Category: Calls


  • Call: II. Zip-Scene Conference on Analogue and Digital Immersive Spaces

    Call for Papers II. Zip-Scene Conference on Analogue and Digital Immersive Spaces Topic: Interactive Narratives – the Future of Storytelling and Immersion in mixed reality mediums and performing arts 10-12 November, 2019 Moholy-Nagy University of Art and Design, Budapest, Hungary http://zip-scene.mome.hu/ #kaleidoscopicview Abstract and bio deadline (extended): July 1, 2019 New digital tools provide novel opportunities for interactive digital narratives (IDN) in mixed reality environments, performance art and analogue immersive spaces. But does this mean that we can tell existing stories in a better way in these environments? Or should we change our way of thinking about how we perceive…

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  • Call: CONVERSATIONS 2019 – 3rd International Workshop on Chatbot Research

    Call for Papers CONVERSATIONS 2019 3rd International Workshop on Chatbot Research November 19, 2019 University of Amsterdam, the Netherlands https://conversations2019.wordpress.com/ Paper submission deadline: August 25, 2019 Chatbot researchers are invited to CONVERSATIONS 2019, a full-day workshop on chatbot research. This is the third time we arrange this workshop where chatbot researchers meet to collaborate and share their experience and insights from their work. The workshop is free of charge, and a good place to actively participate in this rapidly advancing field. Participants are encouraged to submit papers presenting new empirical or theoretical work, as well as research on chatbot design,…

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  • Call: “Workshop on emotions and emergent states in groups” at Affective Computing and Intelligent Interfaces 2019

    Call for Papers Workshop on emotions and emergent states in groups @ 8th International Conference on Affective Computing & Intelligent Interaction (ACII 2019) Cambridge, UK September 3, 2019 https://groupemotion.github.io/ Submission deadline (extended): June 24, 2019 Abstract The study of affect in groups, although a major goal of affective computing, has received relatively less attention compared to modeling individual affect. This is primarily because studying affect in an interactive, multiparty setting is more complex, and often, not very well defined outside specific applications. As group members explicitly and implicitly interact to coordinate their actions and achieve objectives, so-called emergent states also…

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  • Call: BCI for (Media) Art and Games: Aalborg Workshop with ArtsIT 2019

    Call for Papers BCI for (Media) Art and Games: Aalborg Workshop Workshop in conjunction with ArtsIT 2019 – 8th EAI International Conference: ArtsIT, Interactivity & Game Creation November 6-8, 2019 Aalborg, Denmark: http://artsit.org/ BCI for Art and Games: http://artsit.org/brainart/ Submission Deadline: 10 August 2019 SCOPE Brain-computer interfaces (BCI) have been used for entertainment, gaming, and artistic expression. These application areas for BCI have been explored in the previous decades. Although commercial applications hardly exist, the general public has been able to get acquainted with BCI and use BCI in artistic installations in urban public spaces, in museums, or during public…

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  • Call: FMIS 2019: 8th Formal Methods for Interactive Systems workshop

    CALL FOR PAPERS FMIS 2019: 8th Formal Methods for Interactive Systems workshop Co-located with FM 2019 Porto, Portugal October 7, 2019 http://sites.google.com/view/fmis2019 Paper submission deadline (extended): July 1, 2019 Reducing the risk of human error in the use of interactive systems is increasingly recognised as a key objective in contexts where safety, security, financial or similar considerations are important. These risks are of particular concern where users are presented with novel interactive experiences through the use of ubiquitous mobile devices in complex smart environments. Formal methods are required to analyse these interactive situations. In such complex systems analysis and justification…

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  • Call: North American Simulation And Gaming Association (NASAGA) 2019 Conference

    Request for Presentation Proposals NASAGA 2019 NORTH AMERICAN SIMULATION AND GAMING ASSOCIATION Playful methods. Serious results. Theme: PLAY TO PERFORM Chicago, Illinois November 6-9 https://nasaga.org/2019/ Submission deadline: June 30, 2019 NASAGA has been around since 1962 and each year, the annual conference offers a grand time of learning, gaming, and networking. Whether it is the seriousness of serious play, or the epiphanies of short jolts, or the excitement of complex simulations, NASAGA has always been about applying games and simulations in business, schools, and non-profits. It’s all about application! This year’s theme is: PLAY TO PERFORM: Using Games, Simulations, and…

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  • Call: 4th Annual International GamiFIN Conference 2020

    Call for Papers 4th Annual International GamiFIN Conference 2020 April 1-3, 2020 Levi, Lapland, Finland Conference website: http://gamifinconference.com/ Full CFP: http://gamifinconference.com/cfp2020/ IMPORTANT DATES October 20, 2019: Submissions deadline for papers December 20, 2019: Notifications of acceptance sent to authors of papers January 15, 2020: Submissions deadline for posters and doctoral consortium January 31, 2020: Acceptance for posters and doctoral consortium entries February 28, 2020: Registration deadline for authors March 8, 2020: Deadline for camera-ready April 1-3, 2020: Conference THEMES Gamification is a multi-faceted phenomenon that affects many domains of human life. Therefore, we welcome submissions related to this ludic transformation…

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  • Call: Participation in study about adult media and sexual health for VR users

    Call for Participation Study about adult media and sexual health for VR users Hello! I am a graduate student at Michigan State University conducting research on attitudes about adult media (pornography) and sexual health for virtual reality users. If you are 18 years old, have consumed adult media through a virtual reality format – in the past six months, and feel comfortable answering questions about adult media use, would you please consider completing our study? If you agree to participate in the research, you will be asked to answer some survey questions and watch an adult media video. The entire…

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  • Call: Designing Serious Location-based Augmented Reality Games – ICEC-JCSG 2019 Workshop

    Call for Papers Workshop on Designing Serious Location-based Augmented Reality Games Held as part of the IFIP International Conference on Entertainment Computing & Joint Conference on Serious Games (ICEC-JCSG 2019, http://ucsp.edu.pe/icec-jcsg-2019) Arequipa, Perú November 11-15th 2019 https://seriouslocationbasedargames2019.wordpress.com/ Paper submission deadline: July 1, 2019 1 INTRODUCTION In recent years, the popularity of location-based Augmented Reality (AR) games has increased significantly. For example, 2013 Ingress generated a hype that was surpassed by 2016 Pokémon GO with an even larger player base. From a didactical perspective, location-based AR games, which encompass Ingress and Pokémon GO, have a number of characteristics that make their…

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  • Call: SIGGRAPH Asia 2019 Emerging Technologies (E-Tech) Demonstrations

    Call for Emerging Technologies (E-Tech) Demonstrations SIGGRPAH Asia 2019 Brisbane, AUSTRALIA 17-20 November https://sa2019.siggraph.org/submissions/emerging-technologies Deadline: 17 June 2019 Experience the Future! Interactive technology is one of the most important and exciting parts of the SIGGRAPH and SIGGRAPH Asia conferences, and the Emerging Technologies program plays a vital role in driving the development of research communities to pursue technological innovations and to make a great impact on the public. The Emerging Technologies program presents demonstrations of research from a wide range of fields, including displays, virtual and augmented reality, input devices, and robotics. These technologies may include, but are not limited…

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  • Call: VJ 2019: 11th Conference on Videogame Sciences and Arts

    Call for Papers VJ 2019: 11th Conference on Videogame Sciences and Arts 27-29 November 2019 Aveiro, Portugal http://videojogos2019.web.ua.pt/ Submission deadline: July 31, 2019 SCOPE Ten years, and ten years more. The 11th Conference on Videogame Sciences and Arts will be held on November 27-29, organised by the Departament of Communication and Art of the University of Aveiro, and the Society of Video Games Sciences (SPCV). The annual conferences of the SPCV promote the scientific gathering of researchers in Portugal. These conferences are attended by researchers and professionals in the expanded field of videogames – Multimedia, Communication, Technology, Education, Psychology and…

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  • Call: 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19)

    Call for Papers 3rd International Workshop on the Applications of Knowledge Representation and Semantic Technologies in Robotics (AnSWeR19) Co-located with the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS2019) Dates: November 4/8 (tbd), 2019 Venue: The Venetian Macao, Macau, China (co-located with IROS2019) Site: http://wiki.knoesis.org/index.php/Answer-Robotic-SemanticWeb-IoT-Workshop-IROS2019 Hashtag: #answer2019 Twitter: @answerworkshop Deadline for submission: June 30th, 2019 Submissions page: https://easychair.org/conferences/?conf=answer19 ORGANISERS Ilaria Tiddi – Vrije Universiteit Amsterdam, NL Amelie Gyrard – Wright State University, US Masoumeh (Iran) Mansouri – Örebro University, Sweden Emanuele Bastianelli – Heriot-Watt University, UK DESCRIPTION Autonomous mobile agents and robotics, in general, are experiencing a growing interest…

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