Author: Matthew Lombard
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Call: MuseumNext 2023 Digital Collections Summit
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Read more: Call: MuseumNext 2023 Digital Collections SummitCALL FOR PARTICIPATION AND SPEAKERS MuseumNext Digital Collections Summit September 25-26, 2023 Online https://www.museumnext.com/events/digital-collections-summit/ Speaker proposal deadline: June 30, 2023 Digital advancements are revolutionising the way museums organise, interpret, and disseminate their collections, with innovations such as artificial intelligence challenging established practices. How can museums remain current with contemporary ideas in digital collections management? The MuseumNext Digital Collections Summit showcases cutting-edge digital platforms, inventive approaches, and pioneering technology, equipping your institution with the insights required for success. Delve into the captivating world of digitisation, collection management, online curation, digital storytelling, DAMS, and artificial intelligence as we investigate the enthralling question:…
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“Invisible Worlds” opens in NYC: The future of the museum is an empty room that can take you anywhere
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Read more: “Invisible Worlds” opens in NYC: The future of the museum is an empty room that can take you anywhere[Another venue for a “presence field trip” has opened! This long but interesting story from Fast Company describes a new exhibit space at the American Museum of Natural History in New York designed to evoke spatial and social presence (and other important things). See the original story for three images and three videos. –Matthew] [Image: Source: TimeOut New York] The future of the museum is an empty room that can take you anywhere The Invisible Worlds exhibition at New York’s museum of natural history gives new meaning to the immersive experience. By Alex Pasternack June 8, 2023 How do you…
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Call: New York State Communication Association 2023 Conference – Communication in the Digital World
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Read more: Call: New York State Communication Association 2023 Conference – Communication in the Digital WorldCall for Papers New York State Communication Association 2023 Conference – Communication in the Digital World October 13-15, 2023 Callicoon, New York https://www.nyscanet.org/archives/1874 Submission deadline: July 7, 2023 The New York State Communication Association invites proposals for the 81st annual conference scheduled for October 13-15, 2023 at the Villa Roma Resort and Conference Center, 365 Villa Roma Road, Callicoon, NY 12723. COMMUNICATION IN THE DIGITAL WORLD The internet and smartphone have transformed the way we communicate in profound ways. We are now moving toward normalizing new features like artificial intelligence, and virtual and augmented reality applications in day-to-day use, poised…
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AI-generated images convince many that Target stores are selling Satanic children’s clothing
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Read more: AI-generated images convince many that Target stores are selling Satanic children’s clothing[The story below from Futurism reflects frustration about how easy it already is to use generative AI to create presence illusions that mislead (and dangerously increase political and cultural polarization). Coverage in USA Today starts this way: “A May 30 Facebook post (direct link, archive link) includes images of apparel and store displays featuring horned figures and satanic imagery inside a major retailer. ‘Folks: THIS is TARGET, & that is a Satanist idol,’ reads the post. ‘STOP SHOPPING TARGET! They are EVIL.’ The post was shared more than 700 times in a week. Other versions of the claim were shared…
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Call: 10th Experimental AI in Games Workshop (EXAG 2023) at AIIDE 2023
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Read more: Call: 10th Experimental AI in Games Workshop (EXAG 2023) at AIIDE 2023Call for Papers The 10th Experimental AI in Games Workshop (EXAG 2023) In conjunction with Artificial Intelligence in Interactive Digital Entertainment (AIIDE) 2023 Salt Lake City, Utah, USA EXAG 2023: October 8, 2023 http://www.exag.org AIIDE 2023: October 8-12, 2023 https://sites.google.com/view/aiide-2023/home Submission deadline: July 24, 2023 WHAT IS EXAG? The Experimental AI in Games (EXAG) workshop is a workshop held at the AI for Interactive Digital Entertainment conference (AIIDE). At EXAG, AI practitioners from academia and industry are given a platform to showcase their work on new applications of AI in games. EXAG will be taking place for its 10th year…
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How VR, the metaverse and presence can lead to better science
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Read more: How VR, the metaverse and presence can lead to better science[This story from Notre Dame News describes a new published article about the “promise and pitfalls” of presence-evoking technologies for science. Follow the link in the story (and the full reference at the end) for the full article. –Matthew] The metaverse can lead to better science One Notre Dame researcher says we should look beyond the hype to see how virtual reality can make scientists more effective. But to realize the benefits, researchers must also plan well and avoid potential pitfalls. By Brett Beasley May 25, 2023 In 2021, Facebook made “metaverse” the buzziest word on the web, rebranding itself…
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Call: IE2023 – 19th Australasian Interactive Entertainment conference
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Read more: Call: IE2023 – 19th Australasian Interactive Entertainment conferenceCall for Papers IE2023: Interactive Entertainment The 19th annual Australasian conference on interactive digital media design and technologies. December 6, 2023 Victoria University of Wellington New Zealand http://current.ieconference.org/ Submission deadline: August 8, 2023 Kia ora koutou Interactive Entertainment is Australasia’s longest-running games and digital entertainment conference. In 2023, IE has the honor of being co-located with OzCHI at Victoria University of Wellington, New Zealand. TOPICS Interactive Entertainment has a long history of being a diverse conference that brings together a broad audience of researchers and academics. The conference encourages and pursues deep collaboration and the strength of past events has…
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Mum of visually impaired twins designs VR simulator to show life through their eyes
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Read more: Mum of visually impaired twins designs VR simulator to show life through their eyes[As a person with congenital nystagmus, and especially given my interest in presence, I’ve looked for ways to effectively describe the way I see the world, or much better, provide them with a simulated version of my experience. The two stories below report on a new use of virtual reality that can provide the latter – the BBC News story focuses on the benefits of the simulation (see the original version for more pictures) and the one from Belfast LIVE that follows it provides more details about the VR software and how it was developed. –Matthew] [Image: Caroline Henderson now…
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Apple Vision Pro initial reactions
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Read more: Apple Vision Pro initial reactions[There is very widespread coverage of this week’s unveiling of a new augmented reality headset from Apple; if you’re looking for a comprehensive and thoughtful reaction to what it all means, you might want to read an editorial by The Ghost Howls blog’s Skarredghost (Antony Vitillo), a long-time and expert observer of the XR world. Here’s the introduction (follow the link for the rest). –Matthew] Editorial: Apple Vision Pro is a mix of innovation, and year-2016 VR, for a hefty price. But… By SKARREDGHOST June 5, 2023 I just watched the full keynote of Apple at WWDC, where the company in…
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New report summarizes augmented, mixed, and virtual reality research in the social sciences
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Read more: New report summarizes augmented, mixed, and virtual reality research in the social sciences[Here’s an interesting, and somewhat worrisome, story from the Annenberg School for Communication at the University of Pennsylvania about the status of social science research on presence-evoking technologies. Follow the links for more details. –Matthew] New Report Comprehensively Reviews the State of Extended Reality (XR) Research Published by the Annenberg School’s Virtual Reality ColLABorative, the report summarizes augmented, mixed, and virtual reality research in the social sciences. By Hailey Reissman May 30, 2023 Most of us interact with virtual technologies in our everyday lives, whether it’s scanning a QR code to see a restaurant menu, taking a selfie with a…
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Call: AIxIA 2023: 22nd International Conference of the Italian Association for Artificial Intelligence
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Read more: Call: AIxIA 2023: 22nd International Conference of the Italian Association for Artificial IntelligenceCALL FOR PAPERS AIxIA 2023 The 22nd International Conference of the Italian Association for Artificial Intelligence Rome, Italy November 6-9, 2023 http://www.aixia2023.cnr.it/ Abstract submission deadline: Extended to June 16, 2023 Paper submission deadline: Extended to June 23, 2023 The AIxIA 2023 edition celebrates the 22nd year of an event born inside the Italian Association for Artificial Intelligence, but rapidly grown up to an international dimension, attracting scholars from all over the world. This edition of AIxIA will take place in Rome and will be organized by the three federated Roman universities (Roma Tre, Sapienza and Tor Vergata) together with the…
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MASA presence: The myth of machine consciousness makes Narcissus of us all
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Read more: MASA presence: The myth of machine consciousness makes Narcissus of us all[In arguing that computers and AI are simply not capable of human consciousness, thought and intention, this essay from Psyche argues that the actual danger of emerging artificial intelligence technologies is acting on the (medium-as-social-actor presence) illusion that they are: “If one is disposed to fear this technology, one should do so not because it is becoming conscious, but because it never can. The algorithm can endow it with a kind of ‘liberty’ of operation that mimics human intentionality, even though there is no consciousness there – and hence no conscience – to which we could appeal if it ‘decided’…
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Recent Posts
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