Author: Matthew Lombard


  • Japan tourist attraction uses digital penguins to lead customers to site

    [From Tnooz, where the story includes a 2:01 minute video] Japan tourist attraction uses digital penguins to increase visits Karthick Prabu Oct 16.2013 Sunshine Aquarium, a 35-year old Japan tourist attraction, wanted people to easily locate it amongst other point of interests and activities in Tokyo. The aquarium is located in an extremely dense part of the city and is nearly a kilometer from the nearest station. So, what did officials do to put it on the map? The aquarium went down the augmented reality route.…

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  • Call: EICS 2014 – 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems

    Call for Papers EICS 2014 – The 6th ACM SIGCHI Symposium on Engineering Interactive Computing Systems 17-20 June 2014 Rome, Italy http://www.eics2014.org/ EICS is the sixth international conference devoted to the engineering of usable and effective interactive computing systems. Systems of interest will include traditional workstation-based interactive systems, new and emerging modalities (e.g. gesture), entertaining applications (e.g. mobile and ubiquitous games) and development methods (e.g. extreme programming). EICS focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering,…

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  • Virtual dementia experience for aged care workers

    [From Australian Ageing Agenda, where the story includes two more images] Virtual dementia experience for aged care workers By Natasha Egan on October 24, 2013 Aged care workers can now experience what it feels like to live with dementia at an Australian-first dementia learning centre that uses light, sound, colour, visual content and serious gaming technology to create a virtual reality. The Perc Walkley Dementia Learning Centre is a key feature of Alzheimer’s Australia Vic’s new facility in Parkville, Melbourne, which was opened by Alzheimer’s Australia National President Ita Buttrose on Wednesday. The training centre features doughnut shaped mood lighting,…

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  • Call: Foundations of Digital Games (FDG) 2014

    FDG 2014, the 9th International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving game studies, game technologies, gameplay, and game design.The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. Since its founding 9 years ago, FDG has become a premier venue for the discussion and dissemination of games research. FDG grew out of a series of games research gatherings organized by Microsoft on cruise ships, which were excellent…

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  • Holographic gaming rig CastAR aims to conquer the virtual world

    [From Polygon, where the story includes more pictures and a 4:54 minute video] How the holographic gaming rig Valve didn’t want aims to conquer the virtual world By Colin Campbell on Oct 22, 2013 When Jeri Ellsworth and Rick Johnson parted ways with Valve last February, they took away the thingamajig they’d spent the previous year developing. And now it’s got a Kickstarter. CastAR is a 3D holograph-style game display that runs through a pair of glasses. In the shorthand blurb of the gadget’s Kickstarter, it’s basically like that “let the Wookie win” scene in which R2-D2 and Chewbacca play…

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  • Call: ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014)

    ACM CSCW 2014 Workshop on Collaboration and Coordination in the Context of Informal Care (CCCiC 2014) February 15, 2014, Baltimore, Maryland (USA) http://cccic2014.wordpress.com CCCiC 2014 is a workshop at the ACM Conference on Computer Supported Cooperative Work and Social Computing. It seeks contributions on issues of design and development of systems to support coordination, communication, and collaboration between informal caregivers, their friends, family members, and health professionals, such as:…

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  • Sexualized avatars affect the real world, Stanford researchers find

    [From Stanford News] [Image: Participants in an experiment in Stanford’s Virtual Human Interaction Lab used female avatars in sexualized or non-sexualized dress. Courtesy of Jeremy Bailenson] Sexualized avatars affect the real world, Stanford researchers find A Stanford study shows that after women wear sexualized avatars in a virtual reality world, they feel objectified and are more likely to accept rape myths in the real world. The research could have implications for the role of female characters in video games. By Cynthia McKelvey Stanford Report, October 10, 2013 Researchers at Stanford’s Virtual Human Interaction Lab are delving into questions posed by…

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  • Call: Electronic Visualisation and the Arts (EVA) London 2014

    ELECTRONIC VISUALISATION AND THE ARTS (EVA) LONDON 2014 Tuesday 8th July – Thursday 10th July 2014 Venue: British Computer Society, Covent Garden, London WC2E 7HA www.eva-london.org CALL FOR PROPOSALS Deadline: 10th January 2014 ELECTRONIC VISUALISATION TECHNOLOGIES IN ART, MUSIC, DANCE, THEATRE, THE SCIENCES AND MORE Offers of papers, demonstrations, panel sessions and workshops by 10th January 2014 We are looking for varied session types. We invite proposals for papers, demonstrations, short performances, workshops or panel discussions. We especially invite presentations on topical subjects, and the newest and cutting edge technologies and applications for the 2014 conference themes. Demonstrations are as…

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  • The OPHONE transmits virtual coffee

    [From The Next Web, where the post includes more pictures] Wake up and smell the virtual coffee: The OPHONE will take your breath away By Paul Sawers, Thursday, 17 Oct ’13 You’re well-versed in virtual pets, virtual reality and many other virtual variants of physical entities. But what about virtual coffee? Yes, this is a ‘thing’, it seems. The Next Web is at Wired 2013 today in London, where David Edwards, a professor in Biomedical Engineering at Harvard University and founder of Le Labatoire, was on hand to give a glimpse into the future of your favorite caffeinated beverage.…

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  • Call: LUDO 2014 – Game Audio Conference

    LUDO 2014 – Game Audio Conference April 10th – 12th 2014 University of Chichester, UK http://www.ludomusicology.org/ludo-2014/ The Ludomusicology research group is pleased to announce the third annual conference on video game sound and music, featuring: Keynote address by Kevin J. Donnelly (Southampton University) Industry sessions with game audio professionals More speakers and events to be confirmed We are currently accepting proposals for 20-minute research papers. While we will consider papers on any topic related to video game audio, the conference themes this year are: Canons and curating game music Simulation, immersion and “the real” in sound and audio Game audio…

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  • How to attend RoboBusiness conference as a robot

    [From IEEE Spectrum’s Automaton blog; we’ve often noted the irony of flying around the world to meet to discuss telepresence technologies that allow people to not have to fly around the world to meet; how long before we’ll do this for ISPR conferences?!] [Image: A Beam remote presence robot at a conference.] How to Attend Next Week’s RoboBusiness Conference as a Robot By Erin Rapacki Posted 18 Oct 2013 This is a guest post. The views expressed here are solely those of the author and do not represent positions of IEEE Spectrum or the IEEE. If you were hoping to…

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  • Call: 2nd Global Conference: Transmedia: Storytelling and Beyond

    2nd Global Conference: Transmedia: Storytelling and Beyond Wednesday 14th May – Friday 16th May 2014 Lisbon, Portugal Call for Presentations: The Global Research Project on Transmedia was launched in Sydney, Australia in January 2013 with a programme that brought together researchers, educators, industry practitioners and other stakeholders across the professional and disciplinary spectrum. (The programme is available online at http://tinyurl.com/bnysnt4.) Discussions highlighted critical issues concerning techniques for user engagement; research, pedagogy and curriculum design; and evaluative techniques for complex and dynamic user engagement. The conversations highlighted the diversity of transmedia projects and fostered a greater appreciation of the ways in…

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