Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2020)

Call for Papers

VRST 2020
ACM Symposium on Virtual Reality Software and Technology
Ottawa, Canada
November 1 – 4, 2020
https://vrst.acm.org/vrst2020/

Paper submission deadline: June 29, 2020
Posters and demos submission deadline: August 3, 2020

The ACM Symposium on Virtual Reality Software and Technology (VRST) is an international forum for the exchange of experience and knowledge among researchers and developers concerned with VR/AR software and technology.

The VRST symposium brings together the main international research groups working on AR/VR/MR, along with many of the world’s leading companies that provide or utilize AR/VR systems. The VRST 2020 conference will be held in Ottawa, Canada, hosted by Carleton University, from November 1 to November 4, 2020. The event is sponsored by ACM SIGCHI and SIGGRAPH.

For the first time, VRST will be colocated with the ACM CHI Play 2020 Symposium, to help foster collaborations between researchers in the increasingly related VR and games/HCI communities.

IMPORTANT DATES: AoE (Anywhere on Earth)

June 29, 2020 (23:59 AoE): Papers with all material submission
August 3, 2020 (23:59 AoE): Posters and demos submission
August 17, 2020 (23:59 AoE): Author notification for papers, posters and demos
September 1, 2020 (23:59 AoE): Camera-ready papers, posters, and demos
November 1-4, 2020: Conference in Ottawa, Canada

MAIN TOPICS:

  • VR/AR/MR(=XR) technology and devices
  • Advanced display technologies and immersive projection technologies
  • Low-latency and high-performance XR
  • Multi-user and distributed XR
  • XR software infrastructures
  • XR authoring systems
  • Human interaction and collaborative techniques for XR
  • Input devices for XR
  • Tracking and sensing
  • Multisensory and multimodal system for XR
  • Brain-computer interfaces
  • Haptics, smell and taste
  • Audio and music processing for XR
  • Sound synthesis for XR
  • Computer vision and computer graphics techniques for XR
  • Immersive simulations in XR
  • Immersive analytics
  • Modelling and simulation
  • Real-time physics-based modelling
  • Real-time rendering
  • Physically based rendering for XR
  • Avatars and virtual humans in XR
  • Tele-operation and telepresence
  • Performance testing & evaluation
  • Locomotion and navigation in virtual environments
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Computer animation for XR
  • XR applications (e.g. training systems, medical systems …)
  • XR for fabrication
  • Innovative HCI approaches in XR
  • Multi-disciplinary research projects involving innovative use of XR

SUBMISSIONS:

Poster and Demo Tracks:
VRST 2020 welcomes posters and demos on all the main topics. More details soon.

Call for Exhibitors and Sponsors:
VRST 2020 offers exhibitors and sponsors an opportunity to showcase their company’s products, attractive demos and innovative solutions at the symposium. Please refer to the conference web-page for information about signing up to become an exhibitor or sponsor at VRST 2020.

Submission Information:
Please use the ACM SIGCHI Conferences Submission System to submit your work: http://precisionconference.com/~sigchi (link will open shortly)

Publication of the papers:
All accepted papers will be published in the ACM Digital Library in the VRST collection.

Paper Format:
Paper submissions should be anonymous and prepared in the “ACM Standard” format. Word and LaTeX templates for the ACM Standard format can be found in the official ACM Master article template packages:
https://www.acm.org/publications/taps/word-template-workflow

Maximum length:
Full research paper submission: 9 pages + references
Short paper submission: 4 pages + references
Poster submission: 2 pages including references
2-column “teaser” figures on the front page are encouraged, but not required for all submissions.

VENUE AND TRANSPORTATION

Ottawa, Canada’s capital city, reflects the country’s bilingual and multicultural character. With over 12 national museums and the spectacular Gatineau Park, Ottawa River, Rideau River, and Rideau Canal (a UNESCO world heritage site) close by, there are many excellent recreational opportunities for attendees to enjoy.

VRST 2020 will be held in downtown Ottawa’s largest convention centre, the Shaw Centre. The Shaw Centre is conveniently located near a wide range of hotels, restaurants, and entertainment options.

ORGANIZERS

General Chairs (chairs2020@vrst.acm.org):

Robert J. Teather, Carleton University, Canada
Chris Joslin, Carleton University, Canada

Program Chairs (papers2020@vrst.acm.org):

Wolfgang Stuerzlinger, Simon Fraser University, Canada
Pablo Figueroa, Universidad de los Andes, Colombia
Yaoping Hu, University of Calgary, Canada

RELATED EVENTS

Nov. 1 to 4:
CHI PLAY is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games and human-computer interaction (HCI)

CHI PLAY is co-located with VRST 2020 and with shared events

Oct. 31 to Nov. 1:
ACM Symposium on Spatial User Interaction (SUI)

ACM SUI brings together top researchers and practitioners from around the world who focus on spatial interaction for Virtual Reality, Augmented Reality, and for real environments

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