Category: Calls


  • Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference

    Call for Papers The Society for Cognitive Studies of the Moving Image (SCSMI) 2020 Conference June 17-20, 2020 Prince Conference Center, Calvin University Grand Rapids, Michigan, USA http://scsmi-online.org/conference Deadline for proposals: December 15, 2019 The Society for Cognitive Studies of the Moving Image (SCSMI) invites proposals for presentations at its annual conference to be held June 17-20, 2020 at Calvin University, Grand Rapids, Michigan, USA. SCSMI is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, historical, psychological, neuroscientific, and evolutionary approaches to the analysis of film and other moving image media. Proposals should facilitate the society’s…

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  • Call: Humans Meet AI (book chapters)

    Call for Chapters: Humans Meet AI Abstracts due by September 30, 2019 Dear colleagues, Following our successful international conference in June 2019 at Örebro University, Prof Alessandro Saffiotti and myself will be the editors of the following book. We wish to extend the chapters to authors that did not participate in the symposium. You are welcome to send your abstract before the end of September 2019. Full papers (7000 words) are expected by the end of 2019 and content will be peer-reviewed. The publisher is very likely to be Springer (Anticipation Science Series). Please contact us for more details. Best…

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  • Call: DiGRA Australia 2020 National Conference

    Call for Papers DiGRA Australia 2020 National Conference February 10 and 11, 2020 Queensland University of Technology (QUT) http://digraa.org/digraa2020/ DiGRA Australia is a chapter of the International Digital Games Research Association (www.digra.org) We invite you to contribute to a two-day game studies conference to be held on the 10th and 11th of February at Queensland University of Technology (QUT). Registration for DiGRA Australia conferences is free. The DiGRA Australia 2020 National Conference has been made possible due to financial support from QUT’s School of Electrical Engineering and Computer Science, and the QUT Digital Media Research Centre. Note: International submissions are…

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  • Call: Ludo2020, the Ninth European Conference on Video Game Music and Sound

    Call for Papers Ludo2020, the Ninth European Conference on Video Game Music and Sound University of Malta April 24-25, 2020 https://www.ludomusicology.org/2019/09/04/ludo2020-call-for-papers/ www.ludomusicology.org | #ludo2020 Submission deadline: January 6th 2020 We are now accepting proposals for Ludo2020, the Ninth European Conference on Video Game Music and Sound, taking place at the University of Malta, April 24th-25th next year. Please share our Call for Papers poster online and around your institutions. We welcome proposals on all aspects of sound and music in games. This year, we are particularly interested in papers that support the conference theme of ‘Participation, Performance, and the Body’.…

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  • Call: EICS 2020 – 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers The 12th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 23-26 June, 2020 Nice (Sophia Antipolis), France http://eics.acm.org/2020/ Submission deadline for 2019 Q4: October 25, 2019 (see below for more information) EICS 2020 is the twelfth international conference devoted to engineering interactive computing systems and their user interfaces, addressing one or more software quality factors, such as usability, reliability etc. (as defined by ISO2501, see https://iso25000.com/index.php/en/iso-25000-standards/iso-25010) Work presented at EICS covers all processes at any stage of the development life-cycle (requirements, specification, verification and validation, testing, deployment). Any of the following topics of interest may be addressed…

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  • Call: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games (book chapters)

    Call for Chapters: Multidisciplinary Perspectives on Narrative Aesthetics in Video Games https://www.igi-global.com/publish/call-for-papers/call-details/4302 Editors: Deniz Denizel and Deniz Eyüce Şansal, Bahcesehir University Proposals submission deadline: September 18, 2019 INTRODUCTION Each period creates its particular aesthetics. Developments in the scientific and technological fields affect art forms and accelerate their evolution. In time, the leading art movements of an era generate and exceed their own saturation of thresholds, transform their ‘deep-and-singular’ selves into ‘shallow-and-multiple’ selves. An art form that evolves by its internal dynamics and statics reaches the threshold of saturation, and finally becomes a ‘springboard’ upon which another art form can take…

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  • Call: Critical Robotics Research issue of AI & Society

    Call for Papers AI & Society: Knowledge, Culture and Communication Special issue on: Critical Robotics Research Editor-in-Chief: Karamjit S. Gill (editoraisoc@yahoo.co.uk) Guest Editors: Sofia Serholt, Sara Ljungblad & Niamh Ni Bhroin PDF: www.springer.com/cda/content/document/cda_downloaddocument/Critical+Robotics+research.pdf?SGWID=0-0-45-1656815-p1009539 Abstract submission: November 1, 2019 Manuscript submission: April 1, 2020 Contributions are invited for a Special Issue on Critical Robotics Research, to be published by the AI & Society Journal of Culture, Knowledge and Communication (Springer) (http://link.springer.com/journal/146). This special issue seeks research contributions that explore the topic of Critical Robotics Research as an important emerging paradigm in the area of Human-Robot Interaction (HRI) and related fields, including…

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  • Call: The Social Impact of Deep Fakes issue of Cyberpsychology, Behavior, and Social Networking

    CALL FOR PAPERS The Social Impact of Deep Fakes Cyberpsychology, Behavior, and Social Networking (Latest Impact Factor: 2.650) https://home.liebertpub.com/cfp/the-social-impact-of-deep-fakes/200/ Guest Editors: Jeremy Bailenson, PhD Stanford University Jeff Hancock, PhD Stanford University Deadline for Manuscript Submission: March 1, 2020 The era of deep fakes is upon us. Images, audio, videos, and textual information can easily be transformed or generated from scratch with AI technology. While synthetic media has been possible for decades, due to advances in machine learning and computer vision, now the transformations can occur in real-time. Also, the technology has migrated from specialized labs to apps anyone can buy…

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  • Call: Connections: Exploring Heritage, Architecture, Cities, Art, Media

    Call for Abstracts Connections: Exploring Heritage, Architecture, Cities, Art, Media 29-30 June 2020 University of Kent Canterbury, UK https://architecturemps.com/canterbury-conference/ Deadline for submission of abstracts: 10th Feb 2019 (Round One) Today the digital is ubiquitous across all disciplines connected with life in cities: urban history, architecture, planning, art, design, media, communications, and more. Examples abound. As the Western world comes to deeper understandings of its heritage in the 21st Century, technology is ever more present in our reading of the past. Data mapping is standard in conservation and social history. Archaeologists use digital tools in geophysics, laser scanning, and compositional analysis. Landscape…

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  • Call: Game Analysis Workshop (GAW) 2019

    Call For Proposals Game Analysis Workshop – GAW 2019 14-15 November 2019 TU Delft Netherlands http://game-analysis-workshop.org/call-for-proposals/ Extended deadline: September 20, 2019 Queries about the workshop: game.analysis.workshop@gmail.com Gamelab (TU Delft), Centre for Education and Learning, University of Lincoln, the Cologne Game Lab (TH Köln), and the Welten Institute (Open University of the Netherlands) invite you to apply to a two-day, hands-on game analysis workshop. WORKSHOP GOAL In an attempt to develop a multidisciplinary game analysis methodology and toolkit, we are seeking a diverse spectrum of approaches to game analysis, which can also include critical evaluation of a game. By game analysis,…

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  • Call: Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach (at Automotive UI ’19)

    Call for Papers Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach At Automotive UI ’19, the 11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (https://www.auto-ui.org/19/) Utrecht, the Netherlands September 22, 2019 Workshop web site: https://sites.google.com/view/explainableai-autoui19/ Deadline for submissions: September 4, 2019 Response to authors: September 15, 2019 Camera ready submission deadline: September 20, 2019 We are pleased to announce that the Call for Papers for the Workshop on Explainable AI in Automated Driving: A User-Centered Interaction Approach is now open. This workshop will take place on September, 22nd 2019 in Utrecht, Netherlands.…

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  • Call: Technology and Aging Special Collection for journal Gerontology and Geriatric Medicine

    Call for Papers Gerontology and Geriatric Medicine Special Collection on Aging and Technology https://journals.sagepub.com/page/ggm/collections/call-for-papers/aging-and-technology Submission deadline: Ongoing Dear All, I would like to draw your attention to a CFP for the Technology and Aging Special Collection in the SAGE Journal Gerontology and Geriatric Medicine (GGM): OVERVIEW For the aging population, technology is a double-edged sword. On the one hand, the rapid pace of development and change can make it difficult for older adults to learn new technologies, while the world’s increasing use of and dependence on smart devices and digital technologies leaves those who struggle to adapt at a distinct,…

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