Author: Matthew Lombard


  • Call: 1st workshop on the Gamification of the Learning Processes (GaLePro)

    Call for Papers 1st workshop on the Gamification of the Learning Processes (GaLePro) https://www.mis4tel-conference.net/tracks/workshops/galepro To be held in the 11th International Conference in Methodologies and Intelligent Systems for Technology Enhanced Learning (MIS4TEL) Salamanca (Spain) 6th-8th October, 2021 https://www.mis4tel-conference.net/ Deadline for paper submission: April 30, 2021 SCOPE Thanks to recent technological developments in several fields, the learning process can now be augmented in many different ways, achieving goals such as teaching personalization, efficient communication processes, better content management, among others. While these developments are relevant in any form of learning, they are much more so in Blended or Distance Learning. In…

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  • Exploring the solar system through low-latency telepresence

    [It sounds counter-intuitive to have humans make the trip to Mars and not land there, but this story from Aerotech News lays out the convincing arguments for using low-latency telepresence to explore that planet and other space destinations; see the original version of the story for two more pictures. –Matthew] [Image: An artists’ impression of a spacecraft over Deimos. Credit: Lockheed Martin] Exploring the solar system through low-latency telepresence By Peter W. Merlin, special to Aerotech News March 18, 2021 Ever since the Apollo astronauts left their footprints on the lunar surface, humans have focused on Mars as the next…

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  • Call: Virtual Events in the Metaverse – LA ACM SIGGRAPH panel

    Call for Participation VIRTUAL EVENTS IN THE METAVERSE A co-production of LA ACM SIGGRAPH and the Producers Guild of America’s New Media Council Tuesday, April 13, 2021, 6:30 PM (PDT) Online (Zoom) https://lasiggraph.org/event/virtual-events-metaverse DESCRIPTION: This panel introduces producers, developers and digital artists to the new world of online events using real-time 3D massively multiplayer online virtual worlds (loosely referred to as “the metaverse”). Panelists will introduce platforms, present case studies and discuss current day challenges and future directions. The panel will be moderated by Chapter Past Chair and PGA New Media Council board delegate Ed Lantz. Moderator: Ed Lantz, President…

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  • How Deepfakes could help implant false memories in our minds

    [This story from The Next Web uses new memory research and vivid hypotheticals to explore the potential psychological manipulations enabled by deepfake videos. –Matthew] How Deepfakes could help implant false memories in our minds It’s startlingly easy By Tristan Greene March 31, 2021 The human brain is a complex, miraculous thing. As best we can tell, it’s the epitome of biological evolution. But it doesn’t come with any security software preinstalled. And that makes it ridiculously easy to hack. We like to imagine the human brain as a giant neural network that speaks its own language. When we talk about…

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  • Call: ICIDS 2021: 14th International Conference on Interactive Digital Storytelling

    Call for Papers ICIDS 2021 The 14th International Conference on Interactive Digital Storytelling 9-12 November 2021 Santa Cruz, California [see note below] https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/ https://ardin.online/conferences/icids-interactive-storytelling/icids-2021-santa-cruz/icids-2021-calls/ A downloadable version of this call can be found here: pdf | plain text Submission deadline (full, short papers and poster/demo): June 25, 2021 NOTE: Provisions with regards to the Covid-19 pandemic: If none of the authors of a paper can attend the conference due to the current pandemic or in case the situation requires us to run the conference virtually, publication of the proceedings will go ahead, and will be conditional on registration and remote…

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  • Exploring audience responses to virtual reality nonfiction in the home

    [While the findings aren’t surprising, this straight-forward description of an ambitious longitudinal in-home audience research study with in depth interviews of a diverse cohort of participants nicely illustrates the potentials – both positive and negative – and the limitations of current virtual reality and the presence responses it evokes. See the original story in Immerse for three more images. –Matthew] [Image: Some of the study participants, photographed at the beginning of the study.] “You feel, in that moment, you are sitting next to them!” Exploring audience responses to virtual reality nonfiction in the home By Mandy Rose & David Green…

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  • Call: International Workshop on Human-Centered Software Engineering for Changing Contexts of Use at INTERACT 2021

    Call for Papers International Workshop on Human-Centered Software Engineering for Changing Contexts of Use organized by IFIP Working Group 13.2 on Methodologies for User-Centered Systems Design August 31, 2021 https://sites.google.com/view/hcse-workshop-interact2021/ at INTERACT 2021 – The 18th IFIP TC 13 International Conference on Human-Computer Interaction August 30 – September 3, 2021 Bari, Italy [see note below] https://www.interact2021.org/ Submissions: Position papers reporting original academic or industrial research relevant to the workshop’s theme (PDF files, 6-10 pages in Springer LNCS format – https://www.springer.com/it/computer-science/lncs/conference-proceedings-guidelines) Deadline for submission: April 30, 2021 NOTE (from INTERACT 2021 website): The aim is to run the conference in Bari.…

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  • Presence and higher education: Moving to 3D, XR and experiential learning

    [The author of this opinion piece in EdSurge argues for the continuation of larger trends in teaching and learning that emphasize experiential learning. For a related story see “Learning to move to experiential models with tech” in The PIE (Professionals in International Education). Some of these issues will also be the focus of discussion at the panel “Hopefully my students are here: How to build effective presence in virtual classroom settings” at the (virtual) Southern States Communication Association (SSCA) conference on April 8 with our colleagues Stephanie Kelly (North Carolina A&T State University), Jihyun Kim (University of Central Florida), David…

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  • Call: 9th International Conference on Human-Agent Interaction (HAI 2021)

    CALL FOR PAPERS The 9th International Conference on Human-Agent Interaction (HAI 2021) Virtually Everywhere November 9-11, 2021 http://hai-conference.net/hai2021/ Deadlines for Paper Submissions: June 21, 2021 People are increasingly interacting with computerized agents. Examples include autonomous and tele-presence robots in homes, healthcare, or search and rescue, virtual characters in the expanding gaming industry or for serious games, and agents representing other people through on-line social and interactive meeting places. Although these broad areas have their own unique research challenges, there is a clear commonality to be addressed in the investigation of how people interact with agents, whether they have physical or…

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  • Missing in-person interaction, Berkeley’s design school launches virtual reality building

    [The idea of reproducing part of a university campus in virtual reality isn’t new, but the one in this story from Berkeley News has some interesting characteristics and its creators intend to use it beyond the pandemic. See the original story for two more images and a 1:50 minute demonstration video (also available on YouTube). –Matthew] [Image: Virtual Bauer Wurster’s digital studio desk space will allow students and instructors in the College of Environmental Design to connect and collaborate on projects. Credit: Courtesy of Luisa Caldas] Missing in-person interaction, Berkeley’s design school launches virtual reality building By Ivan Natividad March…

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  • Call: HCI issue – Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces

    Call for Papers Guiding the Conversation: New Theory and Design Perspectives for Conversational User Interfaces Special Issue of Human Computer Interaction Journal https://madpickle.net/hcij/publicInfo/cfp_cui.pdf Proposals due: 2nd June 2021 Conversational speech and text-based interfaces are growing in popularity, through the increased uptake of speech systems like Amazon Alexa, Siri, and Google Assistant. We have also seen the proliferation of chatbot interfaces in service contexts. This special issue aims to start building further critical mass around research on user-centric issues in CUI interaction, specifically investigating how theory, methods and empirical research can inform the development, understanding and design of CUIs.  It aims…

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  • Study: People affected by COVID-19 are being nicer to machines

    [An interesting new study described in USC News contributes to the Computers/Media Are Social Actors literature by exploring the roles of heuristic thinking and faith in technology in how people behave toward computers in the context of the pandemic; see the iScience article for much more information and a 1:29 minute video of the stimuli. –Matthew] [Image: Screenshot of the stimuli video in which a study participant chooses how many tokens to return to the computer player in one of the experiment trials.] People affected by COVID-19 are being nicer to machines The pandemic has forced many to increasingly rely…

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