Call: 14th European Conference on Games Based Learning (ECGBL 2020)

Call for Papers

ECGBL 2020: 14th European Conference on Games Based Learning
24 – 25 September 2020
Brighton, UK
https://www.academic-conferences.org/conferences/ecgbl/

Abstract submission deadline:  STILL ACCEPTING ABSTRACTS [as of March 31, 2020]

NOTE: ACPI is continuing to prepare for our conferences scheduled for the remainder of the year and into next year. We are aware that the uncertainty surrounding COVID-19 may affect your ability to attend an event in person, but we are integrating interactive virtual participation where attendance is not possible. We urge you to continue to submit your abstracts and papers in line with the published dates (extensions will be granted on request). For more details and regular updates please click here or contact info@academic-conferences.org.

WELCOME TO ECGBL 2020

The European Conference on Games Based Learning was established 14 years ago. It has been held in Austria, Scotland, Spain, Portugal, Germany, Greece, Norway and France to mention only some of the countries that have hosted it. ECGBL is generally attended by participants from more than 40 countries and attracts an interesting combination of academic scholars, practitioners, game designers and individuals who are engaged in various aspects of games-based learning and serious games. Among other journals, the Electronic Journal of e-Learning publishes a special edition of the best papers presented at this conference. The conference is also host to The 8th International Educational Games Competition.

SCOPE

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

All Papers accepted for ECGBL after the double-blind peer review process will be published in the conference proceedings, subject to author registration and payment.  The Proceedings is a published book with an ISBN and ISSN.

Key Topics:

  • Technology
  • Pedagogy
  • Social and Ethical Issues

For more information on Key Topics please click here.

Mini Tracks:

  • Dialogical Perspectives on Games and Learning
  • Escape Rooms/Games for Learning
  • Human and Economic Costs of Designing and Using Games and Simulations in Higher Education, at Scale

For more information on, or to submit to, a Mini Track, please click here.

IMPORTANT DATES

Abstract submission deadline:  STILL ACCEPTING ABSTRACTS
Notification of abstract acceptance:  13 March 2020
Full paper due for review:  23 April 2020
Notification of paper acceptance (with any requested changes):  02 July 2020
Call for Games Closes:  27 April 2020
Notification of Game acceptance:  06 May 2020
Earlybird registration closes:  16 July 2020
Final paper due (with any changes):  30 July 2020
Final author payment date:  20 August 2020

MORE INFORMATION

https://www.academic-conferences.org/conferences/ecgbl/

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