Author: Matthew Lombard
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Art meets technology in new Newhouse M.I.N.D. Lab facility
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Read more: Art meets technology in new Newhouse M.I.N.D. Lab facility[From Syracuse University News] Art Meets Technology in Newhouse M.I.N.D. Lab Friday, November 1, 2013 By SU News Art meets technology in pioneering ways in a new facility opening Monday, Nov. 4, in the AXA Equitable Tower, located in downtown Syracuse on the Connective Corridor. Newhouse M.I.N.D. Lab is debuting its new world-class research and design center, featuring large-format new media technology and visualization space, augmented reality, 3D computer graphics and human computer interaction. SU Arts Engage is opening co-located new community performance space, combining physical expression, such as dance and theater, with the world of 3D projection and virtual…
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Call: The Culture of the Artificial – Symposium at AISB- 50
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Read more: Call: The Culture of the Artificial – Symposium at AISB- 50Call for Papers: The Culture of the Artificial symposium, at AISB- 50 Goldsmiths, London, 1-‐4 April 2014 As part of the AISB-‐50 Annual Convention 2014 to be held at Goldsmiths, University of London, on April 1st-4th 2014 [http://aisb50.org/] The convention is organised by the Society for the Study of Artificial Intelligence and Simulation of Behaviour (AISB) [http://www.aisb.org.uk/] Overview In 1964, when AISB was founded, computing was largely associated with the repetitive operations of the large mainframe machines employed by the military, by industry and by space programmes. Alan Turing, who had died prematurely just a decade before, had formalised the…
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Clifford Nass, communication professor, dies at 55
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Read more: Clifford Nass, communication professor, dies at 55[This is terrible news, both personally and professionally. From the Stanford Daily] [Image: Courtesy of Linda A. Cicero] Clifford Nass, communication professor, dies at 55 By Ileana Najarro November 4, 2013 Clifford Nass, professor of communication and director of the Communication Between Humans & Interactive Media (CHIMe) Lab, died of a heart attack this weekend at age 55. James Fishkin, chair of the Communication Department, said Nass was attending the Stanford Faculty and Staff Program of the Stanford Sierra Camp when the fatal heart attack occurred. Fishkin added that the news came as a shock. “He was a force of…
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Call: Emotions and Technology: Communication of Feelings for, with, and through Digital Media
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Read more: Call: Emotions and Technology: Communication of Feelings for, with, and through Digital MediaCall for Chapters for: EMOTIONS AND TECHNOLOGY: COMMUNICATION OF FEELINGS FOR, WITH, AND THROUGH DIGITAL MEDIA Editors: Sharon Tettegah (University of Illinois, Urbana-Champaign) & Richard E. Ferdig (Kent State University, USA) Technology, learning, cognition and the social-emotional life focus on emotions and affective interactions with and through technology. In some cases, these interactions are user to user supported by the technology. In other situations, these interactions are between the user and the technology. Emotions and social interactions here refer to such things as anger, love, lust, jealousy, hatred demonstrated by either the human or the technology. These interactions might happen…
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Do we need 4K resolution for immersive VR?
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Read more: Do we need 4K resolution for immersive VR?[From Gamasutra, where the post includes a picture] [Image: Wikipedia] Do We Need 4K Resolution For Immersive Virtual Reality? by Ivan Blaustein on 10/29/13 The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. Oculus HD and Beyond Shortly after shipping 10,000 developer kits, the folks at Oculus announced that they had made an HD Prototype of the Rift that has a 5? screen and a resolution of 1920 x 1080. Oculus set up a booth at the…
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HELL NO: The Sensible Horror Film
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Read more: HELL NO: The Sensible Horror Film[It’s all about social realism and the suspension of disbelief! From the Nerdist blog; watch the trailer here] HELL NO: The Sensible Horror Film by Kyle Anderson on October 17, 2013 It’s being hailed as “the most realistic horror movie ever.” Why? Because the characters in it aren’t stupid and don’t put themselves in dumb situations. This hilarious short/faux movie trailer from director Joe Nicolosi shows us every single scenario we’ve ever seen in scary movies, and then it shows the people involved actually doing the things we’ve been yelling at the screens since there have been movies that are…
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iWound and other tech for gruesome Halloween costumes
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Read more: iWound and other tech for gruesome Halloween costumes[From Fast Company’s Co.CREATE blog, where the story includes more pictures] Your Halloween Is Sorted With These Gory, iPhone-Enabled Costumes From An Ex-NASA Engineer If you’ve got a smartphone and 30 bucks, you no longer have an excuse for not having a killer Halloween costume. By Dan Solomon October 9, 2013 Mark Rober was just your average mechanical engineer for NASA, working for seven years helping to build the Mars Rover, when he finally found his true passion: Halloween costumes. In 2011, Rober figured out that, with FaceTime, he could create one of the grislier costumes the human mind had…
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Call: S-CUBE 2014, 5th International Conference on Sensor Systems and Software
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Read more: Call: S-CUBE 2014, 5th International Conference on Sensor Systems and SoftwareCALL FOR PAPERS 5th International Conference on Sensor Systems and Software October 5-7, 2014 Warwick, Great Britain SCOPE: S-CUBE 2014, the 5th International Conference on Sensor Systems and Software, provides an ideal venue to disseminate state-of-the-art work in the areas of system development and software support for wireless sensor network-based systems. This year conference theme centred on Mobile Sensing. This theme reflects recent proliferation of mobile devices equipped with an increasing number of sensors based mobile applications. Mobile sensing applications have penetrated into many application domains such as health, gaming and entertainment, security and privacy, navigation, mobile search and advertising,…
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NYU-Poly team develops 3D augmented reality Halloween masks
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Read more: NYU-Poly team develops 3D augmented reality Halloween masks[From NYU-Poly, where the press release includes a 0:52 minute video; the Kickstarter campaign details are here] Still Wearing a Real Mask This Halloween? NYU-Poly Team Suggests Latest in Augmented Reality Posted October 28th, 2013 Brooklyn, New York—Halloween costumes can be so…analog. Until this season. Artist and Polytechnic Institute of New York University (NYU-Poly) augmented-reality researcher Mark Skwarek has teamed with one of his grad students to create 3D digital masks more appropriate to the year 2013. Skwarek, an NYU-Poly instructor of integrated digital media, and Animesh Anad, a computer science graduate student, developed the virtual masks to launch an…
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Call: First Person Scholar seeks submissions on games scholarship
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Read more: Call: First Person Scholar seeks submissions on games scholarshipFirst Person Scholar (firstpersonscholar.com) is seeking submissions for our weekly games studies periodical. As a publication, it is our aim to occupy the niche between academic blogs and scholarly journals in establishing an informed, sustained conversation. Our articles, read by thousands a month, are relatively short, thought-provoking pieces that are intended to stimulate debate on games and games scholarship. In that respect, our contributors are encouraged to take calculated risks with their submissions; we want to hear scholars think out loud about gaming in a way that challenges accepted definitions and practices. If journals document where games studies has gone,…
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Role-playing video games can alter our experience of pain
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Read more: Role-playing video games can alter our experience of pain[From Springer via ScienceDaily] Virtually Numbed: Immersive Video Gaming Alters Real-Life Experience Role-playing video games can alter our experience of reality and numb us to important real-life experiences, a new study finds. Oct. 28, 2013 — Spending time immersed as a virtual character or avatar in a role-playing video game can numb you to realizing important body signals in real life. This message comes from Ulrich Weger of the University of Witten/Herdecke in Germany and Stephen Loughnan of Melbourne University in Australia, in an article in the journal Psychonomic Bulletin & Review, published by Springer.…
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Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special session
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Read more: Call: Agent-Directed Simulation (ADS’14), a SIMULTECH 2014 special sessionCALL FOR PAPERS SIMULTECH 2014 Special Session on Agent-Directed Simulation (ADS’14) Vienna, Austria August 28-30, 2014 http://www.simultech.org/ADS_specialsession.aspx Manuscript Submission: June 23, 2014. In conjunction with the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications – SIMULTECH 2014, the special session on Agent-Directed Simulation (ADS’14) is a premier platform to explore all three aspects of the synergy of simulation and agent technologies. Hence, it has a special place within simulation and agent conferences, including agent-based (social) simulation conferences. Therefore ADS fills a gap in the agent community as well as the simulation community. The purpose of the ADS…
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