Author: Matthew Lombard


  • Call: CHI PLAY 2018 Forum on Video Games for Mental Health

    Call for Papers CHI PLAY 2018 FORUM on Video Games for Mental Health October 28, 2018 Melbourne, Australia https://chiplaymhforum.wordpress.com/ Submission Deadline: August 15, 2018 The Forum on Video Games for Mental Health invites researchers and practitioners working on mental health, video games, and/or digital health care to discuss their work under the auspices of the annual CHI PLAY conference. Participants can also look forward to three thought provoking keynotes, addressing the use of video games in therapy, issues with the clinical implementation of digital health technologies, and the production of games for mental health. We particularly welcome contributions on: Innovative…

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  • VR/MR and presence aid career planning and workplace training in Norway

    [Virtual and mixed reality and the presence they evoke are being used to help people explore and train for career opportunities in new, more effective and cost-efficient ways, as reported in this story from E-learning Inside News. –Matthew] Mixed Reality Workplace Training in Norway By Cait Etherington July 05, 2018 In the past, mixed reality, which combines both virtual reality and real-life contexts, has primarily been used to train workers in fields where simulations have long been a key element of training (e.g., the training of pilots). But can mixed reality also be used to train workers in other contexts?…

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  • Call: 11th International Workshop on Human Friendly Robotics (HFR 2018)

    Call for Papers HFR 2018 11th International Workshop on Human Friendly Robotics Shenzhen, China 13-14 November 2018 www.hfr2018.org Important Dates: Submission deadline:  July 20, 2018 Notification of acceptance:  September 15, 2018 Early registration deadline:  October 27, 2018 Submission Site: http://www.hfr2018.org/papersubmission.html The growing need to automate daily tasks, combined with new robot technologies, is driving the development of a new generation of human-friendly robots, i.e., safe and dependable machines, operating in the close vicinity to humans or directly interacting with them in a wide range of domains. The technological shift from classical industrial robots, which are safely kept away from humans…

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  • Watch Steven Spielberg direct a Ready Player One scene using virtual reality

    [This short story from CinemaBlend explains, and includes a 2:05 minute video clip of Steven Spielberg explaining, how the director used virtual reality to bring the virtual reality described in the novel Ready Player One to life in his recent film. Here’s a quote from the clip, which explains the screenshot below: “My avatar had a virtual camera and so if I pressed a button I could either start a video recorder and do actual shots by walking through the virtual set or I could do frame grabs.” I agree with the author’s endorsement: A group of us here at…

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  • Call: 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018)

    Call for Proposals 3rd Multiple Approaches to Game Analysis Workshop (MAGAW 2018) 8th – 9th of November 2018 University of Lincoln, UK Submission deadline: August 26th Queries about the workshop, email: [email protected] Emmanuel Guardiola (Cologne Game Lab, TH Köln), Jussi Holopainen (Lincoln Games Research Network, University of Lincoln), and Curtis Maughan (Cologne Game Lab, TH Köln, Vanderbilt University) invite you to apply to a two-day, hands-on game analysis workshop. Workshop Goal: In an attempt to develop a multidisciplinary game analysis toolkit, we are seeking a diverse spectrum of approaches to game analysis. By game analysis we refer to a systematic…

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  • New (free) report: “Evaluating Immersive User Experience and Audience Impact”

    [Our friend, colleague and ISPR co-founder Jonathan Freeman and his firm i2 media research led the production of a new free report for those creating VR/AR content, based on many years of research on presence and presence-evoking technologies. See the bottom of this short story about it from Goldsmiths, University of London for the link to download the report.  –Matthew] Catapulting immersive industry into the spotlight Bodies, Minds, Society, Psychology By Pete Wilton Published on 28 Jun 2018 A Goldsmiths, University of London spin-off firm has produced a new report, working with Nesta and the Digital Catapult, aimed at those…

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  • Call: 16th New Zealand Conference on Human-Computer Interaction (CHINZ 2018)

    Call for Papers CHINZ 2018 16th New Zealand Conference on Human-Computer Interaction University of Waikato, Hamilton, New Zealand 19th November, 2018 https://www.cs.waikato.ac.nz/chinz2018/ Part of the CHINZ Conference series, organised by SIGCHI NZ, the New Zealand Chapter of ACM SIGCHI Co-located with the 20th International Conference On Asia-Pacific Digital Libraries (ICADL 18) Submission deadline: 7 September 2018 The 16th New Zealand Conference on Human-Computer Interaction will provide a forum for researchers and practitioners involved with Human Computer Interaction in New Zealand and in other parts of the world. It aims to bring together people interested in any aspect of HCI and…

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  • Presence and deepfake video: The dangers ahead

    [As if the political currents around the world, and specifically in the U.S. as it celebrates Independence Day today, aren’t disturbing enough, presence scholars, policy makers and everyone else should be deeply concerned about how presence-evoking technologies are enabling increasingly dangerous and harmful deceptions. The story below from The Associated Press (AP) describes some of the threats in the realm of politics, and there is much more press coverage on this topic: IEEE Spectrum reports on a wager among experts on whether there will be a successful deepfake video scandal during the upcoming 2018 U.S. midterm elections – even those…

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  • Call: Academic Mindtrek 2018

    Call for Papers, Posters, Demonstrations and Workshops Academic Mindtrek 2018 10th to 11th October, 2018 Tampere, Finland https://www.mindtrek.org/2018/events/academic/ In cooperation with ACM, ACM SIGMM, and ACM SIGCHI. Contributions will be published in the ACM digital library. Deadline for full papers, posters, demonstrations and workshops: July 15, 2018 (extended) We are pleased to invite you to the 22nd International Academic Mindtrek conference, 10th to 11th October 2018. Academic Mindtrek is a meeting place where researchers, experts and thinkers present results from their latest work regarding the development of novel technology, media and digital culture for the society of tomorrow. Academic Mindtrek…

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  • Free virtual reality app drops users in the heart of historic Armenia

    [Presence can play a key role in preserving cultural heritage, and not just when sites are under threat. This story from Smithsonian.com describes a new free app designed to “bring the value of Armenian cultural heritage out of the abstract and into the lives of millions.” See the original story for more images. –Matthew] [Image: Khachkars are prominently visible in front of the Noravank monastery. Credit: Sossi Madzounian, My Armenia Program.] This Free Virtual Reality App Drops Users in the Heart of Historic Armenia Painstaking imaging of cultural heritage sites worldwide has the potential to usher in a new era…

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  • Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2018)

    CALL FOR PAPERS VRST 2018: The ACM Symposium on Virtual Reality Software and Technology Tokyo, Japan November 28 – December 1, 2018 https://vrst.acm.org/vrst2018/ Papers submission deadline: August 15, 2018, 23:59 PST Posters and demos submission deadline: September 1, 2018, 23:59 PST The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers concerned with augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the main international research groups working on XR, along with many of the…

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  • Do Brexit and Trump show that we’re living in a computer simulation?

    [Recent events have me thinking again about the argument, offered even before the 2016 U.S. elections (see this ISPR Presence News post), that the rise of Donald Trump is evidence that we’re living in a computer simulation. It’s either a cruel experiment or prank by our digital overlords or some kind of glitch. The column below from The Conversation makes the counterargument to the first possibility by noting that any society that survives long enough to develop the capability to create such a sophisticated simulation would have had to develop a moral code that would prevent such cruelty. Of course…

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