Author: Matthew Lombard


  • Call: 5th Visual Science of Art Conference (VSAC)

    Call for Papers for the 5th Visual Science of Art Conference (VSAC) Berlin, Germany (Berlin School of Mind and Brain, Humboldt-Universität zu Berlin) 25-27 August 2017 https://www.vsac2017.org/ Extended deadline for abstract submission: Saturday, 29 April 2017 The Visual Science of Art Conference (VSAC) focuses on connecting the communities of visual scientists and artists in order to deepen our understanding of aesthetic phenomena. The VSAC is an ideal venue to debate and collaborate on all topics associated with the perception and evaluation of artworks. Organized as a satellite conference to the ECVP (European Conference on Visual Perception, http://www.ecvp.org/2017/), the VSAC invites…

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  • AMD: VR requires creators to ‘rethink the Z’ on way to ‘full presence’

    [Aside from the main point about rethinking the Z-axis in designing presence experiences in VR, this report from DeveloperTech contains the noteworthy point made by an AMD VP that the ultimate goal is making the virtual indistinguishable from real life; a contrasting view is presented in an excerpt from a Medium contributor that follows below. –Matthew] [Image: Source: pysnnoticias.com] AMD: VR requires creators to ‘rethink the Z’ By Ryan Daws 13 April 2017 VR is coming of age, but it will suffer unless creators ‘rethink the Z’ and don’t let content of the past define content of the future. That…

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  • Call: Non-Player Characters and Social Believability – FDG 2017 workshop

    [See also a Call for Papers for AutoPlay. Gaming in the Age of Automation, a special issue of the Journal of Gaming and Virtual Worlds. –Matthew] Call for Papers to the 2017 workshop on Non-Player Characters and Social Believability @ FDG Cape Cod, Massachusetts, USA August 14-17 2017 (1 day, exact date TBD) http://www.npc-workshop.org/ Submission deadline: May 10 The 2017 workshop on Non-Player Characters and Social Believability intends to be a point of interaction for researchers and game developers interested in modeling, discussing, developing systems for NPC social behavior and social affordances. This can include behaviour based on social and behavioural…

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  • Lockheed Martin’s Mars Experience Bus takes children on simulated trip to promote STEM

    [The backstory of an ambitious project to create a touring group presence experience is told in this article from Adweek, where it includes more images and a 2:04 minute video. For more information, including images and videos, see the Lockheed Martin Mars Experience website, the Lockheed Martin Generation Beyond press release, Framestone’s website for the project (with a 5 minute behind-the-scenes video), an UploadVR interview with Framestore CG Supervisor Theo Jones, and a 6:20 minute video of a demonstration of the Mars Experience bus ride from YouTube. –Matthew] The Inside Story of How McCann New York’s ‘Field Trip to Mars’…

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  • Call: ACI2017: Fourth International Conference on Animal-Computer Interaction

    ACI2017: Fourth International Conference on Animal-Computer Interaction 21-23 November 2017, Milton Keynes, United Kingdom www.aci2017.org #aci2017conf Submission deadline for papers and workshop proposals: 30th June 2017 ACI is the main international conference on Animal-Computer Interaction, a rapidly growing field that focuses on the interaction between animals and computing-enabled technology. Animals have been exposed to, and have interacted with, technology for the best part of a century; for example, in conservation studies, behavioural experiments, comparative cognition studies, precision farming and various support roles. But how does technology affect animals in their individual and social lives? How does it enable or disable…

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  • Pebby lets you play fetch with your dog even when you’re at work

    [This new product lets you see, hear, talk to and play with (i.e., experience social presence with) your pet from anywhere in the world. The story is from Metro, where it includes more images and a video. A press release is available via PR Newswire, and more information is available from the product’s Indiegogo project website. –Matthew] This gadget lets you play fetch with your dog even when you’re at work Alice Sholl Monday 10 Apr 2017 The only one in the world who loves playing fetch more than you is your pupper. And sure, the novelty might wear off…

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  • Call: SimulationWeek, curated by Simulation Australasia

    Call for Participation – Upload your Innovative Work SimulationWeek http://www.scoop.it/t/simulation-week SimulationWeek is from Monday 1 May to Sunday 7 May 2017. SimulationWeek is an opportunity to promote the many forms of simulation in our organisations and communities to celebrate its accomplishments and future vision. SimulationWeek will be hosted online at www.simulationweek.com – open to anyone that wishes to highlight their own innovative work through a news story, video or combined image and simulation message format. Pictures are essential and this platform will provide an opportunity to display images easily, providing an exciting snapshot of simulation for the week for the…

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  • Is virtual reality the future of clubbing?

    [This story from Highsnobiety includes interesting comparisons of the real and virtual versions of clubbing (“the boundaries between URL and IRL [are getting] increasingly pixelated”); the original story includes two more images and a 1:15 interactive preview video (which viewed on YouTube leads to other full-length videos). –Matthew] Is Virtual Reality the Future of Clubbing? By Bianca Giulione April 11, 2017 Since its creation in 2011, Boiler Room has become nearly synonymous with underground dance music. Often a rite of passage for musicians and enthusiasts alike, it has invariably changed the way dance music is consumed. Having been to my…

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  • Call: GROUP 2018 – ACM International Conference on Supporting Group Work

    Call for Submissions GROUP 2018 ACM International Conference on Supporting Group Work January 7-10, 2018, Sanibel Island, Florida, USA http://group.acm.org First submission deadline (Papers and Notes): June 23, 2017 For over 25 years, the ACM International Conference on Supporting Group Work (GROUP) has been a premier venue for research on Computer Supported Cooperative Work, Human Computer Interaction, Computer Supported Collaborative Learning and Socio-Technical Studies. The conference integrates work in social science, computer science, engineering, design, values, and other diverse topics related to group work, broadly conceptualized. Group 2018 continues the tradition of being truly international and interdisciplinary in both organizational…

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  • Disney seeks new patent for soft robots playing characters

    [Some of the coverage of this new Disney patent application for soft robots at its theme parks, which are sure to evoke medium-as-social-actor presence, refers playfully to the HBO series Westworld. This story is from the Orlando Sentinel; see also earlier information from Disney Research. The patent application is available from the U.S. Patent and Trademark Office. –Matthew] [Image: Source: The Kingdom Insider] Disney seeks new patent for soft robots playing characters Paul Brinkmann April 7, 2017 Soft-body robots could someday be roaming Disney theme parks, playing animated, humanoid movie characters and interacting with visitors. A new patent application by…

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  • Call: Computer Graphics & Visual Computing 2017 (CGVC 2017)

    COMPUTER GRAPHICS & VISUAL COMPUTING 2017 (CGVC 2017) The 35th Annual Conference organised by the UK chapter of the Eurographics Association 14-15 September 2017 Manchester Metropolitan University, UK http://www.eguk.org.uk/CGVC2017 Submission Deadline: 16 June 2017 The annual EGUK conference is a meeting place for all those in the UK working in computer graphics and visual computing. It attracts researchers from across the country and from further afield. The 2017 conference Computer Graphics & Visual Computing will be an overnight meeting (lunchtime to lunchtime). The conference wants to focus on increasing the dialogue between academic research groups, researchers in academic and in…

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  • Ford puts babies to sleep with car-simulating cradle

    [Technology is being used to create and recreate all kinds of experiences; this story from New Atlas is about how Ford has recreated the sleep-inducing experience of a car ride home for babies (much of the coverage asks about an adult version!). The original story includes a gallery of 14 images and a 1:39 minute video; the press release is available from Ford; and coverage by Engadget mentions a related product: “The Snoo smart sleeper mimics the sounds of a mother’s womb while keeping a baby from rolling over into a dangerous position. It also has built-in microphones so you…

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