Author: Matthew Lombard


  • Control VR gloves warp your fingers into virtual worlds

    [From The Verge, where the story includes two images and a 9:17 minute video] Control VR gloves warp your fingers into virtual worlds $350 device tracks your arms and hands with military-designed sensors By Rich McCormick on June 5, 2014 New technologies such as Google Glass and Oculus’ Rift headset are making it easier than ever for us to get our heads into augmented and virtual realities. But while we get our heads into these alternate worlds and use our eyes to check our emails, surf the internet, even destroy enemy starfighters with a spiral of missiles, our hands are…

    Read more: Control VR gloves warp your fingers into virtual worlds
  • Call: 6th International Conference on Intelligent Human-Computer Interaction (IHCI 2014)

    CALL FOR PAPERS 6th International Conference on Intelligent Human-Computer Interaction IHCI 2014 Evry, France, December 8-10, 2014 http://ihci2014.telecom-sudparis.eu Important dates: Papers submission before June 30, 2014 (extended) Notification by September 10, 2014 Final version due September 30, 2014 Venue: December 8-10, 2014 (in Evry, France) The international conference on Intelligent Human-Computer Interaction (IHCI) is a forum for the presentation of technological advances and research results at the crossroads of human-computer interaction, artificial intelligence, signal processing and computer vision. It brings together engineers and scientists from various application fields and from around the world. The 6th edition in the series, IHCI…

    Read more: Call: 6th International Conference on Intelligent Human-Computer Interaction (IHCI 2014)
  • Enter an alternate sensory reality with Max Cooper’s 4D sound show

    [From The Creators Project, where the post includes several more pictures and two videos] Enter An Alternate Sensory Reality With Max Cooper’s 4D Sound Show By DJ Pangburn — Jun 5 2014 When people talk about alternate reality, the typically describes a psychedelic experience or a science fictional world—an experience that produces something outside normal reality. The conceptualization is usually visual, perhaps because humans process visual cues much more quickly and accurately than sounds. But, a new 4D sound system is letting electronic music producer Max Cooper bring the concept of alternate reality to the world of audio, which for…

    Read more: Enter an alternate sensory reality with Max Cooper’s 4D sound show
  • SoftBank’s personal, emotional robot Pepper debuts, soon available to consumers

    [From PC World, where the story includes other pictures; much more information is available from SoftBank; a 0:46 minute video is available on YouTube] Meet Pepper, the ‘love-powered’ humanoid robot that knows how you’re feeling Tim Hornyak Jun 5, 2014 If the thought of a humanoid robot in your home makes your skin crawl, meet the friendly Pepper. Pepper is a cute, wisecracking personal robot designed to bring joy to everyone, and Japanese mobile carrier SoftBank wants people to start buying it next year for the price of a high-end PC. The phone giant unveiled the autonomous, sophisticated machine on…

    Read more: SoftBank’s personal, emotional robot Pepper debuts, soon available to consumers
  • ISPR News: New informal discussion venue for ISPR members

    ISPR has established a new benefit for our members, a forum for informal posts and discussion about all things related to (tele)presence. The closed Facebook group is called “ISPR Members” and we hope it will replace the more interactive functions of the old Presence-L listserv (the predecessor of ISPR Presence News). We’re opening the group to both past and current members of ISPR, including anyone who has attended one of the 15 ISPR (and pre-ISPR) Presence conferences. Of course unfortunately there’s no perfect or universal venue for this, but if you use (or have been thinking of using) Facebook and…

    Read more: ISPR News: New informal discussion venue for ISPR members
  • Job: Senior Lecturer in Interaction Design at Malmo University (Sweden)

    Senior Lecturer in Interaction Design with a focus on physical computing General information about Malmö University Since its inception in 1998, Malmö University has grown into the country’s ninth largest institution of higher education with 25 000 students. Its education and research programmes are distinguished by their multidisciplinary, problem-oriented approach and social relevance. The university offers students a range of educations in five faculties: Culture and Society, Education and Society, Health and Society, Odontology, and Technology and Society. The Faculty of Culture and Society The Faculty of Culture and Society is a multidisciplinary faculty that includes the School of Arts…

    Read more: Job: Senior Lecturer in Interaction Design at Malmo University (Sweden)
  • Microsoft’s “3-D Audio” gives virtual objects a voice

    [From MIT Technology Review, where the story includes two images; see also Tape Op’s March 2014 article “The Future of Audio Engineering”] [Image: Tape Op] Microsoft’s “3-D Audio” Gives Virtual Objects a Voice Headphones that make sounds seem to come from specific points in space could be the perfect counterpoint to virtual reality goggles. By Tom Simonite on June 4, 2014 Just as a new generation of virtual reality goggles for video games are about to hit the market, researchers at Microsoft have come up with what could be the perfect accompaniment—a way for ordinary headphones to create a realistic illusion…

    Read more: Microsoft’s “3-D Audio” gives virtual objects a voice
  • Job: Disney Interactive Associate Game User Research Analyst

    [From Disney Careers] Job Posting Title:  Assoc Game User Research Analyst General Summary: The Associate User Research Analyst is responsible for running usability research studies and collaborating with teams throughout Disney Interactive. Using our internal research facility and the latest usability research methods, the user research analyst will gather insights to help improve the quality and usability of our games. They will organize, conduct, and provide analysis for our product testing efforts.…

    Read more: Job: Disney Interactive Associate Game User Research Analyst
  • Would you let a robot take your blood?

    [This story from I Programmer isn’t technically news, but as someone with a medical condition that requires regular phlebotomies, I found it particularly thought-provoking. –Matthew ] A Robot With A Hypodermic Needle Written by Lucy Black 27 July 2013 Would you let a robot take your blood? The answer to this question illuminates our real relationship to machines that aspire to rise above the robot vac. Is there another sort of uncanny valley? Veebot is a very clever use of some basic image processing plus some very accurate positioning mechanisms. It first locates a good vein using infrared. Once it…

    Read more: Would you let a robot take your blood?
  • Call: UK Museums On The Web conference (UKMW14): Museums Beyond the Web

    UK Museums On The Web conference (UKMW14): Museums Beyond the Web Submission deadline: June 30, 2014 The Museums Computer Group will be holding our annual UKMW conference at the Natural History Museum on Friday November 7 2014. This year our theme is ‘Museums Beyond the Web’. What does ‘the web’ mean to those of us working with digital and museums today? Increasingly, our visitors’ online experiences are moving away from the humble browser (though perhaps email will always be with us). From simple mobile apps and games to the internet of things and wearable technology, new forms are displacing the…

    Read more: Call: UK Museums On The Web conference (UKMW14): Museums Beyond the Web
  • Virtual reality could find its first home outside the home

    [From Hypergrid Business, where the column includes a 0:32 minute promotional video for Chuck E. Cheese’ “Virtual Ticket Blaster”] [Image: Belarus-based Amusement & Edutainment Technologies pairs an Oculus Rift with moving seats to create its 3D entertainment attraction. (Image courtesy AET.)] Virtual reality could find its first home outside the home by Kevin Williams · May 29, 2014 The arcade industry was decimated back in the mid-90’s by the advancements in consumer console games as well as a failure to adapt to changing player demographics. Virtual reality could bring it back. As a side benefit, virtual reality arcades could help…

    Read more: Virtual reality could find its first home outside the home
  • Call: “Videogame Communication. Expression, Engagement and Experience” – Special issue of Comm and Society

    Call for Papers for a special journal issue of the Journal of Communication and Society, nº27, ISSN: 1645-2089, to be published during the 1st semester of 2015, on the theme of, Videogame Communication. Expression, Engagement and Experience Editors: Nelson Zagalo, Miguel Sicart and Emmanoel Ferreira We’re pleased to announce an upcoming issue of the Journal of Communication and Society dedicated to the studies of communication on the media of videogames. SCOPE For the past fifteen years videogames have thoroughly been researched from a myriad of academic angles – psychology, education, anthropology, computer science, economy, arts, etc. – In this special…

    Read more: Call: “Videogame Communication. Expression, Engagement and Experience” – Special issue of Comm and Society

ISPR Presence News

Search ISPR Presence News:



Archives