Author: Matthew Lombard
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Telepresence robots attempt to move back into the spotlight
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Read more: Telepresence robots attempt to move back into the spotlight[This story from Robotics Business Review provides a status report on the challenges and potential of the telepresence robot market. See the original for several more pictures, links to 10 leading telepresence robot companies, and to sign up for the RBR Newsletter. –Matthew] [Image: Credit: Ava Robotics] Telepresence Robots Attempt to Move Back Into the Spotlight High costs, end user difficulties, and poor audio/video have hampered the growth of telepresence robotics. Can new models and applications help grow the market beyond niche uses? June 13, 2018 Keith Shaw The public’s first exposure to telepresence robots likely came during a 2010…
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Call: 2018 European Conference on Ambient Intelligence (AmI 2018)
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Read more: Call: 2018 European Conference on Ambient Intelligence (AmI 2018)CALL FOR PAPERS 2018 European Conference on Ambient Intelligence (AmI 2018) Golden Bay Beach Hotel Larnaca, Cyprus 12-14 November, 2018 http://www.cyprusconferences.org/ami2018 Submission Deadline: 27th June 2018 (extended) Ambient intelligence refers to normal working and living environments being surrounded by embedded devices that can merge unobtrusively and in natural ways using information and intelligence hidden in the network connecting these devices (e.g. The Internet of Things). Such devices, each specialised in one or more capabilities, are intended to work together based on an infrastructure of intelligent systems, to provide a variety of services improving safety, security and the quality of life…
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The importance of teaching robots to hug
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Read more: The importance of teaching robots to hug[Experiment participants “felt understood by, trusted, and liked the presence of [a] robot significantly more after” hugging and being hugged by it; this interesting story about medium-as-social-actor presence from IEEE Spectrum’s Automaton blog includes an interview with the study’s lead author in which he suggests that in the future robots will have “emotional intelligence” and that we may send each other remote customized hugs via robot. See the original story for a second image and a 1:11 minute video, as well as a link at the end to sign up for the blog. –Matthew] The Importance of Teaching Robots to…
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Job: Postdoc or Research engineer in Human-Agent Multimodal Interaction at Normandy University
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Read more: Job: Postdoc or Research engineer in Human-Agent Multimodal Interaction at Normandy UniversityPostdoc or Research engineer position in Human-Agent Multimodal Interaction Laboratory: LITIS (Laboratory of Computer Science, Information Processing and Systems), INSA Rouen, Normandy University, France Application deadline: August 31, 2018 23:00 – Europe/Brussels Summary: Communicating freely and naturally with a virtual character or a robot is one of the great challenges in human-machine interaction. In particular, the modelling of multi-modal and affective dialogic interactions is a multi-disciplinary scientific issue. This modelling is most often based on a corpus of multi-modal dialogues, whose analysis aims at identifying a set of recurrent behaviours (i.e. to provide a model). The objective of the DAISI…
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Step inside a moment of history with Anne Frank House VR
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Read more: Step inside a moment of history with Anne Frank House VR[Oculus and the Anne Frank House museum have debuted a new 25 minute virtual tour across space and time to the Secret Annex where Anne Frank and her family hid from the Nazi over seven decades ago. As this post from the Oculus Blog notes, “Hopefully it [will help] to encourage reflection on the dangers of anti-Semitism, racism, and discrimination and the importance of freedom, equal rights, and democracy.” See the original post for five images from the tour and a 0:57 minute video. –Matthew] Introducing ‘Anne Frank House VR,’ an Immersive Experience that Recreates Amsterdam’s Secret Annex and Preserves…
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Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCE
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Read more: Call: Perception and Cognition in Augmented Reality – Special issue of PRESENCECall for Papers PRESENCE: Teleoperators and Virtual Environments Special Issue on Perception and Cognition in Augmented Reality Submission deadline: Sunday, 30 September, 2018 Scope: In recent years, mobile platforms and emerging headworn display hardware have ushered in a new wave of AR excitement and use. To realize AR’s full potential, however, a thorough understanding of perceptual and cognitive factors and their role in informing design of effective augmented reality systems is highly needed; both in research and industry communities alike. To date, there is neither an in-depth overview of these factors, nor well- founded knowledge on most effects as gained…
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New face-swapping AI: “The end of reality is imminent”
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Read more: New face-swapping AI: “The end of reality is imminent”[Other coverage of the latest iteration of AI-based video manipulation of humans (e.g., in Gizmodo and TechCrunch) includes more details while noting the remarkably fast evolution of the technology, and the website of Stanford visiting professor Michael Zollhöfer includes much more information and a statement about both its positive and negative applications, but this short piece in Co.Design describes the implications most starkly. The articles all include the new 7:04 minute video, which is also available via YouTube. –Matthew] [Image: Screenshot from Deep Video Portraits demo video. Source: TechCrunch.] This new face-swapping AI is scarily realistic The end of reality…
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Job: Faculty position in Applied Immersive Game Design at University of Canterbury
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Read more: Job: Faculty position in Applied Immersive Game Design at University of CanterburyLecturer/Senior Lecturer/Associate Professor/Professor Applied Immersive Game Design University of Canterbury Christchurch, New Zealand https://ucvacancies.canterbury.ac.nz/psc/ps/EMPLOYEE/HRMS/c/HRS_HRAM_FL.HRS_CG_SEARCH_FL.GBL?Page=HRS_APP_JBPST_FL&Action=U&FOCUS=Applicant&SiteId=1&JobOpeningId=6049&PostingSeq=1& Job ID: 6049 Location: College of Engineering Full/Part Time: Full-Time (37.5 hours per week) Regular/Temporary: Regular The closing date for this position is: 29 June 2018 (NZ time) Applications are invited for a continuing academic position in the area of Applied Immersive Game Design, one of four new academic positions in the new, rapidly growing School of Product Design in the College of Engineering at the University of Canterbury. The School offers a new, exciting degree programme, the Bachelor of Product Design, with majors offered in…
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How humans bond with robot colleagues
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Read more: How humans bond with robot colleagues[This first story from BBC Capital’s new Augmented Reality column provides a vivid, link-filled overview of medium-as-social-actor presence responses to robots. The original version includes six more pictures. –Matthew] [Image: German Chancellor Angela Merkel meets Pepper the Robot on Girls’ Day on April 26, 2017 in Berlin, Germany. The event is meant to encourage young women to pursue careers in all parts of the German economy, especially in sciences, information technology and engineering, and this year the event occurs simultaneously with the W20 women’s empowerment summit, sponsored by the G20 Group of 20 major economic powers. Photo by Adam Berry/Getty…
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Call: Meaningful Play 2018
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Read more: Call: Meaningful Play 2018Call for Submissions Meaningful Play 2018 October 11-13, 2018 East Lansing, Michigan http://meaningfulplay.msu.edu/ Submissions deadline: Sunday, June 24, 2018 Whether designed to entertain or to achieve more “serious” purposes, games have the potential to impact players’ beliefs, knowledge, attitudes, emotions, cognitive abilities, physical and mental health, and behavior. Meaningful Play 2018 is a conference about theory, research, and game design innovations, principles and practices. Meaningful Play brings scholars and industry professionals together to understand and improve upon games to entertain, inform, educate, and persuade in meaningful ways. The conference will include thought-provoking keynotes from leaders in academia and industry, peer-reviewed…
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VR and presence used for bear safety training in British Columbia
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Read more: VR and presence used for bear safety training in British Columbia[The CBC report below is about a niche but potentially life-saving application of presence-evoking technology; the original story includes three different images. For more information listen to the 4:27 minute report from CBC’s Daybreak North radio program and see the VR Safety Training Solutions website. A short piece from MyPrinceGeorgeNow includes these additional quotes: “’From the people we have talked to who have taken the [regular] training, they aren’t always confident that they would know how to use it effectively in the field even though they’ve taken the training,’ explains CEO Kelly O’Neill. ‘So we wanted to be able to…
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Job: Microsoft Design Researcher (Games and Entertainment)
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Read more: Job: Microsoft Design Researcher (Games and Entertainment)Design Researcher 2 at Microsoft Redmond, Washington, United States https://careers.microsoft.com/us/en/job/447298/Design-Researcher-2 Job number: 447298 Date posted: June 6, 2018 Travel: 0-25 % Job category: Engineering Role type: Individual Contributor Employment type: Full-Time To put it simply, we are all about fun! And at Team Xbox, we care deeply about facilitating fun for everyone. Are you curious about games and technology? We are seeking a researcher with a passion & skill for generating consumer insights to help drive the development of world-class entertainment games and experiences. You will be joining a unique team at Microsoft known for pioneering and institutionalizing the adaptation…
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