Author: Matthew Lombard


  • Amazon launches AR app that works with QR codes on its boxes

    [Here’s a story from TechCrunch about Amazon’s new use of augmented reality, just in time for Halloween. See the original version for more pictures and a 38 second video (also available on YouTube), and a related ISPR Presence News post about Amazon’s “Distance Assistant” AR that helps warehouse workers stay socially distant. –Matthew] Amazon launches an AR app that works with new QR codes on its boxes Sarah Perez October 12, 2020 Amazon has quietly launched a new augmented reality application that works with QR codes on the company’s shipping boxes to create “interactive, shareable” AR experiences. Called simply “Amazon…

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  • ISPR News / Call: PRESENCE 2020 program and (free) registration

    [The PRESENCE 2020 conference is coming up next Friday, October 23. We’ll be completely online for obvious reasons but we’ll do everything possible to retain the informal, social nature of the in-person PRESENCE conferences. And because it’s online it’ll be completely free. The program for the day-long event is below, and you can register here. If you have any questions or concerns about the conference please e-mail me ([email protected]). We’re looking forward to “being with” many of you next week! –Matthew, on behalf of the organizing committee] PRESENCE 2020 18th conference of the International Society for Presence Research (ISPR) Online…

    Read more: ISPR News / Call: PRESENCE 2020 program and (free) registration
  • Call: GamiFIN 2021: 5th Annual International GamiFIN Conference

    Call for Papers GamiFIN 2021 5th Annual International GamiFIN Conference 2021 (hybrid event) April 7-10, 2021 Levi, Lapland, Finland [see note below] Conference website: http://gamifinconference.com/ Full CFP: https://gamifinconference.com/cfp2021/ Deadline for full papers: November 15, 2020 Deadline for posters and doctoral consortium submissions: January 17, 2021 NOTE: Due to the global COVID-19 situation, the event is planned to be hosted as a hybrid event and will allow live participation and online attendance and presentations. IMPORTANT DATES November 15, 2020: Submissions deadline for full papers January 10, 2021: Notifications of acceptance sent to authors of papers January 17, 2021: Submissions deadline for…

    Read more: Call: GamiFIN 2021: 5th Annual International GamiFIN Conference
  • C-Face earphone tracks facial expressions, even with a face mask

    [The invention described in this story from the Cornell Chronicle has clear potential to improve social presence during mediated communication, especially with the limitations imposed by the pandemic. For more details and demonstrations, see the 4:22 minute video in the original story (it’s also on YouTube). –Matthew] [Image: Captured video of a user’s facial expression (left), with a 3D model predicted by C-Face.] Earphone tracks facial expressions, even with a face mask By Melanie Lefkowitz October 12, 2020 Cornell researchers have invented an earphone that can continuously track full facial expressions by observing the contour of the cheeks – and…

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  • Call: 17th Annual Australasian Interactive Entertainment Conference (IE 2021)

    CALL FOR PAPERS 17th Annual Australasian Interactive Entertainment Conference (IE 2021) ONLINE (hosted by University of Otago, Dunedin, New Zealand) February 1-5, 2021 http://current.ieconference.org/ Paper submission: November 15, 2020 Author notification: December 5, 2020 Camera-ready full papers: 15 December, 2020 Submissions: through EasyChair at https://easychair.org/my/conference?conf=acsw2021 Past Years’ Proceedings (through the ACM Digital Library): http://ieconference.org/ BRIEF: It has been a very unique year for everyone. But one thing that has remained consistent – the world’s love of games, virtual/augmented reality, interactive film and broadcasting, eSports, and the expansive communities and cultures surrounding all forms of digital interactive entertainment. Please join us…

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  • VR software allows researchers to ‘walk’ inside and analyze individual cells

    [Researchers at Cambridge University collaborating with a 3D image analysis software company, have created software that lets users explore super-resolution microcopy data in virtual reality. This passage particularly struck me: “Anoushka Handa – a PhD student from Lee’s group – used the software to image an immune cell taken from her own blood, and then stood inside her own cell in virtual reality. ‘It’s incredible – it gives you an entirely different perspective on your work,’ she said.” For more information and a 5:07 minute walk-through video (also available via YouTube), see the LUME VR website. –Matthew] [Image: DBScan analysis…

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  • Call: Alt.HRI at HRI 2021

    Call for Papers Alt.HRI at HRI 2021 Boulder, Colorado USA [and online] March 08-11 https://humanrobotinteraction.org/2021/alt-hri/ Submission deadline: 30th November 2020 NOTE: Due to the ongoing pandemic, the HRI 2021 conference is currently being planned as a hybrid between an online and in-person conference. However, the organizing committee will continue to monitor the situation and the conference may switch to a fully virtual format if necessary. More information about the final conference format will be communicated in January 2021. HRI 2021 is the 16th annual conference for basic and applied human-robot interaction research. Researchers from across the world present their best…

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  • Fox TV’s “neXt” explores AI gone wrong; network hires AI to write, edit and score trailer

    [It’s often enlightening to see how various types of presence phenomena are dramatized in movies and television programs (e.g., the Telepresence in Media Environments project). A new 10-episode Fox TV event series that debuted last week is the latest example. The Chicago Sun-Times review below begins with the familiar example of a child speaking with (a fictional version of) Alexa that takes a creepy turn. For more information about the thinking behind the show see an interview with its creator from CBR. In an intriguing related development, Fox hired a “tech-focused creative shop” to develop an AI that then created…

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  • Call: “Metaphors for Human-Robot Interactions” Workshop at ICSR 2020

    Call for Papers “Metaphors for Human-Robot Interactions” Workshop At the 12th International Conference on Social Robotics (ICSR 2020) November 14-16, 2020 Online https://robotmetaphors.com/ DEADLINES Submission deadline: 16 October 2020 Notification of acceptance: 30 October 2020 Camera-ready version: 6 November 2020 Workshop date: November 2020, day TBD (half-day workshop). Only accepted participants are eligible to attend the workshop. ABOUT THIS WORKSHOP Until now, most approaches in Human-Robot Interaction (HRI) were centered around a single metaphor, striving towards a human-like, utilitarian, can-do-it-all robot. While this strategy has advantages, it also places unrealistic expectations for robots, which frequently result in disappointment when interacting…

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  • Snapchat’s City Painter creates persistent, shareable AR experience on London’s Carnaby Street

    [A new playful large-scale experiment with presence using augmented reality may lead to lots of interesting applications, as suggested near the end of this story from Wired; see the original version for a second image and a 1:17 minute video, and for more information see a June 2020 CNET story. –Matthew] Snapchat has turned London into an augmented reality experiment Snap has launched its first persistent, shareable augmented reality experience on London’s Carnaby Street – it’s a proof of concept for a 1:1 digital copy of everything on the planet By Will Bedingfield 8 October 2020 The dream of graffiti…

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  • Call: alt.CHI 2021

    Call for Papers alt.CHI 2021 Part of CHI 2021, the ACM Human-Computer Interaction Conference on Human Factors in Computing Systems May 8-13, 2021 Yokohama, Japan and online https://chi2021.acm.org/for-authors/presenting/alt-chi Quick Facts Important Dates: Submission deadline: December 15th, 2020 at 12pm (noon) PT – Pacific Time Notification: February 2nd, 2021 at 12pm (noon) PT – Pacific Time Publication-ready deadline: February 16th, 2021 at 12pm (noon) PT – Pacific Time Video previews deadline (optional): March 9th, 2021 at 12pm (noon) PT – Pacific Time Submission Details: Online Submission: PCS Submission System. Template: ACM Master Article Submission Templates (single column) Submission Format: 8-12 pages…

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  • The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming

    [I’ve been skeptical about the appeal of watching a television (or movie) screen within virtual reality, but this entertaining story from Esquire provides a first-person explanation, including some of the factors that enhance and reduce the appeal of this kind of presence experience. See the original version for two more images.  –Matthew] The Artful Opulence of Watching Netflix With the Oculus Quest 2 Proves VR Isn’t Just for Gaming The headset’s virtual reality living room, in which you’ll hunker down to catch up on TV, is nicer than your reality. By Justin Kirkland October 7, 2020 I am decidedly not…

    Read more: The artful opulence of watching Netflix with the Oculus Quest 2 proves VR isn’t just for gaming

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