Author: Matthew Lombard


  • Call: 5th International Workshop on Ubiquitous Health and Wellness (UbiHealth 2010)

    5th International Workshop on Ubiquitous Health and Wellness (UbiHealth 2010) in conjunction with 12th ACM International Conference on Ubiquitous Computing (Ubicomp 2010) Copenhagen, Denmark, 26th September 2010 http://www.create-net.org/ubint/ubihealth Authors of papers of high merit will be invited to submit Full Papers to Personal and Ubiquitous Computing journal, Special Issue on “Mental Health and the Impact of Ubiquitous Technologies”. Submission deadline: 15th July 2010 CALL FOR PAPERS This workshop continues the line of UbiHealth workshops organized at the Ubicomp conference in 2003, 2004, 2005, and 2006. Up till now, the majority of research within Ubiquitous Healthcare (UbiHealth) has focused on ubiquitous…

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  • Projecting interactive 3D pictures in water

    [From MSNBC’s Cosmic Log blog] 3-D pictures writ in water “Help me, Obi-Wan Kenobi. You’re my only hope.” It’s been 33 years since Princess Leia’s tiny hologram made that 3-D plea in the “Star Wars” saga – and ever since, researchers have been working on image projection systems that could turn that science-fiction special effect into reality. Today, Carnegie Mellon University is highlighting a projection system called AquaLux 3D that takes one more small step toward that virtual-reality dream – but the system is just one of many approaches that’s being tried.…

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  • Job: PhD scholarship at the University of Sheffield

    A PhD scholarship is available at the University of Sheffield, under the supervision of Dr Steve Maddock: http://www.dcs.shef.ac.uk/~steve/recite3.shtml RECITE PhD 3: Documenting character performance for pre- and post-production theatre activities Supervisors: Dr Steve Maddock, Computer Science (s.maddock@sheffield.ac.uk); Dr Frances Babbage, School of English. To investigate how the movements of actors could be mapped, reconstructed and overlaid on virtual theatres as 3D virtual plays and what digital records would best support both pre- and post-production theatre activities and how such a digital record may change the role of the director of the play. Some practical experience in three-dimensional computer graphics, particularly…

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  • Virtual reality food could be used in therapy for eating disorders

    [From The Telegraph; the article is available here] Virtual reality food could be used in therapy for eating disorders Sufferers of anorexia and bulimia could reduce their fear and anxieties around food by visiting a computer generated restaurant and pretending to dine, a study shows. By Richard Alleyne, Science Correspondent Published: 02 Jul 2010 Researchers believe that the technique could reverse their unhealthy relationship with food to the point where they can eventually be reintroduced to the real thing. The novel approach could be developed after scientists found that food presented in a virtual reality environment causes the same emotional responses…

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  • Call: PhD course: Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games

    Gaming and Gameness: Relating Avatars, Bodies, Perceptions, Actions, Virtualities, and Materialities in Computer Games Date: 22-24 November 2010 Course Venue: The scenic Sandbjerg Gods Conference Centre, Denmark: http://www.sandbjerg.dk/eng/welcome.aspx Confirmed Keynote Speakers: Associate Professor Espen Aarseth, Center for Computer Games Research, IT University of Copenhagen, Denmark Associate Professor Christian Ulrik Andersen, Department of Information and Media Studies, University of Aarhus, Denmark Ph.D. Fellow Stine Ejsing Dunn, Center for Playware, The Danish School of Education, Denmark Professor Charles Ess, Guest Professor at Department of Information and Media Studies, University of Aarhus, Denmark Senior Lecturer Dr Graeme Kirkpatrick, School of Social Sciences, University…

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  • Immersence: Virtual reality you can reach out and touch

    [From PhysOrg.com]   Virtual reality you can reach out and touch A team of European researchers has “virtually” teleported real objects through cyberspace, touched things in virtual reality and even felt the movements of a virtual dance partner July 1, 2010 It sounds like science fiction, but advances in haptic technology and a new approach to generating virtual reality (VR) content are helping to create virtual experiences that are far more realistic and immersive than anything achieved before. Not only do users see and hear their virtual surroundings, objects and avatars, but they can touch them as well, paving the…

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  • Call: Special issue on Affective Interaction in Natural Environments – ACM Transactions on Interactive Intelligent Systems (TiiS)

    1st Call for Papers Special issue on Affective Interaction in Natural Environments ACM Transactions on Interactive Intelligent Systems (TiiS) http://tiis.acm.org/ A vital requirement for social robots, virtual agents, and human-centered multimodal interfaces is the ability to infer the affective and mental states of humans and provide appropriate, timely output during sustained social interactions. Examples include ensuring that the user is interested in maintaining the interaction or providing suitable empathic responses through the display of facial expressions, gestures, or generation of speech. This special issue will cover computational techniques for the recognition and interpretation of human multimodal verbal and non-verbal behavior,…

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  • Music festivals of the future

    [From the UK Metro] Lisa Scott – 29th June, 2010 Glastonbury Festival in the future Forget the usual mud and queues, the generations to come will be enjoying a whole different type of event As we speak, thousands of people are waking up in a smelly tent in a Somerset field. They’ll wander down to the mobile loos, consider eating some form of breakfast and then head straight to a stage or tent to commence the drinking all over again. Our passion for music will never change but our interactive experiences at festivals will. In celebration of Glastonbury Festival’s 40th…

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  • Call: International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010)

    CALL FOR PAPERS International Workshop on Enabling User Experience with future Interactive Learning Systems (UXFUL 2010) http://sgraf.athabascau.ca/UXFUL2010 held in conjunction with USAB 2010: HCI in Work & Learning, Life & Leisure 4 & 5 November 2010 Klagenfurt, Austria http://usab-symposium.uni-klu.ac.at/ *** Extended Deadline: July 6, 2010 *** Motivation Standard Information Systems for learning purposes have matured, technology is stable and masses of information can be made available to the learner. Most educational institutions are already using such learning systems either in a blended or purely online form for delivering parts of courses or fully online courses to their students. Besides such…

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  • Wizarding World of Harry Potter: Forbidden Journey reviews are in

    [From Entertainment Weekly] Jun 17 2010 Wizarding World of Harry Potter: Forbidden Journey reviews are in by Manti Bierly The Wizarding World of Harry Potter celebrated its grand opening last night, and while Daniel Radcliffe has already dubbed the Dragon Challenge rollercoaster his favorite ride, most eyes will be on Harry Potter and the Forbidden Journey, a ride which Universal Orlando promised would cause guests to “feel things no one has ever felt inside a theme park attraction, move in ways no one has ever moved.” Before we check out early reviews, let’s all just look at the photo Barbara Nefer…

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  • Call: Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet)

    CALL FOR PAPERS Summer School ENGAGE (Immersive and Engaging Interaction with VH on Internet) September 13 – September 15, 2010 Hotel Alex, Zermatt, Switzerland Organized by MIRALab, University of Geneva and VRLab- EPFL, Switzerland Supported by CUSO, 3DLife project, and CyberEmotions project http://www.cuso.ch/3e-cycle/informatique/ http://www.3dlife-noe.eu/  http://www.cyberemotions.eu/ Aims and Scope Internet is evolving in a way that the concept of personalized intelligent media is coming to the forefront. Immersive virtual environments inhabited by socially intelligent and believable virtual characters and avatars will soon be part of the future media internet for engaging social and sensory interaction experiences. These characters should sense the…

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  • VenueGen lowers pricing to take virtual meetings to the masses

    [From VentureBeat (“Interpreting Innovation”); a 4:31 minute video demonstration/interview is here] VenueGen lowers pricing to take virtual meetings to the masses June 23, 2010 | Anthony Ha VenueGen said today that it’s taking its 3D virtual meeting tools to a new audience, with a version aimed at freelancers, small businesses, bloggers, and do-good organizations. Company president Jeff Crown said that most of the existing virtual world products for businesses, such as those offered by Inxpo and Unisfair, are out of reach for smaller organizations, because they cost tens of thousands of dollars per year. And VenueGen’s initial service, which it launched at…

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