Author: Matthew Lombard


  • Call: Digital Battlefields issue of Journal of Communication Technology

    [Note: See especially the second-to-last bullet-pointed topic. –Matthew] Call for Papers Digital Battlefields: Communication Technology, Conflict, and the Struggle for Global Attention Journal of Communication Technologyhttps://www.joctec.net/special-issue-calls Submission deadline: September 1, 2024 The Journal of Communication Technology (ISSN 2694-3883), the official journal of the Communication Technology division of the Association for Education in Journalism and Mass Communication, is pleased to announce a Special Call for Papers for an issue on Digital Battlefields.  Note: If you submitted a manuscript to the previous special issue call on “The Digital Armed Conflict: The Battle for Ukraine Online,” please submit it again to be considered…

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  • Virtual reality training for physicians aims to heal disparities in Black maternal health care

    [As reported in this story from the University of Illinois at Urbana-Champaign, a diverse team of doctors, professors and graduate students is creating an ambitious three-module training program that uses virtual reality and presence to help medical professionals, initially those involved with maternal care, experience and understand how implicit bias based on race and gender harms patients and increase the cultural competency skills needed to improve patient care. See the original story for two more images and follow one of the links at the end below for the new article about the project in the journal Health Communication. –Matthew] [Image:…

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  • Call: “Sense of Reality: Reality Monitoring in Perception and Cognition” free hybrid Workshop

    Call for Abstracts “Sense of Reality: Reality Monitoring in Perception and Cognition” WorkshopSeptember 26-27, 2024Institut Jean-Nicod, Paris (and online)https://sites.google.com/view/sense-reality-workshop-2024 Submission deadline: August 1, 2024 Dear colleagues, On behalf of the organizers, Lucas Battich (Ecole Normale Supérieure), Francesca Righetti (RUB), and myself (Sofiia Rappe, RUB), I would like to announce a call for papers for the upcoming hybrid workshop “Sense of Reality: Reality Monitoring in Perception and Cognition.” There is more to perception than mere sensory contents: we typically have the feeling that what we perceive is real and not, for example, merely imagined. We have a sense of reality. This…

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  • The Simulation Argument: Unedited wedding dress photo captures bizarre ‘glitch in the matrix’

    [A new story from Indy100 led me to this earlier one from Comic Sands about a technology-generated illusion that many people interpreted as evidence for the Simulation Argument that we are all living in the ultimate presence-evoking simulation. See the original Comic Sands story for more images and reactions; coverage from UNILAD includes the recap video from the person at the center of the story, Tessa Coates; and user iPhonedo explains and even recreates the illusion in a 10:42 minute YouTube video. –Matthew] Bride-To-Be Horrified After Unedited Wedding Dress Photo Captures Bizarre ‘Glitch In The Matrix’ Instagram user Tessa Coates…

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  • Call: “Body Augmentation: Possibilities of Identities and Technology in/of Video Games” Conference

    Call For Abstracts Body Augmentation: Possibilities of Identities and Technology in/of Video Games ConferenceOrganized by MultiPlay – The Network for Multidisciplinary Research on Digital Play and GamesFree and onlineOctober 28, 2024https://multiplaynetwork.org/call-for-papers/ Submission deadline: August 30, 2024 As is tradition for MultiPlay, we have a special horror related conference for the end of October. This time we are focusing on the monstrous (and liberational!) possibilities of body augmentation through video games. We welcome abstracts from utopian and dystopian perspectives, on the real life hardware capabilities or upon representations of augmentation within games. We are currently seeking abstracts related to body augmentation,…

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  • Jumping on an asteroid: How VR is being used to visit worlds we can never reach

    [The author of this story from Space.com describes what it’s like to stand, walk on, and jump off of (!) a virtual version of a distant asteroid only visited by human-made unmanned spacecraft. It also mentions and provides a link regarding the experience of attending an academic conference in VR. See the original version for three more images. –Matthew] Jumping on an asteroid: How VR is being used to visit worlds we can never reach There was something about this experience that felt “sticky.” By Jackson RyanJuly 7, 2024 I’m standing so close to JAXA’s Hayabusa2 asteroid lander that I…

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  • Call: The 8th Image Schema Day Workshop

    Call for Papers and AbstractsThe 8th Image Schema Day Workshop (ISD8)At the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA)November 25-28, 2024Bozen-Bolzano, Italyhttps://isd8.imageschema.net/ Submission deadline: September 1, 2024 The ISD workshop series has had 7 amazing previous editions and as chairs of The Image Schema Network are very happy to announce that the 8th edition has been accepted to the workshop program of the 23rd conference of the Italian Association of Artificial Intelligence (AI*IA). As in previous years, ISD8 is a networking event that invites researchers on image schemas, conceptual primitives and spatiotemporal reasoning from various scientific disciplines…

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  • How the Gates Foundation is using presence to spread awareness and eradicate polio worldwide

    [Here’s a story about another very positive application of presence: The philanthropic Bill and Melinda Gates Foundation has collaborated with immersive experiences company REM5 Studios to produce and distribute a video for virtual reality headsets designed to raise awareness and resources to rid the world of the last cases of polio. The story from the Star Tribune provides the details; the original version includes the trailer for “Polio’s Last Mile” (it’s also available on YouTube). See the REM5 website for more information. –Matthew] [Image: At a Rotary conference in Singapore, attendees watch an immersive video created by REM5 that shows…

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  • Call: Immersive Experience Network Summit 24

    Call for Participation and Contributors Immersive Experience Network Summit 24October 21, 2024Londonhttps://immersiveexperience.network/huddle-events/live-immersive-experience-summit-24/https://immersiveexperience.network/immersive-summit-24-contributors/ IMMERSIVE EXPERIENCE SUMMIT 24 A gathering of creators of live immersive, interactive and playable experiences to meet, exchange knowledge and foster new collaborations and connections. THE SUMMIT Join us at the Immersive Experience Network Summit 24, an event designed as a catalyst for growth within the live immersive sector by providing a space for our collaborative community to share knowledge and create new connections. Following on from the success of our Immersive Design Symposium, we’re growing and doubling the size of the venue to allow more creators to…

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  • Researchers use VR and presence to study effects of being in space on sensory perception of food

    [In this essay from The Conversation, a group of researchers from Australia’s Royal Melbourne Institute of Technology (RMIT) describe their work on an interesting application of presence that has implications for the design of food for long-term space missions and people on Earth who live in “isolated or confined environments, such as nursing home residents, individuals on military deployment, and submarine crews.” Follow the link to the group’s new publication in the fourth paragraph for much more information. –Matthew] [Image: Participants smelled different scents while immersed in a VR space station environment. Credit: Seamus Daniel / RMIT University] Astronauts don’t…

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  • Call: Persuasive 2025: 20th International Conference on Persuasive Technology

    Call For Papers Persuasive 2025: The 20th International Conference on Persuasive TechnologyMay 5-7, 2025Limassol, Cyprushttps://2025.persuasivetech.org/call-for-papers/ Submission deadlines: In a world in which technology is increasingly present in people’s lives, and changing human behavior and attitudes is often the key to solving many societal and personal problems, studying how technology might be used to influence humans (in their behavior, attitudes and information processing), is paramount. Persuasive Technology is a vibrant interdisciplinary research field, focusing on the design, development and evaluation of interactive technologies aimed at influencing people’s attitudes and/or behaviors through persuasion, but not through coercion or deception. The research community…

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  • Most users think ChatGPT is conscious, survey finds

    [A small survey study has found that most people believe that ChatGPT is conscious and can “make plans, reason, and feel emotions,” suggesting that much of the public experiences medium-as-social-actor presence when they use current AI. Some of the details are in this story from the University of Waterloo. Coverage in Futurism concludes with this: “Obviously, there will need to be way more research to determine how widespread these beliefs may be — but for now, it seems that many users are on the side of the small minority of AI experts who also think LLMs have become sentient.” –Matthew]…

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