Author: Matthew Lombard


  • KinectShop Augmented Reality lets users try on clothes in 3D

    [From Fast Company] KinectShop: The Next Generation Of Shopping [Exclusive Video] A new augmented reality shopping platform for Xbox Kinect will allow users to try on clothes in true 3-D, share photos with friends, and store wish-listed items on smartphones for shopping on-the-go. By Gregory Ferenstein Jun 9, 2011 Virtual reality shopping just got a lot more real–and could soon become a lot more mainstream. “KinectShop” (working title), an augmented reality shopping platform for the Xbox Kinect, exploits the system’s new finger-recognition technology to allow shoppers to grab items from an unlimited shelf of clothes, see how accessories look at…

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  • Call: Haptics in Surgical Robotics workshop

    Haptics in Surgical Robotics Istanbul, June 21st, 2011 Abstract: Surgeons’ hands are their main tools. They intuitively process both visual and haptic senses to perform a surgery. Yet, in robotic surgery, the use of a teleoperated system removes the direct contact of hands with tissues and thus, diminishes the sense of touch. Although 3D stereoscopic vision and enhanced dexterity are fully exploited in this field, the tremendous potential of haptic feedback has been confined to research activities. Up to now, the essential role of haptic feedback has not been fully recognized by the medical community since its benefits have not…

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  • Immersive Communications uses mixed reality to replicate feeling of in-person interaction

    [From GigaOm, where the story includes a 2:09 minute video] Immersive Communications: The future of video collaboration? By Simon Mackie Jun. 7, 2011 From the telepresence solutions of companies like Cisco and Polycom to inexpensive desktop videoconferencing apps from providers such as Skype and Tinychat, there are now video communication products available to suit every need and budget. However, even though the quality of video communication has greatly improved, it still cannot match the feeling of proximity generated by real, face-to-face conversation. Telecom giant Alcatel Lucent’s research and development arm Bell Labs is hoping to replicate the feeling of in-person interaction…

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  • Call: “Virtual Realities and Gaming” track at MKWI 2012 (Multikonferenz Wirtschaftsinformatik)

    Track “Virtual Realities and Gaming” at MKWI 2012 (Multikonferenz Wirtschaftsinformatik [European Conference on Computer Science]) Braunschweig, Germany Deadline: 15th of September 2011 Background: In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within…

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  • Telepresence features on Airbus 2050 concept plane

    [From Wired; more information including the excerpts that follow the story below, more images and video clips, is available in the Airbus report here]   Airbus shows off the sustainable and panoramic plane of 2050 By Mark Brown 14 June 11 Conceptual soothsayers at plane-builder Airbus have gazed 40 years into the future, to show what the aircraft cabin of 2050 might look like. The first thing you’ll notice is that the claustrophobic fuselage shell is gone, now replaced by panoramic views of the sky above you. This is achieved by a twisting bionic structure — inspired by bird skeletons…

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  • Call: Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces

    Call for Papers Ubi-MUI2011: International ACM Workshop on Ubiquitous Meta User Interfaces http://www.dai-labor.de/Ubi-MUI2011/ In conjunction with ACM Multimedia 2011, Scottsdale, Arizona, US, Nov 28 – Dec 1 http://www.acmmm11.org/ Intelligent Environments have the vision of enhancing our everyday environment and interaction with its objects by sensing, computing, and communication capabilities. Major characteristics of such environments are the increasing number of intelligent devices (ubiquity), their complexity, and their integration into the background (transparency). Devices will disappear or blend into the background and will be invisible to the user. However, because of this transparency, users fail to develop an adequate mental model for…

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  • Tactile Brush provides illusions to send shivers down a gamer’s spine

    [From New Scientist; a 1:23 minute video is available here] Illusions to send shivers down a gamer’s spine 25 May 2011 by Jim Giles Magazine issue 2813. You are playing a video game, and your avatar is creeping into a haunted house at the dead of night. Suddenly, you freeze in your chair. Something is crawling up your back… Whether this idea appeals or not, researchers at Disney have made such sensations possible by inventing a system that fools players into thinking that objects are moving against their skin. Their brainchild, known as Tactile Brush, creates the illusion of being touched…

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  • Call: North American Simulation and Gaming Association (NASAGA) 2011 Conference

    North American Simulation and Gaming Association (NASAGA) 2011 Conference The Spirit of the Past, Present, and Future of Learning! October 5, 2011 Pre-Conference October 6-8, 2011 Conference Valley Forge Convention Center, Radisson Hotel Valley Forge, Pennsylvania From the GAMESNETWORK listserv: The North American Simulation and Gaming Association (NASAGA) has posted their call for proposals for their 2011 conference (early Oct. in Valley Forge, PA). This is a group of educators, corporate trainers, and other folks who use games and simulations to teach or train.  It is a conference focused more on the practical side and less on the research side of…

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  • Future Immersive Training Environment (FITE) prepares US infantry

    [From Defence Professionals] [Image: US Marines walk through a Future Immersive Training Environment scenario. Photo: US Army, Josh LeCappelai)] Immersive Technology Fuels Infantry Simulators  Cheryl Pellerin American Forces Press Service May 16, 2011 WASHINGTON | Rocket-propelled grenades explode, villagers scream in Arabic, squad members move together through the rough streets past animal pens and bazaar stalls, and the hot air carries local sounds and smells. It’s not Afghanistan’s Helmand province. It’s a 130,000-square-foot building on Marine Corps Base Camp Pendleton in southern California. There, at the Infantry Immersion Trainer, a Defense Department program combines infrastructure, actors, and three-dimensional immersive technologies…

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  • Call: Computer Supported Cooperative Work (CSCW) 2012

    Call for Papers: CSCW 2012 The ACM Conference on Computer Supported Cooperative Work (http://cscw2012.org/) is a premier venue for presenting research in the design and use of technologies that affect groups, organizations, and communities. CSCW encompasses both the technical and social challenges encountered when supporting collaboration. The development and application of new technologies continues to enable new ways of working together and coordinating activities. Although work is an area of focus, CSCW embraces research and technologies supporting a wide range of recreational and social activities using a diverse range of devices. The conference brings together top researchers and practitioners from…

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  • Mondopad, a giant tablet for video conferencing and collaboration

    [From GigaOm; more details are in a press release here] MondoPad: A giant tablet for video conferencing and collaboration By Simon Mackie Jun. 8, 2011 Want a high-definition video conferencing system for your meeting room, but don’t have the budget for a costly room-based telepresence system? You might want to check out the MondoPad, which has been launched by Portland, Ore.-based InFocus, a company most well-known for its digital projector products. It’s a huge 55-inch, 1080p multi-touch LCD display that’s effectively a giant tablet computer designed for videoconferencing and collaboration. The MondoPad is based on Windows 7 Pro, and comes with…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2012

    Call for Papers TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2012 February 19-22, 2012 at Queen’s Human Media Lab in Kingston, Ontario, Canada. http://tei-conf.org/12 IMPORTANT DATES 1st September 2011: Papers, Studio Proposals 1st November 2011: Graduate Consortium, Art Exhibits, Design Challenge (CFP to follow) 6th January 2011: Early registration deadline 9th-22nd February 2012: TEI Conference in Kingston, Ontario, Canada TEI 2012 is the sixth international conference dedicated to presenting cutting edge research in tangible, embedded, and embodied interaction. The work presented at TEI addresses design challenges, theories, experiences, systems, and new developments, with specific emphasis on all the physical aspects of…

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