Author: Matthew Lombard
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UNLV faculty lead students on learning journeys via the university’s newest immersive learning tools
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Read more: UNLV faculty lead students on learning journeys via the university’s newest immersive learning tools[The addition of virtual reality to a class doesn’t guarantee positive outcomes; instructors have to consider the characteristics of the medium’s form, the specific content it can provide and how that matches the instructor’s learning objectives, the characteristics of the students involved, numerous logistical challenges, and more. The story below from the University of Nevada, Las Vegas uses short interview excerpts to describe how three assistant professors in different fields there are incorporating virtual reality (and presence) into their courses to enhance their students’ learning. See the original version of the story for four more images. For more about the…
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Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong Learning
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Read more: Call: Lifelong Learning and Game Studies – Special issue of the Journal of Lifelong LearningCall for Papers: Lifelong Learning and Game StudiesSpecial issue of the Journal of Lifelong Learning[From a post to the mailing lists Gamesnetwork, Games Research Network, and Game Studies Hungary] Deadline for submissions: September 30, 2025 Dear colleagues, We are pleased to announce a special issue of the Journal of Lifelong Learning focusing on the intersection of lifelong learning and game studies. We invite submissions for our upcoming themed issue, which will explore the use of games and gamification in educational contexts. The submission deadline for this special issue is September 30, 2025. The goal of this issue is to provide…
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Study: MSU Kinesiology researchers explore mental health benefits of virtual sports
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Read more: Study: MSU Kinesiology researchers explore mental health benefits of virtual sports[A study by two researchers in the Department of Kinesiology at Michigan State University finds that playing sports via augmented and virtual reality “can promote psychological well-being by helping players feel connected to others and engage in real-time communication.” Some of the details, and the authors’ impressions about the role of presence, are in the story from the Michigan State University College of Education below; follow the links to the research report for more information. –Matthew] [Image: Source: MSU Today] MSU explores mental health benefits of virtual sports Feeling lonely? Research from the MSU Department of Kinesiology suggests virtual sports…
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Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of Advertising
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Read more: Call: “Generative AI and Advertising: Building New Theoretical Frontiers” issue of Journal of AdvertisingCall for Papers: Generative AI and Advertising: Building New Theoretical FrontiersSpecial issue of the Journal of Advertisinghttps://think.taylorandfrancis.com/special_issues/generative-ai-and-advertising-building-new-theoretical-frontiers/ Special Issue Editors:Colin Campbell, University of San Diego, colincampbell@SanDiego.eduJisu Huh (Editor in Chief, JA), University of Minnesota – Twin Cities, jaeditor@umn.edu Deadline for submissions: January 6, 2026 Fittingly for a call on Generative AI, we asked ChatGPT to help envision a future where AI-generated ads are pervasive. Here’s an edited version of its response: It’s several years from now. You receive a campaign brief, but not from a creative team. It comes from a system trained on billions of consumer signals, cultural shifts,…
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UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog
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Read more: UNIST’s DogRecon AI turns a single photo into a lifelike moving 3D dog[Researchers in Korea are refining a new AI application that creates 3D, motion-capable avatars of dogs from a single image, allowing pet, or just dog, lovers to incorporate them into virtual and mixed reality (presence) experiences. The story below is from the VIVE blog; for more information see the project’s GitHub webpage and the researchers’ recent publication in the International Journal of Computer Vision. After describing the project, the author of coverage in Popular Science writes this: “That’s not to say the results were perfect. The 3D models created by DogRecon generally resemble the dog breeds they’re intended to represent,…
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Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar series
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Read more: Call: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and Stories, a free webinar seriesCall for Participation: VR-HEd:SETS – Virtual Reality in Higher Education: Sharing Educational Tips and StoriesA new collaborative webinar series this autumn, open to all to joinSeptember 30, October 28, and November 25, 2025Online via Zoomhttps://www.dcu.ie/vr-he This lunchtime webinar series – led by Dublin City University and supported by the National Forum for Teaching and Learning – seeks to share practical educational insights into the application of virtual reality (VR), augmented reality (AR), mixed reality (MR) and other forms of immersive learning (IL) in higher education. Speakers from different disciplines in different institutions will share their experiences of immersive learning technologies, discussing their affordances, highlighting…
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Teaching Sept. 11 using virtual reality
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Read more: Teaching Sept. 11 using virtual reality[It would have been even more useful if this essay from Inside Higher Ed had been published prior to this year’s anniversary of the September 11, 2001 events, but it both describes some of the benefits of incorporating presence experiences into college-level courses and offers thoughtful advice about how to most effectively do so. –Matthew] [Image: Credit: Porter Gifford/Corbis Historical via Getty Images] Teaching Sept. 11 Using Virtual Reality Seeking a way to convey the import of the Sept. 11 terrorist attacks to students too young to remember them, Adam M. McMahon writes that he turned to virtual reality. By…
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Call: Pitch Your Lab session at ISMAR 2025
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Read more: Call: Pitch Your Lab session at ISMAR 2025Call for Submissions: Pitch Your Lab session atThe IEEE International Symposium on Mixed and Augmented Reality 2025 (ISMAR 2025)October 8-12, 2025Daejeon, South Koreahttps://www.ieeeismar.net/2025/contribute/pitch-your-lab/ Deadline for submissions: September 19, 2025 IEEE International Symposium on Mixed and Augmented Reality (ISMAR) is the premier conference for Augmented Reality (AR), Mixed Reality (MR) and Virtual Reality (VR), which attracts the world’s leading researchers from both academia and industry. ISMAR explores the advances in commercial and research activities related to AR, MR, and VR by continuing to expand its scope over the past several years. We invite research groups from all areas of XR (Augmented,…
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Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise
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Read more: Field of view and presence: Meta Boba 3 prototype hands-on: Ultra-wide FoV without compromise[Field of view (the extent or amount of an observable world a person can see with their eyes directly or via a device) has been identified as an important contributor to experiencing presence (e.g., see Cummings & Bailenson, 2016). The author of this detailed and context-filled report from UploadVR about a new Meta prototype headset with a very large field of view has long believed this as well, and after a hands-on test of the prototype reports that “In VR mode, Boba 3 gave me a deeper sensation of truly being in another place than any other headset has before.…
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Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism
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Read more: Call: Beyond the Audience: Rethinking Participation and Power in the Age of Data Capitalism[NOTE: Presence isn’t an explicit or central focus on this conference, but there are some interesting potential connections… –Matthew] Call for Abstracts: Beyond the Audience: Rethinking Participation and Power in the Age of Data CapitalismJanuary 15-16, 2026IULM UniversityRome, Italyhttps://ecrea.eu/page-18206/13525770 Keynote speakers: Tiziana Terranova, University of Naples ‘L’Orientale’, “Of Technoliberalism and the Public Sphere” Sofie Van Bauwel, Ghent University, “How to ride a Bicycle: Gendered Audiences in the Digital Turn” Deadline for submissions: September 30, 2025 DESCRIPTION The audience regards a “large number of unidentifiable people, usually united by their participation in media use” (Hartley 2002, p. 11), yet it is…
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Virtual reality (and presence) offers comfort and tranquility to patients during chemotherapy
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Read more: Virtual reality (and presence) offers comfort and tranquility to patients during chemotherapy[Because I have a blood cancer called Polycythemia Vera, I have had to receive regular therapeutic phlebotomies at a local infusion center for over a decade. And because most patients at infusion centers are there to receive chemotherapy, I’ve been regularly reminded of how difficult that treatment can be. So the story below from Wake Forest Health in North Carolina (and also available via the Triad Business Journal) is particularly meaningful. See the original version for a second image. A closely related story can be found in an ISPR Presence News post from March 2017 titled “Start VR and Australia…
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Call: Chapters for “Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality”
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Read more: Call: Chapters for “Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality”Call for Chapters: Transforming Training, Operations, and Logistics Through Virtual and Augmented RealityIGI Global Scientific Publishinghttps://www.igi-global.com/publish/call-for-papers/call-details/9255 Editors:Andrew Clayton, Air University, United StatesJohn Hinck, Air University, United States Deadline for submission of chapter proposals: October 5, 2025Full chapters Due: December 7, 2025 INTRODUCTION Recent developments underscore the increasing integration of virtual reality (VR) and augmented reality (AR) in military contexts that include training and simulation, operational applications, maintenance and logistics. Examining these cutting-edge applications, Transforming Training, Operations, and Logistics Through Virtual and Augmented Reality offers a comprehensive analysis of how virtual reality (VR) and augmented reality (AR) are revolutionizing military and…
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