Author: Matthew Lombard


  • Teen girls report less sexual victimization after VR assertiveness training

    [From Southern Methodist University] Teen girls report less sexual victimization after virtual reality assertiveness training Study participants in the “My Voice, My Choice” program practiced saying “no” to unwanted sexual advances in an immersive virtual environment Posted on January 20, 2015 By Margaret Allen Teen girls were less likely to report being sexually victimized after learning to assertively resist unwanted sexual overtures and practicing resistance in a realistic virtual environment, finds a new study. The effects persisted over a three-month period following the training, said clinical psychologist Lorelei Simpson Rowe, lead author on the pilot study from Southern Methodist University,…

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  • Jobs: 5 faculty positions at Cologne Game Lab, Cologne University of Applied Sciences

    Faculty Job Openings at the Cologne Game Lab, Germany (Application deadline for all professorships is January 29, 2015) General Info here: http://www.colognegamelab.de/five-new-professorships-to-be-appointed-in-2015/ Professor Game Design (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-design/ Professor Game Informatics (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-informatics/ Professor 3D Animation and CG Art for Games (full professorship, tenure track) http://www.colognegamelab.de/open-positions-game-arts/ Professor Sound Design for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-sound-design/ Professor Economics and Entrepreneurship for Games (half professorship, tenure track) http://www.colognegamelab.de/open-positions-game-economics/ …

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  • Oculus Rift gets more virtual reality porn with Red Light Center

    [From VentureBeat, where the story includes an additional image; for more coverage see the San Francisco Business Times] Oculus Rift gets more virtual reality porn with Red Light Center January 15, 2015 Dean Takahashi Adult entertainment and technology have gone hand in hand throughout history. That’s why Utherverse Digital is announcing today that its 3D animated virtual world, RedLightCenter.com, will soon run on the Oculus Rift virtual reality platform. RedLightCenter.com is an X-rated world where players can engage in virtual sex and all sorts of other adult fun. It has been around for more than a decade, but with version 2.0,…

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  • Call: Interaction Design for Pervasive and Smart Workplaces – HWID2015 working conference

    Call for Papers HWID2015 working conference on “Interaction Design for Pervasive and Smart Workplaces” uwl.ac.uk/hwid2015 Venue: University of West London, Brentford Site, Boston Manor Road, TW8 9GA, United Kingdom Wednesday and Thursday, 25th – 26th of June 2015, in London, United Kingdom Deadline for submissions: 1st of February 2015. THEME, SCOPE AND FOCUS: The HUMAN WORK INTERACTION DESIGN 2015 (HWID 2015) working conference focuses on the integration of work analysis and interaction design methods for pervasive and smart workplaces. Pervasive and smart technologies have pushed work-place configuration beyond linear logic and physical boundaries. As a result, workers’ experience of and…

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  • Inside the NBA’s plan to give every fan a VR courtside seat

    [From Fast Company, where the story includes another picture] Inside The NBA’s Plan To Give Every Fan A (Virtual Reality) Courtside Seat In February, the league will begin serving up 360-degree video on Samsung’s Milk VR. But it’s already thinking much bigger. By Jason Feifer January 5, 2015 The NBA has a problem of its own making: It has spent years and many millions of dollars fostering international basketball fandom, and now has large and enthusiastic bases in places like China and India. But most far-flung viewers only know the NBA as a television show. They will never be inside…

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  • Call: 5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015)

    5th International Symposium on Communicability, Computer Graphics and Innovative Design for Interactive Systems (CCGIDIS 2015) Madrid, Spain :: May 27 – 29, 2015 http://www.alaipo.com/CCGIDIS-2015/symposium_CCGIDIS_2015.html CCGIDIS 2015 will be composed of research presentations, keynote lectures, invited presentations, workshops, doctoral consortium, demo session, poster presentations, and research-in-progress. INTRODUCTION AND TOPICS Communicability is the cornerstone for the success of the interaction among human beings and the technological (r)evolution in scientfic visualization, hypermedia online, virtual reality, augmented reality, etc., devices in which a huge part of humankind is immersed. In these devices there is a convergence and intersection of disciplines deriving from the formal…

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  • New Toyota Oculus Rift driving simulator brings dangers of distracted driving to life

    [From Toyota, where the press release includes another photo and a 1:15 minute video] New Driving Simulator from Toyota TeenDrive365 Uses Oculus Rift to Bring Dangers of Distracted Driving To Life Marks the First Time Oculus Rift Virtual Reality Technology Is Being Used to Educate The Public about Safe Driving January 14, 2015 DETROIT – Today at the Detroit Auto Show, Toyota launched its new TeenDrive365 distracted driving simulator with Oculus Rift, marking the first time the virtual reality technology is being used to educate the public – teens and parents alike – about the dangers of distracted driving. A…

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  • Call: 4th International Visual Methods conference

    Call for Contributions: 4th International Visual Methods conference 16-18 September 2015 The University of Brighton is delighted to host the Fourth International Visual Methods Conference in September 2015. Our programme builds on the foundations laid by the three successful Visual Methods conferences that have taken place at the Open University and the University of Leeds in the UK and at Victoria University in Wellington New Zealand over the past six years. Deadline for panels and ‘other’ contributions: 16th January 2015 Deadline for papers: 30th January 2015 We are very pleased to announce two confirmed keynote speakers: Professor Gillian Rose, Professor…

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  • Visionary VR is reinventing the concept of frame to tell stories in VR

    [From Road to VR, where the story includes more pictures and a 5:50 minute video] Visionary VR is Reinventing Filmmaking’s Most Fundamental Concept to Tell Stories in Virtual Reality January 5, 2015 by Ben Lang Several of the founders of the VRLA Meetup are today launching Visionary VR, a technology and content development studio which is reinventing the language of filmmaking for effective storytelling in virtual reality. The frame. It’s a simple, but incredibly powerful concept within the world of filmmaking, one that has endured for film’s history of more than 100 years. The frame is the edge of the screen,…

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  • Call: Art.CHI

    Call for Participation – Proposal for Catalogue Entries and further artworks Art.CHI http://art-chi.org The Art.CHI workshop brings together artists working in interactive media who wish to explore and discuss the HCI issues around their work. In addition to the workshop we are also publishing a catalogue of Art.CHI work at CHI2015. So in this call we are asking for Catalogue submissions in the same format as our previous artworks call. In addition we have one or two places available at the workshop and are extending the call for artwork presentations to 19th January The catalogue submissions and artwork proposals can…

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  • ‘Futuristic Archaeology’ creates museum diorama illusion in Mongolian desert

    [From The Creators Project blog, where the post includes more images] Giant Billboards Paint a Discordant Portrait of Mongolian Desertification By Emerson Rosenthal — Jan 13 2015 A large-scale museum diorama popped up in the Mongolian plains, challenging the unending ebb and flow of history by making apparent the borders between the actual and the ideal. Created by Paris-based Korean photographer Daesung Lee, the giant billboard that anchors his Futuristic archaeology project is adorned with images of desertification in Mongolia—that is, the places where, due to environmental and human factors, the drying landscape is threatening centuries-old traditions. “Environmental changes directly…

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  • Call: “Fun and Engaging Computing Technologies for Health” – Special issue of Entertainment Computing

    Special issue of Entertainment Computing “Fun and Engaging Computing Technologies for Health” http://www.journals.elsevier.com/entertainment-computing/call-for-papers/special-issue-on-fun-and-engaging-computing-technologies/ BACKGROUND Health technologies and systems have been changing significantly in the last few years. There has been a transition from clinical and institutionally centralised scenarios to a more and more personalized and ubiquitous approach that uses joyful and engaging experiences to foster patients and caregivers acceptance and adoption. However, little is known about the effectiveness of these systems, the way in which to better design, develop, and evaluate them, and how different, and sometimes opposite needs – fun and health – can be managed throughout its development.…

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