Author: Matthew Lombard


  • Call: HCI for Health Services – OzCHI ’16 Workshop

    Call for papers: HCI for Health Services A Workshop at OzCHI ’16 November 29, 2016 Launceston, TAS, Australia Submission Deadline: 26 August 2016 The future of Health Service delivery is not constrained by in-clinic consultation, formal appointment schedules, paper based education, expensive equipment and poorly engaged patients. Advances in areas such as mobile computing, pervasive computing, sensing technologies, and VR/AR are enabling powerful new technologies that have the potential to change when, where, and how health interventions are delivered. Technology availability is a prerequisite for change in health service delivery, but true change can only happen if technologies are accepted,…

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  • The world’s first 8K TV broadcasts are now live

    [TV broadcasts with resolution 16 times full 1080p HD now have their own channel in Japan; this story from Tech Insider notes the limited but important contexts (including VR) in which this ‘Super Hi-Vision’ resolution will improve the viewing experience. For details on where to see the new channel’s offerings see NHK’s press release, and for an overview of the tech available for the Rio Olympics and likely to be available for the Tokyo 2020 games, see coverage in TechRadar. –Matthew] The world’s first 8K TV broadcasts are now live — here’s what that means for you Jeff Dunn August…

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  • Job: Postdoctoral position in social signal processing for HRI at U. of Glasgow

    Postdoctoral position in social signal processing for Human-Robot Interaction (HRI) University of Glasgow Closing date: 14 August 2016 The University of Glasgow invites applications for a post-doctoral position to work on Social Signal Processing in the context of social human-robot interaction. This position is part of the recently started European project MuMMER (“MultiModal Mall Entertainment Robot”), which aims to develop a socially intelligent humanoid robot that is able to engage and interact autonomously and naturally in the dynamic environment of a public shopping mall. The project is an international collaboration with seven partners, led by the University of Glasgow, which…

    Read more: Job: Postdoctoral position in social signal processing for HRI at U. of Glasgow
  • A new age of VR involving all five senses

    [To what extent and in what ways will the future of mediated experiences, and the presence they evoke, expand from aural and visual to the other senses? This interview with Imagineering Institute director Adrian Cheok in Asian Scientist (which includes a second image) considers some of the possibilities. –Matthew] Wake Up and Smell The Roses—Virtually You can now send tastes, smells and even kisses virtually. A new age of virtual reality involving all five senses is here, with Adrian Cheok of the Imagineering Institute at its forefront Daniel Soo August 1, 2016 Once the stuff of science fiction, virtual reality…

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  • Call: International Research Seminar Series: Making School in the Age of the Screen

    International Research Seminar Series: Making School in the Age of the Screen Sponsored by the Philosophy of Education Society of Great Britain (PESGB) First seminar: Liverpool Hope University, 30th September to 1st October 2016 http://www.philosophy-of-education.org/about/north-west-branch.html In this seminar series we explore how present changes in cultural and societal conditions, and in particular the ubiquity of digital media, affect the way in which we look at education, and the ways in which we give shape to educational practices. Our main concern is to ask whether it is still possible to ‘make school’ when our relation to others and the world is…

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  • New running apps blur the line between virtual reality and real life

    [This story from The Washington Post is about the use of technology to create both spatial and social presence for runners, including the idea near the end of a future in which “a million people [are] literally running, walking or crawling the virtual Boston Marathon on a global scale.” The original includes more images, related links and a 2:26 minute video. –Matthew] [Image: With Outside Interactive, runners log in to an app and pay for videos of routes, which they watch on their iPad or Android tablet or on an HD television. They can manually select the pace or sync…

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  • Call: 12th International Symposium on Visual Computing (ISVC’16)

    CALL FOR PAPERS and SPECIAL TRACKS 12th International Symposium on Visual Computing (ISVC’16) December 12-14, 2016 Monte Carlo Resort & Casino Las Vegas, Nevada, USA http://www.isvc.net Submission Deadline: Aug 20, 2016 ISVC provides a common forum for researchers, scientists, engineers and practitioners to present their latest research findings, ideas, developments and applications in visual computing. We seek papers contributing to the state of the art and practice in any of the four main areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. A “best paper” award ($500) will be sponsored by industry (TBA).…

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  • Veeso VR headset relays facial expressions to the virtual world

    [Whether Veeso’s product or that of a competitor, face-tracking in VR has significant potential to enhance social presence. This story is from Gizmag, where it includes more images and a 3:01 minute video; for an interview with the head of the company see coverage in UploadVR. –Matthew] VR headset that relays facial expressions to the virtual world Michael Irving July 24, 2016 VR hardware is already capable of tracking your head, your hands, your eyes and in some cases, your feet, but Veeso is claimed to be the first VR headset to capture your face and transmit your expressions –…

    Read more: Veeso VR headset relays facial expressions to the virtual world
  • Call: Artificial Intelligence for Human-Robot Interaction (AAAI Fall Symposium)

    Artificial Intelligence for Human-Robot Interaction AAAI Fall Symposium Series November 17-19, Arlington, VA, USA http://ai-hri.github.io/2016/authors.html Submission deadline: August 4, 2016 Call for Papers: All Authors AI-HRI (The AAAI Fall Symposium on Artificial Intelligence (AI) for Human-Robot Interaction (HRI)) seeks to bring together the subset of the HRI community focused on the application of AI solutions to HRI problems. Building on the success of the two previous years’ symposia, the central purpose of this year’s symposium is to share exciting new and ongoing research, foster discussion about necessary areas for future work, and cultivate a vibrant, interconnected research community. AI-HRI encourages…

    Read more: Call: Artificial Intelligence for Human-Robot Interaction (AAAI Fall Symposium)
  • CamSoda VR platform invites users to have virtual sex with real performers

    [This story from Forbes suggests that with patent issues resolved, products and online services that offer sexual experiences via virtual reality (‘teledildonics’) may finally succeed in the marketplace; of course that success will in large part depend on the extent and nature of the presence illusions they provide. The original version of the story includes more pictures and a 0:56 minute video. –Matthew] This VR Platform Invites Users To Have Virtual Sex With Real Performers Janet Burns, Contributor Jul 21, 2016 A popular cam site is hoping that our brave new world of high-tech lovin’ has plenty of people in…

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  • Call: 2016 Digital Games Research Association Australia (DiGRAA) Conference

    Call for Papers 2016 Digital Games Research Association Australia (DiGRAA) Conference November 17-18 Melbourne, Australia Abstract Submission Deadline: August 19 We invite you to contribute to a two-day game studies conference from November 17th-18th, 2016 to be held at Swinburne University of Technology. The theme for the DiGRAA National Conference 2016 will be ‘Tensions’. DETAILS Games have frequently been sites of conflict, contention, and competition. As both games and gaming culture develop, however, these sites of conflict and their related tensions are shifting across multiple axes. Games themselves are objects of tension in different ways: while conflict is still often…

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  • New movie screen allows for glasses-free 3-D at a larger scale

    [Wearing 3D glasses, even the modern smaller, lighter ones, interferes with presence (especially for those of us who have to wear them over vision-correcting glasses); this MIT News story reports on a promising development toward getting rid of 3D glasses in movie theaters. See the original for more information and a 0:49 minute video. –Matthew] New movie screen allows for glasses-free 3-D at a larger scale Adam Conner-Simons | CSAIL July 25, 2016 3-D movies immerse us in new worlds and allow us to see places and things in ways that we otherwise couldn’t. But behind every 3-D experience is…

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