Author: Matthew Lombard


  • Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)

    CALL FOR PARTICIPATION Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect @ CHI Play October, 16-19, Austin, Texas Workshop Website: https://emco2016.wordpress.com/ IMPORTANT DATES 26th July, 2016: Submissions deadline 12th August, 2016: Acceptance notification 16th October, 2016: Workshop SUBMISSION FACTS 4-pages CHI extended abstract format Presentation slides for industry professionals are accepted Submission via EasyChair (https://goo.gl/uC9eFg) MOTIVATION People play games for the experience, and one of the aims of player experience research is to understand what constitutes and contributes to positive gaming experiences. Emotionally challenging and uncomfortable game play experiences have been largely neglected, as they…

    Read more: Call: Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect (CHI Play Workshop)
  • VR Life Garden thanks 100,000 contributors to Cancer Research UK

    [This project is an example of the breadth of emotional experiences that can now be created via technology. The story from Little Black Book features a different image and a 1:30 minute video; for more information and a different 1:18 minute video that features people’s reactions to the experience, see the Atomic London website. –Matthew] VR Life Garden Thanks 100,000 Contributors to Cancer Research UK Rushes teams with Atomic London to launch beautiful VR experience Rushes, July 7, 2016 Cancer Research UK will display a virtual reality garden at RHS Hampton Court Palace Flower Show this month. The VR experience…

    Read more: VR Life Garden thanks 100,000 contributors to Cancer Research UK
  • Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016

    Second Workshop on Player Modelling (PM 2016) Held in conjunction with the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2016) 8th or 9th of October, 2016 (date TBD), Embassy Suites by Hilton San Francisco Airport, California http://playermodelling.org/ Deadline for paper submissions: 20 July 2016 Player Modelling has always been a core research topic within the game Computational and Artificial Intelligence (CI/AI) research field. The primary focus of this workshop is on the use of CI/AI for understanding players, their actions, decisions, plans, intentions, and their cognitive, behavioural as well as affective manifestations. CI/AI can also be…

    Read more: Call: Second Workshop on Player Modelling (PM 2016) at AIIDE 2016
  • A better way to demonstrate VR and presence

    [If VR and related presence-evoking technologies are to succeed, we’ll need tools like this; the short item is from Fast Company, where it features a 4:29 minute video. For information on how to create the effect yourself, see coverage in Ars Technica. –Matthew] The World’s First Decent Ad For Virtual Reality It’s long been impossible to share the immersive experience of VR in plain old video, but that problem was just solved. Mark Wilson 04.06.16 Look, virtual reality is fantastic and immersive and transformative and blah blah blah. We’ve all heard that. The problem is, VR looks horrible in advertisements…

    Read more: A better way to demonstrate VR and presence
  • Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)

    CALL FOR PARTICIPATION FGE 2016: FICTIONAL GAME ELEMENTS: Critical Perspectives on Gamification Design International Workshop @ The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), October, 16-19, Austin, Texas Workshop Website: https://fge2016.wordpress.com/ IMPORTANT DATES Workshop participation submissions: July 26, 2016 Workshop participation notification: August 12, 2016 Workshop day: October 16, 2016 Please submit by email to: amon.rapp@gmail.com Motivation Scholarship in HCI on gamification is largely focused on evaluating the short-term effectiveness and usefulness of this design technique, while other, and perhaps more important aspects, are not receiving similar attention. Side-effects, long-term and systemic consequences, ethical and societal…

    Read more: Call: FGE 2016: Fictional Game Elements: Critical Perspectives on Gamification Design (CHI PLAY Workshop)
  • Military needs a more realistic approach to virtual reality

    [Here’s an argument from an experienced designer and researcher for human-centric mixed reality over virtual reality, at least in military applications; it’s from The Conversation, where the original features two more images. –Matthew] Military needs a more realistic approach to virtual reality June 1, 2016 Robert Stone, Chair in Interactive Multimedia Systems, University of Birmingham Disclosure Statement: Robert Stone receives funding from BAE Systems, Defence Science & Technology Laboratory (Dstl/MoD), Royal Centre for Defence Medicine. The worlds of warfare and virtual reality are an appealing combination. Millions of fans of Call of Duty would no doubt jump from their sofas…

    Read more: Military needs a more realistic approach to virtual reality
  • Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications

    Call for Submissions SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications Conference: 5 – 8 December 2016 Exhibition: 6 – 8 December 2016 The Venetian Macao, Macao WEBSITE: https://sa2016.siggraph.org/en/submitters/symposium-on-mobile-graphics-and-interactive-applications SUBMISSION DEADLINE: 18 JULY 2016, 23:59 UTC/GMT The increased power, portability, and ubiquitous connectivity of mobile devices are causing a fundamental shift in how we interact with digital content. The graphics and interactivity that once was only possible with desktop computers is now in the palm of the hand, and can be experienced almost anywhere. Increasingly sophisticated development environments, easy market access through application stores, and widespread device availability…

    Read more: Call: SIGGRAPH Asia 2016 Symposium on Mobile Graphics and Interactive Applications
  • Pokemon enters augmented reality

    [Will augmented reality become ‘ingrained in people’s daily lives’? The original version of this story from NPR includes another picture, a 3:04 minute video and links to several related stories. –Matthew] To Be The Very Best: Pokémon Enters Into Augmented Reality June 30, 2016 Gabriel Rosenberg Halfway through your walk to school, a wild Charmander appears. Just a few throws of a Pokéball, and it could be yours. Will you stop to catch it? Nintendo is betting you will. Not just that, they’re betting that you’ve waited most of your life to see a Pokémon in the real world. Pokémon…

    Read more: Pokemon enters augmented reality
  • Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016

    Call for Participation Next Generation Human-Agent Interaction Workshop (NGHAI Workshop) To be Held in conjunction with the 4th International Conference on Human-Agent Interaction (HAI 2016) October 4, 2016, Singapore http://nghai.net/ Submission Deadline (2-4 pages): July 8, 2016 NGHAI is the workshop, held in conjunction with the International Conference on Human-Agent Interaction (http://hai-conference.net/hai2016/), for next generation researchers (young researchers, students, and newcomers) in Human-Agent Interaction field. It aims to provide the opportunity for the next generation researchers to build collaborative relations internationally through presentations and discussions. The constructive relationship will lead the researchers to tackle pivotal challenges, and encourage them contribute…

    Read more: Call: Next Generation Human-Agent Interaction (NGHAI) Workshop at HAI 2016
  • Doctors creatively use presence to soothe tech-savvy kids before surgery

    [Here’s a nice example of how people develop effective applications of presence without knowing the field and with relatively simple technologies. The story is from NPR, where there are more pictures and a 4:24 minute audio version. –Matthew] [Image: Kids waiting for surgery at the hospital can choose from a menu of age-appropriate entertainment options that include certain TV shows, movies and music videos. The big, close screen helps make the experience “immersive,” the doctors who designed it say. Heidi de Marco/Kaiser Health News] Doctors Get Creative To Soothe Tech-Savvy Kids Before Surgery June 29, 2016 Jenny Gold Heard on…

    Read more: Doctors creatively use presence to soothe tech-savvy kids before surgery
  • Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)

    Call For Participation 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017) March 6-9, 2017, Vienna, Austria http://humanrobotinteraction.org/2017/ Submission Deadline: October 3, 2016 The ACM/IEEE International Conference on Human-Robot Interaction is a premiere, highly-selective venue presenting the latest advances in Human-Robot Interaction. The 12th Annual HRI Conference theme is “Smart Interaction,” following Vienna’s “Smart City” initiative. The conference seeks contributions from a broad set of perspectives, including technical, design, methodological, behavioral, and theoretical, that advance fundamental and applied knowledge and methods in human-robot interaction. Full papers, alt.HRI papers, Late-Breaking Reports, and abstracts from Tutorials, Workshops, Demonstrations and Videos, will be…

    Read more: Call: 12th ACM/IEEE International Conference on Human-Robot Interaction (HRI 2017)
  • Chatbot lawyer overturns 160,000 parking tickets, raises presence questions

    [As this story from The Guardian suggests, even simple chatbots can be very useful and are likely to become much more common; the presence-related research questions include to what degree and in what ways do users perceive and treat the bot as a social actor, and how do their perceptions impact their likelihood to use and be satisfied with their interactions? –Matthew] Chatbot lawyer overturns 160,000 parking tickets in London and New York Free service DoNotPay helps appeal over $4m in parking fines in just 21 months, but is just the tip of the legal AI iceberg for its 19-year-old…

    Read more: Chatbot lawyer overturns 160,000 parking tickets, raises presence questions

ISPR Presence News

Search ISPR Presence News:



Archives