Author: Matthew Lombard
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Call: Under the Mask: Perspectives on the Gamer Conference
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Read more: Call: Under the Mask: Perspectives on the Gamer ConferenceUnder the Mask: Perspectives on the Gamer Conference Wednesday 2nd June 2010 Research Institute for Media, Art and Design University of Bedfordshire Luton Campus, Park Square Luton Bedfordshire, UK Without the gamer, games do not exist. As Galloway reminds the reader, games are simply rules waiting to be enacted by the player. This conference aims to address the issues that surround the player of digital games as contributor, consumer and propagator of their culture, not only through presentation and discussion, but also through actively engaging with games and their users.…
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Medical simulations focus on teamwork
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Read more: Medical simulations focus on teamwork[From The New York Times] January 29, 2010 Doctor and Patient Practicing on Patients, Real and Otherwise By PAULINE W. CHEN, M.D. Near the end of my surgical training, I spent three months as chief resident of a hospital trauma team. Two other doctors-in-training and I formed the first-line emergency room response, assessing and resuscitating patients who had been mangled, burned or otherwise injured. It was my first experience as a leader, but each of us was already fairly proficient and we all got along. I was confident that we would work well together. I was wrong. During our first…
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Job: Assistant Professor in Game Technology and Intelligent Interaction at IT U. of Copenhagen
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Read more: Job: Assistant Professor in Game Technology and Intelligent Interaction at IT U. of CopenhagenThe IT University of Copenhagen invites applicants for an assistant professorship in game technology and intelligent interaction starting in 2010. The successful candidate must be enthusiastic about: conducting research at the highest international level developing and conducting excellent graduate and under-graduate teaching actively taking part in developing the IT University and its relations with external partners Research The research interests of the applicant should preferebly be within areas related to game technology. This includes game graphics, computational intelligence and games, game artificial intelligence, player modelling (user, cognitive, and affective modelling), data mining and games, adaptive learning and human computer interaction,…
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Yoostar lets users enter favorite movies
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Read more: Yoostar lets users enter favorite movies[From The Future of Media blog of The Interpublic Emerging Media Lab] Emerging MediaCES 2009: Yoostar, Guitar Hero for movies? Friday, January 9th, 2009 by: Devora Rogers What if you could star in famous movies, without ever leaving your home? That is what Yoostar Entertainment Group hopes to deliver to consumers with their recently unveiled Yoostar product. Using green screen technology, the system allows users to star in their favorite movie scenes along with famous actors (and their friends)–then share their performances with friends.…
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Job: Post-doctoral fellowship at York University in Toronto
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Read more: Job: Post-doctoral fellowship at York University in TorontoThe Interactive Systems Research Group in the Department of Computer Science and Engineering and the Play:CES studio in the Faculty of Education at York University, Toronto, Ontario are seeking applicants for a Post-Doctoral Fellowship in Computer Science and Engineering, beginning as soon as February 1, 2010 and ending April 1, 2011. The applicant will join an interdisciplinary team of researchers led by Dr. Jen Jenson, Faculty of Education at York University and will be co-supervised by Dr. Jenson and Dr. Wolfgang Stuerzlinger. In the collaborative project, the applicant will participate in a major role in an intensive work for theorizing…
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Frontline documentary explores telepresence phenomena and issues
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Read more: Frontline documentary explores telepresence phenomena and issues[A press release from the Public Broadcasting Service (PBS)] FRONTLINE EXPLORES WHAT IT MEANS TO BE HUMAN IN A WORLD IMMERSED IN TECHNOLOGY FRONTLINE Presents DIGITAL NATION Tuesday, February 2, 2010, from 9 to 10:30 P.M. ET on PBS www.pbs.org/frontline/digitalnation Within a single generation, digital media and the World Wide Web have transformed virtually every aspect of modern culture, from the way we learn and work to the ways in which we socialize and even conduct war. But is the technology moving faster than we can adapt to it? And is our 24/7 wired world causing us to lose as…
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Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)
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Read more: Call: IEEE VR 2010 Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS)March 21, 2010, Waltham, MA, USA Submission Deadline: February 5, 2010 http://www.searis.net/ DESCRIPTION SEARIS provides a forum for researchers and practitioners working on the design, development, and support of realtime interactive systems (RIS). These systems span from Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) environments to novel Human-Computer Interaction systems (such as multimodal or multitouch architectures) and entertainment applications in general. Their common principle is a strong user centric orientation which requires real-time processing of input events according to perceptual constraints. Therefore, we encourage researchers and developers of real-time human computer interaction systems of all flavors to…
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Panasonic develops world’s largest full HD 3D plasma display
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Read more: Panasonic develops world’s largest full HD 3D plasma display[A press release from Panasonic] Panasonic Develops World’s Largest 152-inch Full HD 3D Plasma Display The ultra-large, 4K x 2K quadruple full HD plasma panel creates a true full HD 3D world, delivering an overwhelming immersive experience LAS VEGAS, NV (January 6, 2010) – Panasonic Corporation, a world leader in the HDTV technology, has developed the world’s largest [1] 152-inch 4K x 2K definition Full HD 3D plasma display. The display features a revolutionary new plasma display panel (PDP) Panasonic developed with its new super-efficient quadruple luminous efficiency technology [2]. The technology enhances PDP’s unique advantages as self-illuminating device, contributing to…
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Call: NIRICT-SIKS International Springschool on Human-Computer Interaction
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Read more: Call: NIRICT-SIKS International Springschool on Human-Computer Interaction2nd NIRICT-SIKS INTERNATIONAL SPRINGSCHOOL on HUMAN-COMPUTER INTERACTION THEME: SOCIAL INTERACTION COMPUTING, 22-26 March 2010 Organized by NIRICT (3TU Federation: University of Twente, Technical University Delft, Technical University Eindhoven) in cooperation with the Dutch SIKS Research School and the EU Network of Excellence SSPNet on Social Signal Processing. Website: http://hmi.ewi.utwente.nl/lenteschool2010 Course Directors Dirk Heylen, University of Twente Betsy van Dijk, University of Twente Emile Hendriks, Technical University of Delft SOCIAL INTERACTION COMPUTING: INTRODUCTION In the week of March 22nd till 26th the three Dutch technical universities (Eindhoven, Twente and Delft) in cooperation with the Dutch SIKS PhD Research School organize a…
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Patents for telepresnce-related gadgets
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Read more: Patents for telepresnce-related gadgets[From Computerworld] Gadget Patents That We Hope Will Turn Into Real Products Harry McCracken 19.01.2010 IDG News Service Gadget patents can change the world, as everyone from Alexander Graham Bell to Steve Jobs has proved. Some of our favorite gadget-related patents, however, are for technologies and products that haven’t changed much of anything–at least not yet. Here are ten intriguing examples, including ones from both famously inventive companies and lone geniuses. We’re not saying that any of them are a catchy ad campaign away from becoming history-making breakthroughs–though one or two might stand a chance. We just like them. And…
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Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games
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Read more: Call: Ludotopia – Workshop on Spaces, Places and Territories in Computer GamesCfP: Ludotopia – Workshop on Spaces, Places and Territories in Computer Games at the IT-University Copenhagen, 27-29th May 2010 The Center for Computer Games Research of the IT-University of Copenhagen and the Digital Games Research Center of the University of Potsdam hereby invite researchers and scholars from Game Studies, Media Studies, Cultural Studies and related fields to hand in proposals for the 1st Ludotopia-Workshop to be held in Copenhagen in May 2010. The aim of the workshop is to evaluate current approaches to space in computer games as well as to discuss new ways of analyzing them. For this purpose…
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Ford goes to cyberspace to help astronauts
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Read more: Ford goes to cyberspace to help astronauts[From Wired magazine’s Autopia blog] Ford Goes to Cyberspace to Help Astronauts By Chuck Squatriglia January 20, 2010 Ford and United Space Alliance are cribbing from the movie and gaming industries by using virtual-reality software to create better cars — and spaceships. The automaker and the aerospace company — a lead contractor for the space shuttle — are sharing their experience with animation software to create simulations that benefit astronauts and motorists. In Ford’s case, engineers and designers work in cyberspace to design automobile interiors. United Space Alliance uses the same technology to track launch debris during liftoff. Now a new…
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