Author: Matthew Lombard


  • Call: 2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017)

    2nd International Workshop on Ambient Assisted Living and eHealth (AALEH 2017) Co-Located with 14th IEEE Consumer Communications and Networking Conference (CCNC 2017) January 8, 2017, Las Vegas, USA http://aaleh2017.itmexicali.edu.mx Submission deadline: September 21st, 2016 (Extended) SCOPE The advances in computing, communications and sensing technologies have allowed the development of eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with disabilities. These services are a helpful tool to address the inherent problems of the aging societies. Among the enabling technologies of eHealth and ALL services, we have wireless sensor networks, the Internet of Things, big data,…

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  • What’s popular in VR’s 3D world? Netflix and TV

    [Those who design and study presence-evoking technologies can be surprised by how users react to and use them; this story is from MIT Technology Review, where it includes an additional image. –Matthew] [Image: Netflix’s app for Samsung’s Gear VR headset lets you watch movies and TV in a virtual living room.] What’s Popular in Virtual Reality’s 3-D World? Netflix and TV. More people care about movies and shows than immersive 3-D games. by Tom Simonite September 15, 2016 Companies such as Samsung and Facebook’s Oculus promote their virtual-reality headsets by highlighting awe-inspiring 3-D experiences for gaming and virtual travel. But…

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  • Call: 38th Conference on the Fantastic in the Arts (ICFA 38) – Fantastic Epics

    38th Conference on the Fantastic in the Arts (ICFA) March 22-26, 2017 at the Marriott Orlando Airport Hotel Orlando, Florida, USA http://www.fantastic-arts.org/wp-content/uploads/2011/01/ICFA38-CfP-2.pdf Deadline for submitting proposals: October 31, 2016 Please join us for ICFA 38, March 22-26, 2017, when our theme will be “Fantastic Epics.” We welcome papers on the work of: Guest of Honor Steven Erikson (World Fantasy and Locus Award nominee), Guest of Honor N.K. Jemisin (Hugo, Nebula, and World Fantasy Award nominee, Locus Award winner), and Guest Scholar Edward James (Pilgrim, Hugo, British Science Fiction Association, and Eaton Award winner). The hero(ine)’s tale is as old as…

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  • Chess enters the age of VR with live-stream 360 degree broadcast

    [Audiences around the world will be able to experience an upcoming champion level chess match in live-streamed 360-degree virtual reality; the coverage will be “up close and personal like never before allowing viewers to truly soak up the atmosphere” and “get into the minds of the players.” This story is from The Telegraph, where the original includes several more images, a video, and a profile of Magnus Carlsen. –Matthew] [Image: Virtual reality chess as seen on a smartphone Credit: World Chess] Cold War rivalries renewed as chess enters age of virtual reality By Leon Watson 12 September 201 When Bobby…

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  • Jobs: Tenure-track posts in University of Tampere’s New Social Research (NSR) Programme

    Please note/reshare this UTA call for applications – this suits for people working in game studies, internet studies, digital culture or network society studies, for example – Best, Frans Five tenure-track posts of professor/associate professor in the New Social Research (NSR) programme at the University of Tampere (Finland) for the fixed term of five years Application deadline: September 30, 2016 The University of Tampere is a lively research environment with a staff of 2.200 and 15.000 students and with a strong emphasis on the study of topical societal phenomena. The University of Tampere has established a multidisciplinary New Social Research…

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  • Neurofiction: Books would be so much better if they could read your mind

    [Could neurofiction become a common way to experience stories (and presence)? This story from Wired describes a recent experiment using readers’ brain waves to determine story features, along with some other interesting ideas. The original includes the 9:50 minute audio podcast; for more on neurofiction see neurofiction.net. –Matthew] Books Would Be So Much Better if They Could Read Your Mind September 09, 2016 Hannu Rajaniemi is a science fiction author, a self-described “recovering string theorist,” and co-founder of the biotech startup Helix Nano. Recently he and his friend Sam Halliday got their hands on an EMOTIV Epoc headset—a very simple…

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  • Call: “Intersections: At the Technophysics of Space” – Azimuth theme issue

    CALL FOR PAPERS Azimuth. Philosophical Coordinates in Modern and Contemporary Age Issue X, 2017 Intersections: At the Technophysics of Space Editors: Georgios Tsagdis (Westminster Law & Theory Lab), Susanna Lindberg (Université Paris Ouest Nanterre La Défense) Deadline for proposals (300 words): 15th October, 2016 Intersections: where technology encounters space. Where the technological transformation, organization and manipulation of what appeared to be the incontestable, unalterable terrain of physics – a fundamental element of nature – challenges the pace of thought. Can our discourses keep up with the transformation that they, as logoi, at the intersection with techne, have wrought?…

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  • Study: Robotic surrogates help chronically ill kids maintain social, academic ties at school

    [This story from UCI News reports new evidence that telepresence can improve people’s lives; for more information about the research see the website of UCI’s Digital Learning Lab. –Matthew] [Image: Credit: Steve Zylius / UCI] Robotic surrogates help chronically ill kids maintain social, academic ties at school UCI is first to conduct formal study of virtual inclusion for homebound students Irvine, Calif., Sept. 7, 2016 – Chronically ill, homebound children who use robotic surrogates to “attend” school feel more socially connected with their peers and more involved academically, according to a first-of-its-kind study by University of California, Irvine education researchers.…

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  • Call: Wine and Interaction Design Workshop at OZCHI 2016

    Call for Participation Wine and Interaction Design OZCHI 2016, Launcestion, Tasmania, Australia Submission deadline: October 2, 2016 This one-day workshop will be held as part of OZCHI 2016, in Launceston Tasmania, on MONDAY 28th November, 2016. This workshop will bring together HCI researchers and practitioners with an interest in the the role that interaction design and technology can play in wine production and consumption. The outcome of the workshop will be the identification of new opportunities for HCI researchers and practitioners to forge a synergy between technology and wine. Wine and Interaction Design presents an interesting challenge to the HCI…

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  • Reach in and touch objects in videos with “Interactive Dynamic Video”

    [This story from MIT News describes a promising new way to evoke presence in video material. The original includes a 5:50 minute video and links to other press coverage. –Matthew] [Image: Source: interactivedynamicvideo.com] Reach in and touch objects in videos with “Interactive Dynamic Video” Technique from Computer Science and Artificial Intelligence Lab could improve augmented reality and reduce the need for CGI green-screens. Adam Conner-Simons | Rachel Gordon | CSAIL August 2, 2016 We learn a lot about objects by manipulating them: poking, pushing, prodding, and then seeing how they react. We obviously can’t do that with videos — just…

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  • Call: 24th International collegiate Virtual Reality Contest (IVRC2016)

    The 24th International collegiate Virtual Reality Contest (IVRC2016) Oct. 29-30, 2016 National Museum of Emerging Science and Innovation (Miraikan) @ Tokyo, Japan In conjunction with Digital Contents Expo 2016 Call for International Video Submission Deadline: Aug. 31, 2016 http://ivrc.net/2016/en/video/ International collegiate Virtual Reality Contest (IVRC) welcomes you to submit your innovative work to the worldwide competition of novel interactive projects. The contest has more than twenty years history and several past winners of the contest have been accepted by the world’s most notable competitions of interactive technologies such as ACM SIGGRAPH Emerging Technologies, Laval Virtual Revolutions, and Ars Electronica. Here…

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  • The world’s first virtual reality ballet experience

    [Another application area for VR and presence in the arts is ballet; this story is from Digital Trends, where it includes the navigable 8 minute video and a 1:39 minute behind-the-scenes video. –Matthew] [Image: Source: @robinrimbaud] You’ll be blown away by the world’s first virtual reality ballet experience By Luke Dormehl — September 7, 2016 When you picture the various use-cases that best fit virtual reality, ballet may not be the first you think of. Or the 10th, for that matter. But sometimes it’s a whole lot of fun being proved wrong, which is exactly what the Dutch National Opera & Ballet has…

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