 9th, 2018 NOTIFICATIONS of admission: February 15th; 2018 WEBSITE: www.kuleuven.be/gamesformentalhealth OBJECTIVE The objective of this symposium is to gather young researchers, active in the domain of game-based applications for the assessment, training, and treatment of mental health (GM4H). The symposium gives young G4MH researchers the opportunity to present their work and to meet other young researchers working in…
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Call: T(r)opophilia: Haunting/Haunted Places, for journal Messages, Sages and Ages
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Read more: Call: T(r)opophilia: Haunting/Haunted Places, for journal Messages, Sages and AgesCall for Publications Theme: T(r)opophilia Subtitle: Haunting/Haunted Places Publication: Messages, Sages and Ages. Bukovinian Journal of Cultural Studies Date: Vol 5, No 1 (August 2018) Deadline: June 1, 2018 The academic journal Messages, Sages and Ages, based at the English Department, University of Suceava, Romania, invites contributions for an issue focusing on t(r)opophilia: sense/love of place.…
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Call: International Conference: “Human-Technology Relations: Postphenomenology and Philosophy of Technology”
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Read more: Call: International Conference: “Human-Technology Relations: Postphenomenology and Philosophy of Technology”CALL FOR PAPERS International Conference Human-Technology Relations: Postphenomenology and Philosophy of Technology @ DesignLab of the University of Twente, The Netherlands July 11 – 13th, 2018 https://www.utwente.nl/en/phtr/ Deadline for submission of abstracts: February 15, 2018 We are happy to invite you to a 3-day event around the topic of human-technology relations at the University of Twente. The conference intends to bring together scholars in philosophy of technology with the broader field of research in human-technology interaction. For this occasion, we are reaching out to philosophers, scholars, artists, designers, and engineers, in order to foster dialogue and creative collaborations around the…
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Call: 12th European Conference on Game Based Learning (ECGBL 2018)
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Read more: Call: 12th European Conference on Game Based Learning (ECGBL 2018)Call for Papers 12th European Conference on Game Based Learning (ECGBL 2018) Hosted by the SKEMA, Sophia Antipolis, France 4-5 October 2018 http://www.academic-conferences.org/conferences/ecgbl/ Abstract submission deadline: 15 March 2018 Over the past decade, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such technology that has increased in popularity is Game-Based Learning (GBL). ECGBL offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training;…
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Call: Assessing Agency, Moral and Otherwise: Beyond the Machine Question (part of AISB 2018)
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Read more: Call: Assessing Agency, Moral and Otherwise: Beyond the Machine Question (part of AISB 2018)Call for papers Assessing Agency, Moral and Otherwise: Beyond the Machine Question Part of the AISB Annual Convention 2018 University of Liverpool, UK 4-6 April 2018 The convention is organized by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB). The deadline for submissions is 14 January. Submission details Program committee Easy Chair page (https://easychair.org/conferences/?conf=aa2018) Robotization and other forms of automation increasingly find themselves among the most-heard buzz words throughout the manufacturing sector and beyond. Beyond the mundane assembly-line robots, one hears about self-driving cars, “killer” battlefield robots, sex robots, prototype care robots. Laypersons and researchers…
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Call: 5th International Conference on User Science and Engineering (i-USEr 2018)
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Read more: Call: 5th International Conference on User Science and Engineering (i-USEr 2018)5th INTERNATIONAL CONFERENCE ON USER SCIENCE AND ENGINEERING (i-USEr 2018) 28-30 August 2018 Selangor, Malaysia http://fskm.uitm.edu.my/iuser2018 Submission Dateline: 1st February 2018 We are pleased to inform you that the 5th International Conference on User Science and Engineering 2018 (i-USEr 2018) will be held in Selangor, Malaysia from 28th-30th August 2018. i- USEr 2018 is organized by the Human Computer Interaction (HCI) Research Group, Faculty of Computer and Mathematical Sciences, Universiti Teknologi MARA (UiTM), Malaysia. i-USEr 2018 aims to address the main issues of concern within Human Computer Interaction with a particular emphasis on the aspects of design, development and implementation…
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Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & Discourse
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Read more: Call: Natural Language Generation for Spoken Dialogue Systems – Special issue of Dialogue & DiscourseCall for papers for a special issue on Natural Language Generation (NLG) for Spoken Dialogue Systems (SDS) to be published as part of the Dialogue & Discourse journal. Deadline for submissions: January 20, 2018 Language generation for dialogue requires sophistication in modeling the context of the dialogue, as well as methods that are sensitive to the rhetorical structure of a turn, and to the requirement that turns in dialogue are typically incremental and structured as oral, rather than written language. We therefore especially invite submissions which address these gaps, whether by introducing novel statistical or neural approaches or by leveraging…
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Call: Foundations of Digital Games (FDG) 2018
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Read more: Call: Foundations of Digital Games (FDG) 2018Call for Contributions FDG 2018: The International Conference on the Foundations of Digital Games (FDG) 7-10 August 2018 Malmö, Sweden http://fdg2018.org Workshop Proposals due: February 12, 2018 Full and Short Papers due: March 12, 2018 The International Conference on the Foundations of Digital Games (FDG) is a major international event. It seeks to promote the exchange of information concerning the foundations of digital games, technology used to develop digital games, and the study of digital games and their design, broadly construed. The goal of the conference is the advancement of the study of digital games, including but not limited to…
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Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conference
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Read more: Call: PETRA’18, 11th Pervasive Technologies Related to Assistive Environments conferenceCall for Papers: The 11th ACM PETRA Conference June 26-29, 2018 Corfu, Greece www.petrae.org Submission deadline: January 23, 2018 The 11th PErvasive Technologies Related to Assistive Environments (PETRA) conference is a highly interdisciplinary conference that focuses on computational and engineering approaches to improve the quality of life and enhance human performance in a wide range of settings, in the workplace, at home, in public spaces, urban environments, and other. Outcomes of this conference have a broad impact in application areas that include, manufacturing, transportation, healthcare, energy systems, security and safety, robotics, biomedicine, environment and conservation, and many others. Please visit…
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Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/E
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Read more: Call: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” for G/A/M/ECall for Papers G/A/M/E: The Italian Journal of Game Studies Special Issue: “Digital Entertainment for Special Needs, Special Needs for Digital Entertainment” CFP online: https://www.gamejournal.it/n-72018-digital-entertainment-for-special-needs-special-needs-for-digital-entertainment/ Guest Editors: Dr. Enrico Gandolfi (Kent State University) (egandol1@kent.edu) Dr. Richard E. Ferdig (Kent State University) (rferdig@gmail.com) Dr. Kaybeth Calabria (Franciscan University of Steubenville) (dockbc@icloud.com) Abstracts due by: January 20, 2018 It is well known that videogames represent the driving sector of the current entertainment with an excepted business of 90 billion dollars in 2016 (NewZoo 2015). Furthermore, the supporting technology is often at the cutting edge (e.g., Oculus Rift, Microsoft Hololens, PlayStation VR) and…
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