Author: Matthew Lombard


  • Travel through 2,000 years of Paris’ history with interactive 3D model

    [From Mashable, where the story includes a 0:55 minute video] Travel Through 2,000 Years of Paris’ History With Interactive 3D Model October 5, 2012 by Zoe Fox If you’re a fan of time travel, exploring cities, history or virtual reality experiences, you’re going to love the latest project from Dassault Systèmes. With the help of historians and archeologists, Dassault has created Paris 3d, an interactive model that transports any Internet user through two millennia of the city’s history. See how the French capital developed since its Roman conquest in 52 BC until the present day. Witness the construction of the…

    Read more: Travel through 2,000 years of Paris’ history with interactive 3D model
  • Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)

    [From The Miami Student; more information is available in The HIVE: A Huge Immersive Virtual Environment for research in spatial cognition (in press) (pdf).] Students explore virtual reality in HIVE By Samantha Wargolet for The Miami Student Published: Tuesday, October 2, 2012 Participants enter a grocery store full of food with a shopping list in hand, and a timer begins to count down from six minutes. As they walk around the aisles, it is slightly difficult to walk straight, and the items on the shelf are impossible to pick up. These shoppers are not at your local Kroger; they are…

    Read more: Students explore virtual reality in Miami University’s Huge Immersive Virtual Environment (HIVE)
  • ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia

    [Whether you can join us or not, please do ISPR and the presence community the favor of forwarding this announcement (or a link to it) via your professional and social networks! ] ISPR 2012 “Presence Live!” Conference International Society for Presence Research Annual Conference Philadelphia, Pennsylvania, USA October 25 – 26, 2012 http://presencelive.info [Immediate Contact: Tim Downs, Interwork Media, Inc.;  1+949-235-8985] The concept of telepresence, often shortened to ‘presence,’ is commonly referred to as a sense of ‘being there’ in a virtual environment and can be more broadly defined as an illusion of non-mediation in which users of any technology…

    Read more: ISPR News: Spread the word: ISPR 2012 “Presence Live” October 25-26 in Philadelphia
  • Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issue

    G|A|M|E – Game as Art, Media, Entertainment http://www.gamejournal.it CFP for G|A|M|E n.2/2013 (http://bit.ly/P9MV4P) Deadline for abstract (max. 500 words): November 2nd, 2012 Technology evolution and perspective innovation – 3D and spatial depth today and yesterday. The second issue of G|A|M|E| will investigate 3D technologies and their implications for the video game world. The concept of 3D, in this context, refers to both stereoscopy and, more generally, tridimensional systems of representation that have been dominant in video games since the early 1990s. The issue welcomes all contributions dealing with these graphic technologies and their influence as representational and aesthetic tools.…

    Read more: Call: G|A|M|E (Game as Art, Media, Entertainment) – 3D issue
  • Zugara’s virtual dressing rooms take the X factor out of online shopping

    [From VentureBeat] Zugara’s virtual dressing rooms take the X factor out of online shopping September 25, 2012 Rebecca Grant No matter how good a piece of clothing looks online, the reality often falls short. The joy of ripping open a package is destroyed when you discover that a particular shade of teal makes you look seasick or that leopard print jeans are a far better idea in theory. Sometimes, you need to try things on to know if they are right, and this is a frustration shared by web retailers and customers alike. Zugara was granted a patent today for its…

    Read more: Zugara’s virtual dressing rooms take the X factor out of online shopping
  • Google’s 360-degree tour of endangered reefs

    [From The Sydney Morning Herald] Google’s 360-degree tour of endangered reefs September 26, 2012 James Manning, Technology reporter Australia’s Great Barrier Reef has been opened to an audience of more than one billion people worldwide as Google launches a virtual tour of one of the seven natural wonders of the world. Users can log on to Street View on Google Maps and Google Earth and explore high-resolution, 360-degree images of the reef that are being gathered as part of the Catlin Seaview Survey, which documents the health of coral reefs around the world. “The project is as much about the…

    Read more: Google’s 360-degree tour of endangered reefs
  • ISPR News: Presence and other activities at ISPR 2012

    You won’t find a conference that takes better care of you. The ISPR 2012 Organizing Committee is planning a series of presence-related activities in Philadelphia for the Wednesday (October 24) before the formal conference presentations on Thursday and Friday. And some non-presence related activities too! Some of the details:…

    Read more: ISPR News: Presence and other activities at ISPR 2012
  • Call: MuseumNext 2013

    MuseumNext 2013 Amsterdam, May 2013 CALL FOR PAPERS What’s next for museums? Now in its fifth year MuseumNext looks to bring together the leading themes, trends and related best practice from the digital side of museums, with the aim of providing a clear insight into how technology and media are shaping our institutions and the world around us. This year MuseumNext will focus on ‘What’s Next’ and will use this call for papers to create a programme that is structured around eight key themes. These will be directed by the proposals submitted from our community to highlight the direction in…

    Read more: Call: MuseumNext 2013
  • Video game’s audio environment teaches blind people to navigate buildings

    [From News-Medical.net] [Image: Rendering of physical environment represented in the AbES software; in gamer mode, the player (yellow icon) navigates through the virtual environment using auditory cues to locate hidden jewels (blue squares) and avoid being caught by chasing monsters (red icons).] ‘Video game’ teaches blind people to navigate buildings Published on September 25, 2012 By Liam Davenport, medwireNews Reporter Blind people can learn the spatial layout of an unfamiliar building using a novel “video game” virtual reality environment that employs only audio-based cues, thus enabling them to learn skills that may improve functional independence, say US and Chilean scientists.…

    Read more: Video game’s audio environment teaches blind people to navigate buildings
  • Call: Workshop on Affective Computational Intelligence (WACI 2013)

    Workshop on Affective Computational Intelligence WACI’2013 http://waci.lip6.fr/ part of the next IEEE Symposium Series on Computational Intelligence SSCI’2013, http://www.ieee-ssci.org that will take place in Singapore, on April 15-19, 2013. Topics of interest for WACI 2013 include but are not limited to: Theories of emotions from psychology and their application to computer sciences Computational models and architecture for processing emotions and other affective states Multimodal emotional corpora Automatic emotion recognition from physiological signals, facial expressions, body language, speech Emotion mining in texts, images, videos, film, multimedia data Affective interaction with virtual agents and robots …

    Read more: Call: Workshop on Affective Computational Intelligence (WACI 2013)
  • Experiencing Malta in virtual reality

    [From The Times of Malta; more information including a 0:31 minute promotional video is available at http://www.malta5d.com/ and a 5:31 minute video on the making of the 5D film is available on YouTube] Experiencing Malta in virtual reality Kim Dalli Friday, September 28, 2012 A new attraction in Valletta offers an innovative and exciting way to experience the island’s history. Malta 5D combines 3D with new generation 5D cinema effects, allowing the audience full immersion into the world portrayed on screen. The 5D motion chairs have features such as water spray, vibration and leg sweeping while the auditorium has equipment…

    Read more: Experiencing Malta in virtual reality
  • Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference

    The Society for Cognitive Studies of the Moving Image SCSMI 2013 Conference June 12-15, 2013 Berlin University of the Arts — Berlin, Germany Click here for preliminary information The Society for Cognitive Studies of the Moving Image is an interdisciplinary organization made up of scholars interested in cognitive, philosophical, aesthetic, neuro‐physiological, and evolutionary psychological approaches to the analysis of film and other moving‐image media. Members of SCSMI seek to understand, among other things, the ways in which perceptual, psychological and neural processes relate to spectators’ affective responses, to their comprehension of narratives and other film forms, and to the saliency…

    Read more: Call: Society for Cognitive Studies of the Moving Image (SCSMI) 2013 conference

ISPR Presence News

Search ISPR Presence News:



Archives