Author: Matthew Lombard


  • Hands-on classes at a distance and the emerging virtual future

    [This column from Inside Higher Ed states that we are entering the “Fourth Industrial Revolution…, a way of describing the blurring of boundaries between the physical, digital, and biological worlds,” a movement “from the information age to the experience age.” And it argues that higher education needs to keep up. For specific examples of institutions and people meeting that challenge see the EdTech Magazine story that contains the “experience age” quote, as well as related stories from The Hill and Vox. –Matthew] [Image: With 100 headsets, Colorado State University’s virtual reality space provides both immersion and interaction. Source: EdTech Magazine]…

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  • Call: The Art of Being Inhuman: A Global Inclusive Interdisciplinary Conference

    [Note that presence-evoking technologies can be used to both encourage and discourage the ‘inhuman’ impulses explored in this conference. –Matthew] Call for Contributions The Art of Being Inhuman A Global Inclusive Interdisciplinary Conference Friday 16th April 2021 – Saturday 17th April 2021 Vienna, Austria https://www.progressiveconnexions.net/series/interdisciplinary-perspectives/social-values/being-inhuman/conferences/ Submission deadline: Friday 2nd October 2020 The global novel coronavirus (Covid-19) pandemic has transformed the world as we know it, seemingly overnight. Every passing day bears witness to the best and the worst of humankind as we grapple with not only the health crisis, but also its reverberating impacts on every facet of society. We…

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  • Listen and be transported to woodlands around the world with this forest soundmap

    [The project described in this story from Treehugger is about “the world’s first-ever forest soundmap,”a presence-evoking audio experience many of us can really use right now. Coverage from the Kottke.org blog suggests the reader “[s]ee also the work of Gordon Hempton, who is trying to capture the sounds of the very few places left in the world without human noise”; that link leads to an earlier post titled “Silence Is the Presence of Everything.” And my hometown newspaper, The Philadelphia Inquirer, has a related story about TrailOff, [a] soon-to-launch free app that offers GPS-activated audio storytelling for 10 trails in…

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  • Penn researchers use VR to train bystanders to respond to overdoses

    [Here’s another practical application of presence-evoking technology – an efficient way (especially during a pandemic) to train not just health care experts but members of the public in how to save a life. This story is from The Philadelphia Inquirer. The new published study is available from Science Direct; see also an earlier related ISPR Presence News post. –Matthew] Penn researchers use virtual reality to train bystanders to respond to overdoses By Aubrey Whelan September 7, 2020 Researchers at the University of Pennsylvania have developed a virtual-reality video that trains people to give overdose victims naloxone, the lifesaving opioid-reversal medicine.…

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  • Call: 10th World Congress on Information and Communication Technologies (WICT 2020)

    Call for Papers 10th World Congress on Information and Communication Technologies (WICT 2020) On the World Wide Web December 16-18, 2020 http://www.mirlabs.org/wict20 http://www.mirlabs.net/wict20 Indexed by: SCOPUS, Thomson ISI Web of Science, DBLP etc. Proceedings of WICT’2019: https://www.springer.com/gp/book/9783030493387 History of WICT series: http://www.mirlabs.net/wict20/previous.php WICT 2020: Scopus Proceedings: All accepted and registered papers will be published in AISC Series of Springer, indexed in ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink. IMPORTANT DATES: Paper submission due: October 15, 2020 Notification of paper acceptance: November 15, 2020 Registration and Final manuscript due: November 25, 2020 Conference: December 16-18, 2020 ABOUT WICT 2020:…

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  • Nintendo announces augmented reality version of Mario Kart

    [Though it’s hard on consumer AR generally, this story from Fast Company is among the many with positive assessments after Nintendo’s recent announcement of a new augmented reality version of the game Mario Kart, which seems sure to evoke presence for players. See the original story for the 1:47 minute trailer (also available via YouTube), a different image and three looping videos. The press release is available from Business Wire, pre-order details are available from Inverse, and a five minute narrated video report from TheGamer is available on YouTube. –Matthew] Nintendo’s newest Mario Kart is the best video game you…

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  • Call: Games Research User Experience (GRUX) Online Conference

    Call for Submissions Games Research User Experience (GRUX) Online Conference November 27, 2020 9AM to 3PM GMT, 1AM to 9AM PST Streamed free on our YouTube channel https://grux.org/summits/grux-online/ Deadline for submissions: September 11, 2020 ABOUT A free online conference dedicated to the design of player experience. Please join us for #GRUXOnline! This smaller event will be in addition to our mainline #gamesUR Summits (NA / EU)! Games ‘User Experience’ (UX) is a vibrant professional discipline of researchers, designers, data scientists, artists, and production staff with one goal: design and deliver superb experiences in commercial video game development. #GRUXOnline is a…

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  • Inside Facebook Reality Labs Research: The future of audio

    [Despite some self-promotion, definitional issues and vagueness, this story from Facebook provides intriguing insights into the company’s efforts to create audio technologies that not only reproduce normal perception but enhance it beyond unaided human capabilities (which, when the user habituates, would become a ‘new normal’ and continue to evoke presence). It also addresses ethical issues raised by the technologies. See the original story for eight more images and three videos. –Matthew] Inside Facebook Reality Labs Research: The Future of Audio September 3, 2020 By Lisa Brown Jaloza, Technology Communications Manager The audio team at Facebook Reality Labs Research is working…

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  • Call: The human in the loop: Perspectives and challenges for robots’ behaviours in RoboCup 2050

    Call for Participation: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050 Deadline for submission of a proposal: September 30th, 2020 Inspired by the success of the workshop held in conjunction with the Virtual Humanoid RoboCup Open Workshops (V-RoHOW) 2020 we are bringing together leading researchers to contribute to an article on: The human in the loop: perspectives and challenges for robots’ behaviours in RoboCup 2050. ABOUT THE RESEARCH TOPIC The long term goal of RoboCup is to develop a robotic soccer team that is capable of challenging the best human soccer team in a…

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  • AARP’s Alcove VR combats isolation and loneliness for pandemic-bound seniors

    [This VentureBeat report describes a potentially valuable application of presence, especially now: Alcove, a new virtual reality platform designed by AARP to combat loneliness and isolation among older (and all) people. The original story includes three more images; a 2:55 minute video is available on YouTube; VR Fitness Insider has an extended interview with Alcove’s product lead; and all of the technologies profiled in the Fast Company story “We’re feeling more lonely than ever—here are 5 ways technology can help” involve one or more forms of presence. –Matthew] Alcove for Oculus Quest entertains pandemic-bound seniors with VR Dean Takahashi August…

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  • Call: “Learning and learning ecosystems in the time of Covid-19” for IxD&A Journal

    Call for Papers Special Issue on Learning and learning ecosystems in the time of Covid-19 to be published at the Interaction Design and Architecture(s) Journal (IxD&A) (ISSN 1826-9745, eISSN 2283-2998) IxD&A implements the Gold Open Access (OA) road to its contents with no charge to the authors (submission & paper processing). Help us in improving the quality of the editorial process and of the journal, please donate: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=5EUX7CQ3GKSSG CFP: http://ixdea.uniroma2.it/inevent/events/idea2010/index.php?s=102&link=call46 Submission deadline (extended): September 27, 2020 Guest editor: This special issue will not be guest edited by individuals but by an association, ASLERD (Association fos Smart Learning Ecosystems and Regional…

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  • Study: Illusion of exercise improves physical and cognitive functions

    [A new study from Tohoku University demonstrates the benefits of just the (presence) illusion of physical exercise. Follow the link at the bottom to read the study and learn more about co-author Professor Kawashima, creator of the Brain Age games, in BrainWorld Magazine. –Matthew] [Image: A schematic theoretical interpretation of the virtual illusion, leading to measurable physiological effects on the person’s body. Credit: Tohoku University] From Virtual to Reality! Virtual Training Improves Physical and Cognitive Functions August 31, 2020 Researchers at the Smart-Aging Research Center (IDAC) at Tohoku University have developed an innovative training protocol that, utilizing immersive virtual reality…

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