Author: Matthew Lombard
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Solving simulator sickness with Magic Leap’s “3D light sculpture”
Read more: Solving simulator sickness with Magic Leap’s “3D light sculpture”[From The New York Times, where the story includes two videos; more information is available from Magic Leap] [Image: The start-up Magic Leap, using a different approach called a digital light field, could seamlessly place a swimming shark in an office setting.] Real-Life Illness in a Virtual World By John Markoff July 14, 2014 FORT LAUDERDALE, FLA. — A 3-D animated creature, affectionately named Gerald, appears to walk in circles while floating in front of an elaborate viewer that resembles something from an optometrist’s office. Though only half a foot high, and with four arms, he looks remarkably lifelike through…
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Call: “Interactive Experiences for Television and Online Video” – Special issue of Personal and Ubiquitous Computing Journal
Read more: Call: “Interactive Experiences for Television and Online Video” – Special issue of Personal and Ubiquitous Computing JournalCall for Papers: Special Issue of the Personal and Ubiquitous Computing Journal Interactive Experiences for Television and Online Video http://pucitvandvideoexperiences.wordpress.com/ SCOPE Interactive experiences for online video and television is a research area of increased interest to an international community of academics and industrial practitioners. This area engages a wide range of disciplines, ranging from human-computer interaction, multimedia engineering and design to media studies, media psychology and sociology. Novel interaction mechanisms, multi-screen solutions and insights on large-scale analysis of user feedback and viewers experiences are explored in this year’s conference program of the ACM International Conference on Interactive Experiences for Television…
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Jibo wants to be the world’s first family robot
Read more: Jibo wants to be the world’s first family robot[From Mashable, where the story includes more images and two videos] Jibo Wants to Be the World’s First Family Robot Lance Ulanoff July 15, 2014 Social robots. That’s pretty much all Dr. Cynthia Breazeal has thought about for the past 20 years. Not so much how to build a better robot, but how to build one that could work and live alongside humans. It sounds like a simple concept, but it’s not; perhaps that is why it has taken her all these years to finally deliver a consumer product: Jibo, the world’s first family robot. Jibo is a desktop robot…
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Call: Interaction and Experience Design – Special issue of Journal of Engineering Design
Read more: Call: Interaction and Experience Design – Special issue of Journal of Engineering DesignJournal of Engineering Design Special Issue on Interaction and Experience Design The aim of the special issue is to focus on novel research and development in the field of Engineering Design to design experiences in products, processes and systems. This is a call for design projects and research that encompass aspects of interaction design, psychology, culture and human factors to achieve satisfying, engaging and meaningful user experiences. In particular we are interested in the following topics: Interaction paradigms to better meet the emotional requirements of users Metrics and models for the assessment of user response Methods and principles for product…
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Oculus Rift experiment lets you become a citizen of South Park
Read more: Oculus Rift experiment lets you become a citizen of South Park[From Polygon, where the story includes the 5:58 minute demonstration video mentioned at the end along with a 3:45 minute video review of the “South Park: The Stick of Truth” game] Oculus Rift experiment lets you become a citizen of South Park By Jenna Pitcher on Jul 03, 2014 Oculus Rift users can now walk around as a citizen in a recreation of animation series South Park thanks to a virtual reality project developed by production company Tool. “We started with three goals in mind for the experiment,” Tool’s explanation reads. “One, from a tech point of view, to sharpen…
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Call: “Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination?” Student Conference
Read more: Call: “Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination?” Student ConferenceHere is a CfP for a graduate student conference at the University of Cincinnati for this October. It is hosted by the German Department, but will not be German-specific. Please consider submitting an abstract! Creating, Questioning, and Playing with Reality: Living in Worlds of Pure Imagination? Alex Hogue, Matthew Bauman, Acacia Diniz Department of German Studies University of Cincinnati, USA 10-12 October 2014, Cincinnati, University of Cincinnati Please send 250 word abstracts to [email protected] by August 1, 2014. The German Graduate Student Association of the University of Cincinnati and the editors of the graduate student journal Focus on German Studies…
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Scenic Cycle: Ride the world in virtual reality
Read more: Scenic Cycle: Ride the world in virtual reality[From The Sydney Morning Herald, where the story includes more images and a 1:18 minute video] [Image: Pressing on in Hawaii, via Scenic Cycle’s Sydney spinning studio. Photo: Brendan Esposito] Scenic Cycle: Ride the world in virtual reality July 9, 2014 Stephen Lacey with Steve Colquhoun I’m huffing and puffing up one of the most iconic climbs in cycling folklore: the Alpe D’Huez in the French Alps. The mountain is a mainstay of the Tour de France and it’s definitely one that separates the sprinters from the climbers. Who can ever forget Marco Pantani’s battle with Jan Ullrich in 1997?…
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Job: Assistant Professor in HCI at TU Eindhoven
Read more: Job: Assistant Professor in HCI at TU EindhovenAssistant Professor in Human-Computer Interaction (minimal 0.8 fte) [From http://jobs.tue.nl/en/job/assistant-professor-in-humancomputer-interaction-minimal-08-fte-192119.html] Eindhoven University of Technology has a vacancy for Assistant Professor (Universitair Docent) in Human-Computer Interaction (minimal 0,8 fte) within the Human-Technology Interaction group of the School of Innovation Sciences (IS), which is part of the Department of Industrial Engineering & Innovation Sciences (IE&IS). Job description The Department of Industrial Engineering & Innovation Sciences (IE&IS) has several BSc and MSc programs in two separate schools. The School of Innovation Sciences focuses on the development and use of new technologies in a broad societal context. Research is multi-disciplinary, based on fundamental scientific…
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MindRDR lets users control Google Glass with their thoughts
Read more: MindRDR lets users control Google Glass with their thoughts[From the Los Angeles Times; more information is available from This Place and an article in BBC News, which includes a short video interview] London firm creates mind-controlled commands for Google Glass Salvador Rodriguez July 11, 2014 Forget voice commands and touch gestures: A London firm has developed a way for Google Glass users to control their devices just by thinking. This Place, an agency that specializes in creating user interfaces and experiences for programs used in the medical industry, developed a software called MindRDR that allows Google Glass to connect with the Neurosky MindWave Mobile EEG biosensor, a head-mounted…
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Job: Virtual Human Interaction Lab (VHIL) Manager – Stanford University
Read more: Job: Virtual Human Interaction Lab (VHIL) Manager – Stanford UniversityPosition Available: Laboratory Manager Virtual Human Interaction Lab Stanford University (San Francisco Bay Area) The Communication Department at Stanford University is searching for a full time Research Assistant to manage the Virtual Human Interaction Lab (VHIL). This is a one-year fixed term position with the possibility of renewal. Person will report to the Director of the VHIL Lab. The Lab Manager position is responsible for managing the facilities, student staff, and outreach operations for the Virtual Human Interaction Lab. Facility management includes troubleshooting technical issues with virtual reality equipment and debugging code when needed. Staff management includes organizing lab schedules…
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Virtual reality and the brave new world of college recruiting
Read more: Virtual reality and the brave new world of college recruiting[From Forbes] [Image: Raghuram Sukumar experiences the YouVisit Oculus Rift virtual college tour; a description and 1 minute video are available at Happy Schools] Virtual Reality And The Brave New World Of College Recruiting Chase Peterson-Withorn 7/07/2014 As colleges and universities face an increasingly tech-savvy applicant pool, many recruiters are seeking out novel ways to speak the new generation’s language. The launch of the Common Application in 1975 – and later online version in 1998 – was one of the most expansive attempts schools made toward revolutionizing the college admissions process. Originally 15 schools participated and last year it processed more…
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Call: 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction (at ICMI 2014)
Read more: Call: 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction (at ICMI 2014)The 7th Workshop on Eye Gaze in Intelligent Human Machine Interaction At ACM ICMI 2014, Istanbul, Turkey November 16th, 2014 Papers deadline: July 15th, 2014 www: http://hhhuang.homelinux.com/gaze_in Eye gaze is one of the most important aspects in understanding and modeling human-human communication, and it has great potential also in improving human-machine and robot interaction. In human face-to-face communication, eye gaze plays an important role in floor and turn management, grounding, and engagement in conversation. In human-computer interaction research, social gaze, gaze directed at an interaction partner, has been a subject of increased attention. This is the seventh workshop in Eye…
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