Category: Calls
Calls for submissions to, and/or particpation in, conferences, journals, edited books, research projects and other endeavors related to presence
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Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations”
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Read more: Call: Chapters for “Teaching, Learning, and Leading With Computer Simulations”Call for Chapters: Teaching, Learning, and Leading With Computer Simulations https://www.igi-global.com/publish/call-for-papers/call-details/3542 Editors: Dr. Yufeng Qian Louisiana State University Proposals Submission Deadline: January 11, 2019 Full Chapters Due: March 22, 2019 Submission Date: June 17, 2019 INTRODUCTION Computer simulation is becoming increasingly popular in education, especially in science, technology, engineering, mathematics, and healthcare and medical disciplines. There has also been growing interest in social sciences and humanities to use computer simulations to facilitate students’ understanding and exploration of abstract and complex systems in social- and human-related disciplines. Decades of research on computer simulations have evidenced that computer simulation, as a powerful…
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Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity”
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Read more: Call: Chapters for “Intersectional Automations: Robotics, AI, Algorithms, and Equity”Call for Book Chapters Intersectional Automations: Robotics, AI, Algorithms, and Equity Abstracts and bios due 1 April 2019 This collection will explore a range of situations where robotics, biotechnological enhancement, artificial intelligence (AI), and algorithmic culture collide with intersectional social justice issues, such as race, class, gender, sexuality, ability and citizenship. Some call it the 4th industrial revolution (Brinded, 2016; Kaplan, 2015). Robots, AI, and algorithms have grown from their early uptake in some industries (such as robots in manufacturing) to an accelerating presence in other spheres ranging from customer service roles (for example, reception, check-outs, food service, driving) to…
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Call: 13th European Conference on Game Based Learning (ECGBL 2019)
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Read more: Call: 13th European Conference on Game Based Learning (ECGBL 2019)Call for Papers 13th European Conference on Game Based Learning (ECGBL 2019) 3 – 4 October 2019 The University of Southern Denmark Odense, Denmark This call will close on 14th of March 2019. The way in which education and training is delivered has changed considerably with the development of Game-Based Learning (GBL). The European Conference on Game-Based Learning offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover a wide range of issues pertaining to GBL in education and training; technology and implementation issues associated with the…
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Call: Wandering Games Conference 2019
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Read more: Call: Wandering Games Conference 2019Call for Papers: Wandering Games July 10–12, 2019 Bangor University, UK http://wandering-games-conference.bangor.ac.uk/index.php.en Abstracts and author biographies due by February 1st 2019 What does it mean to be a wandering body in a game world? What does it say about the game? The world? The body? What can the act of wandering do? We seek proposals on wandering games from academics, game designers, and creative practitioners for a conference at Bangor University from July 10–12, 2019. Walking Simulators, the genre of videogame in which there are no points, goals, or win/loss conditions, have for the last several years served as a catalyst…
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Call: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE)
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Read more: Call: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE)Call for Papers: 3rd Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces (HUMANIZE) March 20, 2019 Los Angeles (USA) http://www.humanize-workshop.org/ In conjunction with IUI 2019 http://iui.acm.org/2019/ Submission deadline: December 3, 2018 MOTIVATION AND GOALS The HUMANIZE workshop aims to explore the interface between data-driven and theory-driven approaches for constructing intelligent/personalized user interfaces. Data-driven approaches for personalized user interfaces can rely on building models from observed and measured user interaction behavior that can predict future behavior from historic behavior. Theory-driven approaches rely on understanding of how certain psychological traits (e.g. personality, cognitive styles, interests) affect the experience/needs of the…
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Call: Ludo2019 – Eighth European Conference on Video Game Music and Sound
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Read more: Call: Ludo2019 – Eighth European Conference on Video Game Music and SoundCall for Papers Ludo2019 – Eighth European Conference on Video Game Music and Sound April 26th – 28th Leeds Beckett University Leeds, West Yorkshire, UK www.ludomusicology.org Paper proposals due: February 15th, 2019 We are excited to announce that Ludo2019, the Eighth European Conference on Video Game Music and Sound, will take place April 26th – 28th at Leeds Beckett University. Please share our Call for Papers poster online and around your institutions. The organizers of Ludo2019 are accepting proposals for research presentations. This year, we are particularly interested in papers that support the conference theme of ‘Implementation and Preservation’. We…
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Call: Special issue of CLASP Papers in Computational Linguistics on dialogue and perception
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Read more: Call: Special issue of CLASP Papers in Computational Linguistics on dialogue and perceptionCall for Papers Special issue of CLASP Papers in Computational Linguistics (ISSN:2002-9764) on dialogue and perception https://clasp.gu.se/publications/clasp-papers-in-computational-linguistics Deadline for submission: 5th December 2018 Following a successful workshop on Dialogue and Perception (https://clasp.gu.se/news-events/workshop-on-dialogue-and-perception-2018) we are now compiling a volume dedicated to the topics of the workshop. The study of dialogue investigates how natural language is used in interaction between interlocutors and how coordination and successful communication is achieved. Dialogue is multimodal, situated and embodied, with non-linguistic factors such as attention, eye gaze and gesture critical to understanding communication. However, studies on dialogue have often taken for granted that we align our…
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Call: MinD 2019: Designing with and for People with Dementia: Wellbeing, Empowerment and Happiness
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Read more: Call: MinD 2019: Designing with and for People with Dementia: Wellbeing, Empowerment and HappinessCall for Papers MinD 2019: Designing with and for People with Dementia: Wellbeing, Empowerment and Happiness International Conference 2019 of the MinD consortium, the DRS Special Interest Group on Behaviour Change and the DRS Special Interest Group on Wellbeing and Happiness 19-20 September 2019 TU Dresden, Germany http://designingfordementia.eu/news/mind-events/mind-conference-2019 Full paper submissions deadline: February 1, 2019 Conference organisers: Dr Christian Wlfel, Prof Kristina Niedderer, Dr Rebecca Cain, Dr Geke Ludden Keynote speakers: Dr Natalie Marchant, Alzheimers Society Senior Research Fellow, University College London, UK Ir. Helma van den Berg-van Rijn, service designer at Muzus, The Netherlands A member of the European…
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Call: Video Games for Mental Health – Special issue of JMIR Mental Health
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Read more: Call: Video Games for Mental Health – Special issue of JMIR Mental HealthCall for Papers Special Issue on Video Games for Mental Health JMIR Mental Health https://mental.jmir.org/announcement/view/163 Submission of Full Paper Due: February 15, 2019 INTRODUCTION: In recent years, mental health has become a major disease burden globally. Untreated mental illness has serious consequences for the individual, resulting in a lower quality of life. Mental illness also has severe negative effects on the global economy. Digital solutions for mental health may offer relief to the overburdened health care system but would benefit from design approaches geared to increase participant adherence and engagement. When aiming to increase adherence and engagement, video games offer…
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Call: HotSALSA 2019: Workshop on Hot Topics in Social and Mobile Connected Smart Objects (IEEE INFOCOM 2019)
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Read more: Call: HotSALSA 2019: Workshop on Hot Topics in Social and Mobile Connected Smart Objects (IEEE INFOCOM 2019)Call for Papers HotSALSA 2019: Workshop on Hot Topics in Social and Mobile Connected Smart Objects Joint Edition of the 11th HotPOST and the 5th SmartObjects Workshops (organized in conjunction with IEEE INFOCOM 2019) Paris, France April 29, 2019 http://hotsalsa2019.edgecomp.org Submissions due: December 30, 2018 OVERVIEW Internet of Things, smart cities and edge/fog computing are representative examples of modern ICT paradigms that aim to describe a dynamic and global cooperative infrastructure built upon objects intelligence and self-configuring capabilities; these connected objects are finding their way into vehicles (smart-cars), urban areas (smart-cities), and infrastructure (smart-grid). Objects need to be smart, with…
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Call: 5th IEEE International Conference on Internet of People (IoP 2019)
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Read more: Call: 5th IEEE International Conference on Internet of People (IoP 2019)Call for Papers The 5th IEEE International Conference on Internet of People (IoP 2019) August 19-23, 2019 Leicester, UK http://www.smart-world.org/2019/iop/ Workshop Proposals Due: December 31, 2018 Paper Submission Deadline: February 19, 2019 People-driven Internet for Smarter Hyper-Connected Societies The rise of wearable/embodied technologies and personal/body area networks has successfully bridged our personal physical and cyber worlds in recent years. Internet of People (IoP) represents the mapping of social individuals and their interactions with smart devices to the Internet. It focuses on data collection, modelling, and ubiquitous intelligence for a wide range of applications of crowd sourced, Internet-based personal information. Likewise,…
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Call: “Smart Learning Ecosystems – Technologies, places, and human-centered design” for IxD&A Journal
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Read more: Call: “Smart Learning Ecosystems – Technologies, places, and human-centered design” for IxD&A JournalCall for Papers Special Issue on Smart Learning Ecosystems – technologies, places, and human-centered design to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) *** Since 2012 also in Scopus *** *** Since 2015 also in Emerging Sources Citation Index and Web of Science *** IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing) Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call38 GUEST EDITORS: Hendrik Knoche, Aalborg University, Denmark Elvira Popescu,…
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Recent Posts
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