Author: Matthew Lombard
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VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“
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Read more: VR before there was VR: Collector of 3D slides presents “Midcentury Stereopanorama“[It’s always good to remember that presence-evoking technology is far from new. This story from The New York Times (where it includes six more images) describes the experience of using a 70 year old consumer photography and display technology. While it doesn’t use the term (tele)presence, its language will be familiar: Using the hand-held viewer to see a photo taken by the Stereo Realist camera is said to have a “strange, transporting effect — the way, through 3-D magic, a scene from the past can appear ‘shockingly present.’” Even on a projector screen it creates “the impression of time-traveling.” “[W]ith…
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Call: iLRN 2020 Special Track on Playful Immersive Learning Experiences
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Read more: Call: iLRN 2020 Special Track on Playful Immersive Learning ExperiencesCall for Papers Special Track on Playful Immersive Learning Experiences iLRN 2020: 6th International Conference of the Immersive Learning Research Network June 21-25, 2020 San Luis Obispo, California, USA http://immersivelrn.org/ilrn2020 Technically co-sponsored by the IEEE Education Society, with proceedings to be submitted for inclusion in IEEE Xplore® Conference theme: “Vision 20/20: Hindsight, Insight, and Foresight in XR and Immersive Learning” Main submission deadline: January 6, 2020 iLRN 2020: The Immersive Learning Research Network (iLRN) is a burgeoning global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. Its annual conference is the…
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First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level
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Read more: First-person report: Varjo’s XR-1 VR/MR headset takes presence to a new level[According to this first-person report from CNET, the new Varjo XR-1 high-end virtual and mixed reality headset is capable of creating impressive presence illusions, including the inability to distinguish real and virtual objects. It’s for businesses now but as the author notes may be the future for consumers as well. See the original story for two more images. –Matthew] [Image: In the Varjo XR-1, it’s hard to tell what’s virtual and what’s real. Credit: Jonathan Hirshon] Varjo’s VR headset could finally be ready to replace TVs and monitors The $10,000 reality-blending, mixed-reality XR-1 headset can make 4K TVs and Volvo…
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Call: ACM 20th International Conference on Intelligent Virtual Agents
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Read more: Call: ACM 20th International Conference on Intelligent Virtual AgentsCall for Submissions ACM 20th International Conference on Intelligent Virtual Agents September 9-12th 2020 University of Glasgow, Scotland https://iva2020.gla.ac.uk/ iva20@easychair.org SUBMISSION DATES Papers: 5th April 2020 Extended Abstracts: 24th May 2020 Intelligent Virtual Agents (IVA) Annual Conference is the premier international event for interdisciplinary research on the design, application, and evaluation of Intelligent Virtual Agents (IVAs) with a specific focus on the ability to socially interact. IVAs are interactive characters that exhibit human-like qualities including communicating using natural human modalities such as facial expressions, speech and gesture. IVAs are also capable of real-time perception, cognition, emotion and action that allows…
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Rosebud AI will let you place your or any face onto any body for diverse stock images
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Read more: Rosebud AI will let you place your or any face onto any body for diverse stock images[How strange to know that the people in images we see in the media may not have ever existed; now Motherboard reports that a company will make its collection of AI-generated stock models “customizable and personalizable. Users will be able to algorithmically place any face onto any body in their collection” including their own uploaded pictures. The story addresses some of the ethical concerns; it also includes a 0:41 minute video. See Rosebud AI’s website for more details. –Matthew] This Company Promises to Place Any Face Onto Any Body, Using an Algorithm Rosebud AI wants to add diversity to stock…
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Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-track
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Read more: Call: Cognitive, Affective, and Conversational HCI – AMCIS 2020 mini-trackCall for Papers Cognitive, Affective, and Conversational HCI Mini-track at the Americas Conference on Information System (AMCIS) 2020 Track: Human-Computer Interaction (SIGHCI) Salt Lake City, Utah August 13-15, 2020 https://amcis2020.aisconferences.org/track-descriptions/#toggle-id-13 Deadline for paper submissions: February 28, 2020 Understanding and adapting to the cognitive and affective states of users can enable systems to interact more effectively, and creates new possibilities for information systems. Emerging systems are able to incorporate information from these sensors to create more humanlike responses, to improve decision processes, and to gain a deeper understanding of how the user is thinking or feeling. The cross-disciplinary nature of the…
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(How) could VR and presence influence politics?
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Read more: (How) could VR and presence influence politics?[In the context of today’s polarization, it’s worth considering the potential of presence-evoking technologies for engaging, informing and building empathy in the context of not just elections but politics generally. This link-heavy summary of some recent efforts is from Forbes; see the original version for five more pictures. –Matthew] Could Virtual Reality Influence Election Campaigns? Sol Rogers, CEO and Founder of REWIND, an Emmy nominated immersive content studio that fuses bleeding-edge technology with award-winning creative storytelling. December 10, 2019 Politicians always try to adapt to new forms of media to allow them to connect to their voter-base. Consider Franklin D.…
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A VR test drive and other presence stories from The New Yorker
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Read more: A VR test drive and other presence stories from The New Yorker[The New Yorker has a long and lively first person report on a variety of presence experiences via virtual reality; just the beginning and end of the story are below (note the specific reference to presence at the end of the third paragraph and the example of inverse presence at the very end). The original story also includes a 38 minute audio version. The publication has two other recent presence-related stories, one about its new Animate Objects iOS app, “an augmented-reality feature that allows you to discover the secret thoughts of everyday items, as drawn by the New Yorker cartoonist…
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Call: UMAP 2020 – 28th ACM International Conference on User Modeling, Adaptation and Personalization
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Read more: Call: UMAP 2020 – 28th ACM International Conference on User Modeling, Adaptation and PersonalizationCall for Papers ACM UMAP 2020 28th ACM International Conference on User Modeling, Adaptation and Personalization Theme: “Responsible Personalization” Genoa (Italy) July 14-17, 2020 https://www.um.org/umap2020/ Abstracts due: January 31, 2020 (mandatory) Papers due: February 7, 2020 BACKGROUND AND SCOPE: ACM UMAP – User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI and SIGWEB, and organized with User Modeling Inc. as the core Steering Committee, extended with…
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VR game uses presence to show users the deadly consequences of not getting flu shot
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Read more: VR game uses presence to show users the deadly consequences of not getting flu shot[This story from Fast Company describes more evidence that presence-evoking technologies can build empathy and other positive effects, in this case to encourage users to get a flu vaccination. This quote from the research PI is noteworthy: “It turned out that neither the tablet nor the video were able to create this sense of presence, this sense of you feel like you’re involved in the story … The only modality that did that was virtual reality.” By the way, our colleague Sun Joo (Grace) Ahn is one of the project researchers. For more information see coverage by UGA Today and…
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Call: SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics
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Read more: Call: SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer GraphicsCall for Papers SALENTO AVR 2020: 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics “Where the digital world is blended with the real world“ June 8 – 11, 2020 Lecce, Italy http://www.salentoavr.it/ Paper submission deadline: February 15, 2020 The 7th International Conference on Augmented Reality, Virtual Reality and Computer Graphics (SALENTO AVR 2020) intends to bring together the community of researchers and scientists in order to discuss key issues, approaches, ideas, open problems, innovative applications and trends on virtual and augmented reality, 3D visualization and computer graphics in the areas of medicine, cultural heritage, arts, education, entertainment,…
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Audio website Quinn streams erotica to your ears – and your imagination
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Read more: Audio website Quinn streams erotica to your ears – and your imagination[They don’t use the term, but most stories about the new audio erotica website Quinn, including the one below from Wired, discuss presence. Mashable’s begins with this example: “The 10-minute recording features the soft voice of a French man (or at least, a man putting on a French accent) as he fingers his lover — the listener — one last time before he boards a plane to Paris the next morning.” The New York Times’ story quotes a voice-over actress who says contributing to the site allows her to “connect with audiences in a much more intimate way” and notes…
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