Author: Matthew Lombard


  • “The robot became part of me”: NeuroEmbodied Design for artificial limbs

    [The profound implications of the innovation described in this story from the MIT Media Lab is clear in this sentence from the second-to-last paragraph: “We see a future in which our designed world will be carefully integrated within our nature: a world in which what is biological and what is not, what is human and what is not, what is nature and what is not, will be forever blurred.” See the original story for an additional image, three videos, an FAQ and more. Futurism’s coverage, titled “Artificial Limbs We Forget Are Artificial,” links to a story in Popular Mechanics with…

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  • Call: 1st IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR 2018)

    Call for Papers The 1st IEEE International Conference on Artificial Intelligence and Virtual Reality December 10-12, 2018 Taichung, Taiwan http://www.ieee-aivr.org (CFP available for download here) Workshop proposal submission deadline: July 20, 2018 Paper submission deadline: July 27, 2018 Research in Virtual Reality (VR) is concerned with computing technologies that allow humans to see, hear, talk, think, learn, and solve problems in virtual and augmented environments. Research in Artificial Intelligence (AI) addresses technologies that allow computing machines to mimic these same human abilities. Although these two fields evolved separately, they share an interest in human senses, skills, and knowledge production.…

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  • With Venues, Oculus and Facebook push social VR into new territory

    [Oculus Venues is a new platform for social VR and this story from Wired describes some of the key design choices its creators faced; it includes both explicit and indirect references to presence. The original version includes different images; for more information about what the Venues experience is like see stories in CNET and Mashable. –Matthew] [Image: Source: VRScout] With Venues, Oculus and Facebook Push Social VR Into New Territory Peter Rubin May 30, 2018 Tonight, more than 9,000 people will fill Red Rocks Amphitheatre outside Denver to listen to Vance Joy, an Australian singer-songwriter with a name like a…

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  • Call: INTERACT 2019 – 17th IFIP TC.13 International Conference on Human-Computer Interaction

    Call for Papers The 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019 September 2-6, 2019 Paphos, Cyprus http://interact2019.org/ First submission deadline: January 14, 2019 INTERACT 2019 is the latest of a series of conferences on Human-Computer Interaction organized under the aegis of the Technical Committee 13 of the UNESCO International Federation for Information Processing (IFIP). The IFIP TC 13 aims at developing the science and technology of the interaction between humans and computing devices. The first INTERACT conference was organized in London, UK in 1984 and the most recent conferences took place in India (2017), Germany (2015),…

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  • Telexistence Robot H lets you see, hear, and feel through it

    [This new telepresence robot has capabilities that make it more like a “real life” avatar for users. The short story is from SoraNews24, where it includes a different image and a 1:45 minute video. For more information see a story in Forbes that considers the robot’s potential use for remote shopping, and a press release via Digital Journal. –Matthew] Japanese telecom company unveils robot that lets you see, hear, and feel through it [Video] The only problem is that it looks like a killing machine compared to domestic robot Pepper. Koh Ruide June 4, 2018 When Japanese telecommunications company Softbank…

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  • Job: Postdoc Researcher in Human-Media Interaction at Radboud University

    Postdoctoral Researcher in Human-Media Interaction (0.5 FTE) Faculty of Social Sciences Radboud University The Netherlands Vacancy number: 24.26.18 Application deadline: 1 July 2018 RESPONSIBILITIES The Communication and Media research programme of the Behavioural Science Institute at Radboud University is seeking a Postdoctoral Researcher to strengthen the group’s research on the intersection of Communication Science and Artificial Intelligence. The emphasis will be on the interaction between individuals and intelligent media technologies. Recent technological developments provide unprecedented opportunities for the development and evaluation of intelligent media technologies that positively influence human behaviour and well-being. Examples of such systems include intelligent agents, serious…

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  • The power of split-sphere 360 VR in advancing gender equality

    [This story examines a recent study of the potential of a film that provides both male and female perspectives in an unusual split-sphere 360° video format to create empathy and attitude change. The story is from Medium, where the original includes three different images. It’s worth looking at the study itself (via Dropbox), in which presence and other aspects of the technology and experience are considered. A related recent story worth a look is “Walking in another’s virtual shoes: Do 360-degree video news stories generate empathy in viewers?“ in Columbia Journalism Review. –Matthew] [Image: Source: UTURN creator Nathalie Mathe] The…

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  • Call: 6th International Conference on Human-Agent Interaction (HAI 2018)

    CALL FOR PAPERS 6th International Conference on Human-Agent Interaction (HAI 2018) Southampton, UK 15-18 December 2018 http://hai-conference.net/hai2018 Abstract Submission deadline for Full Papers (Short: 4 pages; Long: 8 pages): 02 July 2018 HAI 2018 is the 6th annual International Conference on Human-Agent Interaction. It aims to be the premier interdisciplinary venue for discussing and disseminating state-of-the-art research and results that reach across conventional interaction boundaries from people to a wide range of intelligent systems, including physical robots, software agents and digitally-mediated human-human communication. HAI focusses on technical as well as social aspects. The theme for HAI 2018 is Trustworthy Interaction.…

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  • MIT course explores technical, philosophical, and artful dimensions of VR

    [This story from MIT News describes what sounds like a valuable course at MIT, one that explicitly covers presence. My colleague Laura Zaylea and I have been doing something similar in a cross-course collaboration (Emerging Media Production and Psychological Processing of Media), initially focusing on 360 videos and augmented reality. If you teach or know of other courses like this, please let me know (at lombard@temple.edu). –Matthew] [Image: In MIT’s hands-on humanities class CMS.339 (Virtual Reality and Immersive Media Production), students are grappling with multiple dimensions of making virtual reality, from technical challenges, to philosophical questions, to the art of…

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  • Call: Neuroscience & Society: Ethics, Law, and Technology

    NEUROSCIENCE & SOCIETY: Ethics, Law, and Technology 24-25 August 2018 Sydney, NSW, Australia http://neuroethicsconference.org.au/ Abstracts due: 7 June 2018 Advances in brain scanning and intervention technologies are transforming our ability to observe, explain, and influence human thought and behaviour. Potential applications of such technologies (e.g. brain-based pain detection in civil lawsuits, medications to help criminal offenders become less impulsive, prediction of future behaviour through neuroimaging) and their ethical, clinical, legal, and societal implications, fuel important debates in neuroethics. However, many factors beyond the brain – factors targeted by different emerging technologies – also influence human thought and behaviour. Sequencing the…

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  • New technique tricks the brain to enlarge walkable virtual worlds

    [This story from Inverse describes a clever new way to manipulate VR users’ perceptions to create more natural walking (and thus presence) experiences in virtual worlds. –Matthew] [Image: Source: Digital Trends] VR Worlds Where You Can Actually Walk Around Are on the Way Goodbye, room-limited HTC Vive games! By Mike Brown May 30, 2018 Ready to go on an infinite journey through virtual reality? Researchers at Stony Brook University, working with Nvidia and Adobe, announced on Tuesday that they’ve taken a big step toward making virtual worlds feel vast and expansive. By manipulating the eye’s natural movements, the researchers say…

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  • Call: Tangible, Embedded and Embodied Interaction (TEI) 2019

    Call for Participation ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) 2019 17-20 March 2019 Tempe, Arizona http://www.tei-conf.org/2019 Paper submission deadline: August 8, 2018 TEI 2019 is the 13th annual conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 17th to 20th March, 2019, and is hosted by Arizona State University in Tempe, Arizona, USA. The conference will be sponsored by ACM SIGCHI and Arizona State University. The TEI conference has gained substantial visibility and activity over the past decade. It brings together researchers, practitioners, businesses, artists, designers and students…

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