Track “Virtual Realities and Gaming”
at MKWI 2012 (Multikonferenz Wirtschaftsinformatik [European Conference on Computer Science])
Braunschweig, Germany
Deadline: 15th of September 2011
Background: In recent years virtual realities and computer games have attracted the attention of media and academics alike. The technological framework of virtual realities is constituted of 3D-based interaction, avatars and voice-over-IP, which surpass the richness and interactivity of existing web applications by far. The enhanced interactivity and social presence promote a sense of immersion, i.e. the feeling of “being there together”. The application of virtual realities has also found growing usage in the business context (f.i. within IBM and HP), where it can help fostering innovation. Furthermore, companies increasingly acknowledge the value of games and game mechanics to achieve positive effects such as an enhanced motivation of participation and creativity.
Computer games and virtual realities introduce a whole new field of research and a variety of research questions to the Information Systems Research. The upcoming track at MKWI 2012 is intended to focus on two areas:
- The application of games and virtual realities in a business context
- Scientific research concerning the development, management and operation of virtual realities as well as games and their mechanics respectively
Specific Subjects: The track at MKWI aims to consolidate previous research and create a foundation for future systematic research in this field. Papers can present a theoretical as well as an empirical approach. They could address one of the following aspects but are not limited to those:
- Social Networking and communication in virtual realities
- Communities in context of virtual realities and gaming
- Collaborative value creation and entrepreneurship in virtual realities
- Application of virtual realities in corporate communications, collaboration and education
- Computer games and virtual realities in the innovation process
- Business models in the gaming industry, business models based on virtual realities
- Design, development and operation of virtual worlds and games
- Effects and dependencies of gaming dynamics and mechanics
- Adoption and user acceptance of virtual worlds and computer games
- Trust and transparency in virtual realities and computer games
- Creativity and motivation in computer games
- Serious games
Program structure: Papers should not exceed a maximum of 12 pages and should present hitherto unpublished research results in either German or English. Approved papers will be published as conference-proceedings. Experiential reports including new and unique findings as well as interdisciplinary contributions are welcome. Aspired target is a mixture of theoretical and practical works. All papers will be reviewed in a double-blind reviewing process. Submission of papers by members of the program committee is permitted.
Contact
Content-related topics: Stefan.Stieglitz@uni-muenster.de
Organizational topics: Danny.Pannicke@tu-berlin.de
http://mkwi2012.de/ [German]
Deadlines
Submission of papers: 15th of September 2011
Notification of acceptance: 15th November 2011
Submission of printable version: 15th December 2011
Track chairs
Prof. Dr. Stefan Stieglitz (University of Münster)
Prof. Dr. Rüdiger Zarnekow (Technical University of Berlin)
Program committee:
Prof. Dr. Christoph Lattemann (Jacobs University Bremen)
Prof. Dr. Ulrike Lechner (Universität der Bundeswehr München)
Prof. Dr. Stefan Stieglitz (University of Münster)
Prof. Dr. Susanne Strahringer (Technical University of Dresden)
Prof. Dr. Rüdiger Zarnekow (Technical University of Berlin)
Dr. Christian Scheiner (University of Nürnberg-Erlangen)
Dipl.-Wirt.-Inf. Danny Pannicke (Technical University of Berlin)
Dipl.-Kfm. Maximilian Witt (Technical University of Braunschweig)
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