Author: Matthew Lombard


  • Incident of drunk man kicking humanoid robot raises legal questions

    [Fascinating debates are ahead as technologies increasingly mimic human social actors; this is from Phys.org. –Matthew] [Image: Pepper is described as an “engaging, friendly companion that can communicate with people through the most intuitive interface we know: voice, touch and emotions.” Credit: Aldebaran, SoftBank, Corp.] Incident of drunk man kicking humanoid robot raises legal questions October 2, 2015 by Lisa Zyga A few weeks ago, a drunk man in Japan was arrested for kicking a humanoid robot that was stationed as a greeter at a SoftBank, Corp., store, which develops the robots. According to the police report, the man said…

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  • Job: NYU faculty position in Learning Science/Education Communication and Technology

    Associate/Full Professor, Learning Science/Education Communication and Technology, Tenured/Tenure-Track View ad: http://steinhardt.nyu.edu/faculty_positions/alt/ect_associate_tenured Review of applications begins November 1, 2015 The Educational Communication and Technology program in the Steinhardt School of Culture, Education, and Human Development at New York University invites applications and nominations for an open rank, tenured/tenure-track position in the area of learning, measurement, and assessment with digital media with primary responsibilities in the graduate program. The ECT programs–the Ph.D. in Educational Communication and Technology (ECT), the M.A. and Advanced Certificate in Digital Media Design for Learning (DMDL), and M.S. in Games for Learning (G4L)–offer graduate instruction in the design,…

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  • Valve employee uses virtual reality to propose real-life marriage

    [This is a sweet story from Ars Technica about a marriage proposal in virtual reality; as the technologies evolve, this could not only become more common but the proposer might be able to ‘take’ their partner to all kinds of elaborate, vivid virtual places to ‘pop the question.’ –Matthew] Valve employee uses virtual reality to propose real-life marriage Bride-to-be wore HTC Vive headset; world’s first “room-scale” VR proposal. by Sam Machkovech – Oct 3, 2015 The HTC Vive virtual reality headset hasn’t yet reached store shelves, meaning only a select few developers have gotten their hands on pre-release kits and…

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  • Call: IEEE 11th Symposium on 3D User Interfaces (3DUI) 2016

    3DUI 2016 IEEE 11th Symposium on 3D User Interfaces March 19th & 20th, Greenville, South Carolina, USA http://3dui.org/ Abstract submissions due: November 24, 2015 Call for Papers and Technotes The IEEE 3DUI 2016 Symposium solicits high quality Papers and Technotes within the scope of 3D UIs. Papers (up to 8 pages) should describe original and mature research results and will typically include some evidence of the value of the research, such as a user evaluation, formal proof, or well-substantiated argument. Technotes (up to 4 pages) should contain unpublished preliminary results of research, application, design or system work. Technotes do not…

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  • Glitch Architecture creates inverse presence illusion

    [Even though they’re created with technologies, we’re used to perceiving buildings as ‘real’ physical objects; the example of glitch architecture in this story from The Creators Project (which includes a 0:43 minute video) makes observers question that perception, creating a type of inverse presence illusion that blurs real and virtual. For an interview with the architects see Hopes and Fears; for more on the “radical capacity of glitch art” see Redefine Magazine; and for the related short film “Algorithmic Architecture,” see more coverage by The Creators Project. –Matthew] Glitch Architecture Shows How Beautiful Broken Can Be By DJ Pangburn —…

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  • Call: i-Docs (interactive documentaries) 2016 conference

    i-Docs 2016 Call for Participation March 2-4 Bristol, UK Deadline: October 22nd, 2015 Following the success of the i-Docs Symposia in 2011, 2012, and 2014 we are now seeking proposals for papers, case studies and projects for i-Docs 2016. To reflect the rapid expansion and evolution of the field, and growing interest within academia and creative practice, we are expanding the Symposium to take place across three days. Convened by Judith Aston, Sandra Gaudenzi and Mandy Rose, and hosted by UWE Bristol’s Digital Cultures Research Centre, i-Docs 2016 will be held at the Watershed in Bristol’s Harbourside on Wednesday 2nd…

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  • William Hill to offer virtual horse racing; will it increase gambling addiction?

    [Another experience otherwise unavailable to all but a few to be provided by technology; it’s interesting how this story from BBC News highlights the potential of presence to increase addictive behavior. For more on the development of the William Hill project see earlier coverage by Fast Company. –Matthew] William Hill bets on virtual reality racing 1 October 2015 Anyone who has been to a racecourse will know the excitement when the horses pound towards the finish line. But this thrill of the ride is something that many customers who bet in shops or online do not experience. Bookmaker William Hill…

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  • Call: Tenth International Conference on Design Principles & Practices

    [For more on where presence is most relevant for this conference see the details at the ‘Themes’ and ‘Scope & Concerns’ links on the website. –Matthew] TENTH INTERNATIONAL CONFERENCE ON DESIGN PRINCIPLES & PRACTICES Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Rio de Janeiro, Brazil 25-27 February 2016 Regular Proposal Deadline – 25 November 2015 CALL FOR PAPERS We are inviting proposals for paper presentations, workshops/interactive sessions, virtual posters, or colloquia that address design through one of the following categories: Theme 1: Design Education Theme 2: Design in Society Theme 3: Designed Objects Theme 4: Visual Design Theme 5:…

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  • For virtual reality to be perfect, it needs to be less perfect

    [This story from PCWorld (where it includes more images and a video) makes a great point about what it takes to evoke a compelling sense of presence rather than just a compelling media experience. -Matthew] For virtual reality to be perfect, it needs to be less perfect Arcades that don’t feel like arcades, living rooms that don’t feel lived in—we take a look at virtual reality’s problem with perfection. Hayden Dingman Games reporter, PCWorld Sep 29, 2015 I’ve been pondering suspension of disbelief lately. It’s a thing we’re all familiar with, I think. It’s the state that keeps us from…

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  • Call: Gamespace Awareness online survey

    Dear colleagues, We are calling videogame designers and developers from both industry and academia for participation in an online research survey on Gamespace Awareness. We would appreciate your participation very much. In return you will receive the report on this interesting topic and subsequent updates. More information can be found below and we hope you find this notice and the coming results interesting. For your convenience, the quick link to the survey is here: http://www.surveygizmo.com/s3/2353779/Gamespace-Awareness-Evaluation Thank you in advance for your participation. Kind regards, Alejandro Catala, Ph.D. University of Castilla-La Mancha…

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  • CableRobot Simulator is 6DoF motion platform that throws you around in mid-air

    [It’s hard to imagine being able to not experience presence in this new CableRobot Simulator; the story is from Road to VR and features a 2:30 minute video; more information is in the Fraunhofer IPA press release. –Matthew] ‘CableRobot’: A Crazy Motion Platform for Complete VR Immersion, If it Doesn’t Kill You By Paul James – Sep 28, 2015 Now that some of the hardware problems surrounding virtual reality, such as 1:1 head tracking and high frame-rate displays, are being resolved, the ways in which a player’s physiology can be brought in line with the mind are being looked to…

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  • VR production takes you into virtual countryside to contemplate technology

    [Natural Reality 2:1 uses VR to make us contemplate the roles of technology and nature in our lives; this story is from The Creators Project blog (where it includes more images). There’s more information about the production in a post on the Abundance Generation blog and a first-hand user report in a second post there. –Matthew] Escape into the Virtual Countryside By Kevin Holmes — Sep 25 2015 Virtual reality transports Londoners from the center of the capital to the rural marshes of east England in filmmaker Dorothea Gibbs, and Third Channel productions’ Natural Reality 2:1—produced by Rupert Lloyd and…

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