Author: Matthew Lombard


  • Call: ACM Symposium on Virtual Reality Software and Technology (VRST 2021)

    Call for Papers/Posters/Demos VRST 2021 ACM Symposium on Virtual Reality Software and Technology Osaka, Japan and online December 8 – 10, 2021 https://vrst.acm.org/vrst2021/ Paper submission deadline: July 15, 2021 Posters and demos submission deadline: August 15, 2021 The ACM Symposium on Virtual Reality Software and Technology (VRST) is the premier international symposium for the presentation of new research results, systems, and techniques among researchers and developers on augmented, virtual and mixed reality (AR/VR/MR, XR for short) software and technology. VRST brings together the premier international research groups working on XR, along with many of the world’s leading companies that provide…

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  • VR therapy: Why it works and is poised to address COVID-related mental health crisis

    [Although it may seem surprising that reliving a person’s traumatic experience via virtual reality can help them recover from the event, this story from The New York Times explains how this positive application of presence works using personal examples. See the original story for three short videos, and for more about Chris Merkle’s experience see a 2017 Rolling Stone article. As the story below and a related Business Insider story note, VR is likely to also be helpful in addressing mental health issues caused by the pandemic. –Matthew] Virtual Reality Therapy Plunges Patients Back Into Trauma. Here Is Why Some…

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  • Artificial skin bruises like the real thing

    [A new type of artificial skin reveals damage from injuries like human skin does, as reported in this story from New Atlas. Coverage in Futurism suggests the potential to enhance medium-as-social actor presence in joking that “Terminator-like robots could use [the technology] to blend in among us unsuspecting humans.” –Matthew] Artificial skin bruises like the real thing By Nick Lavars June 21, 2021 Scientists in China have developed a novel material they say could improve the performance of prosthetic devices and robotics, by allowing them to sense injuries just like people. The artificial skin uses a special gel that changes…

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  • Call: ISMAR 2021 Contest – Natural Social Interactions at the Hybrid Conference of the Future

    Call for Entries in ISMAR 2021 Contest to provide Natural Social Interactions at the Hybrid Conference of the Future ISMAR 2021: IEEE International Symposium on Mixed and Augmented Reality October 4-8, 2021 Bari, Italy http://www.ismar21.org Contest entries due: July 19, 2021 OVERVIEW This is an open invitation to anyone interested in Augmented Reality (AR), Mixed Reality (MR), and Virtual Reality (VR) to participate in the ISMAR Contest. The ISMAR Contest will be held during IEEE ISMAR 2021, the premier conference for AR and MR, October 4-8, 2021. PURPOSE The purpose of the ISMAR Contest is to stimulate innovative and creative…

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  • World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker

    [SyFy Wire reports on a state-of-the-art planetarium in Northern France that seems sure to offer impressive presence experiences. The original story includes two more images and the referenced press release, which describes “An absolute immersive experience” in which “Users & the audience will feel as if they are really travelling through the Universe & stepping into educational shows,” links to a 2:15 minute video (also available via Vimeo) and other resources. –Matthew] World’s First 10k 3D Planetarium Was Once A WWII German Rocket Bunker By Jeff Spry June 18, 2021 Making more illuminating use out of an old Nazi rocket…

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  • Call: Recruit participants for XR/VR/AR studies on XR Distributed Research Network (XRDRN)

    Call for Studies: XR Distributed Research Network (XRDRN) https://www.xrdrn.org/about/ The XR Distributed Research Network (XRDRN) is a platform for researchers in the Cross-Reality (XR/VR/AR) discipline, created in response to the Covid-19 emergency lockdown. The aim is to provide a home for researchers to upload their current XR research projects and find participants for their research. XR research often requires participants, but during the pandemic, the only way researchers can get participants is by distributing activities online. Many researchers have noted difficulty and effort in both publicising their projects and recruiting participants. We hope researchers will upload their projects, and also…

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  • Virtual tour takes visitors back in time at Lebanon’s Baalbek Heliopolis

    [As this story from The National observes, virtual reconstructions of archaeological sites represents a “game-changer that offers an immersive and tangible experience for a subject sometimes viewed as dry when presented through textbooks.” The original story includes two more images and for more information see coverage in Smithsonian Magazine. Inside Indiana Business features a 4:25 minute interview with Bernard Frischer, Professor of Informatics at Indiana University and founder of the company Flyover Zone; the accompanying text includes this: “[H]is concept is rooted nearly 50 years ago when as a student studying in Rome, he became fascinated with a model-sized layout…

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  • Call: Ethics, Anthropomorphism, and Robots – June 23 online workshop

    Call for Participation Workshop: Ethics, Anthropomorphism, and Robots University of Porto – Institute of Philosophy 23 June 2021 at 14h30-18h00 (Porto time: UTC+1 which is 9:30am-1pm EST) Online https://ifilosofia.up.pt/index.php/activities/workshop-ethics-anthropomorphism-and-robots Zoom link available by request: [email protected] Keynote speakers: Sven Nyholm, Utrecht University Katie Evans, Sorbonne Université Organizer and keynote speaker: Luca M. Possati, University of Porto How should human beings and robots interact with each other? Can we consider robots and AIs as ethical agents? Humans create robots and AI (artificial intelligence) to achieve their objectives. Therefore, robots and AI should be adapted to human needs and preferences. However, this view presupposes…

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  • Three big questions about Facebook’s new VR ads

    [In a blog post this week Facebook announced that it’s beginning a test of advertisements in its virtual reality apps; this story from The Verge focuses on some of the key issue the move raises. As with other media experiences, the number, prominence, repetitiveness, quality, relevance, and other aspects of form and content of ads in VR will have important implications for the consumer’s experience of presence (and breaks in presence). –Matthew] Three big questions about Facebook’s new VR ads Lots of people saw this coming, but what will it look like? By Adi Robertson June 17, 2021 Yesterday, Facebook…

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  • Call: Workshop on Reviewable and Auditable Pervasive Systems (WRAPS) at UbiComp 2021

    Call for papers Workshop on Reviewable and Auditable Pervasive Systems (WRAPS) Location: Virtual Website: https://wraps-workshop.github.io/ In conjunction with UbiComp (https://www.ubicomp.org) Important dates (All deadlines are 23:59 AoE): Paper submission: extended to 22nd June, 2021 Author notification: 15th July, 2021 Final camera ready due: 23rd July, 2021 Workshop date: 25/26th September, 2021 (exact date/time to be confirmed) This workshop will bring together a range of perspectives into how we can better audit and understand the complex, sociotechnical systems that increasingly pervade our world. From tools for data capture and retrieval, technical/ethical/legal challenges, and early ideas on concepts of relevance – we…

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  • VR and presence helping EMS providers prepare for pediatric emergency assessment

    [Here’s another positive application of presence, the use of virtual reality to train emergency medical services (EMS) providers to diagnose pediatric health crises, which are relatively rare and intense events for EMS first responders. This story from EMSWorld describes the details (and includes a second picture); a related story from the Journal of Emergency Medical Services (JEMS) reports on a study being conducted on the effectiveness of the VR training and includes a 1:43 minute video (also available on YouTube). –Matthew] Virtual Reality Helps Fla. EMS Providers Prepare for Peds By Carol Brzozowski [see bottom of story for information] June…

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  • Call: Gendering Robots workshop at IEEE RO-MAN 2021

    CALL FOR PAPERS IEEE RO-MAN 2021 GenR WORKSHOP GENDERING ROBOTS: Ongoing (Re)configurations of Gender in Robotics IMPORTANT DATES & INFO Deadline for Paper Submission: June 30th, 2021 Paper Acceptance Notification: July 21st, 2021 Camera Ready Paper: July 28th, 2021 Main Conference Date: August 8th-12th, 2021 Workshop Date: August 12th, 2021 Workshop Website: https://sites.google.com/view/ro-man21-genr-workshop/home Twitter : @GenR_ROMAN Submission page: https://easychair.org/conferences/?conf=genr2021 Full call for papers: https://easychair.org/cfp/GenR2021 STATEMENT OF OBJECTIVES Within the GenR workshop, we aim to provide researchers investigating gender in robotics with a platform to share their work and invite interested scholars to reflect with us on inclusive and ethical practices…

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