Author: Matthew Lombard
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Call: iLRN 2022 – 8th International Conference of the Immersive Learning Research Network
Read more: Call: iLRN 2022 – 8th International Conference of the Immersive Learning Research NetworkCALL FOR PAPERS AND PROPOSALS iLRN 2022: 8th International Conference of the Immersive Learning Research Network Technically co-sponsored by IEEE Advancing Technology for Humanity May 30-31, 2022 iLRN Virtual Campus via Virbela June 01-04, 2022 Vienna, Austria, Fachhochschule des BFI Wien Conference theme: “DISRUPTION, INNOVATION & RESILIENCY: becoming an inclusive & creative robust global community for immersive learning” Conference website: https://immersivelrn.org/ilrn2022/ Main round submission deadline – all submission types welcome: 2022-01-15 Late round submission deadline – Work-in-progress papers, Doctoral colloquium, posters, Workshop proposal, Special session proposal, Panel session proposal and practitioner contributions only: 2022-03-15 The 8th International Conference of the…
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Passthrough presence: Amazing VR app turns any room into a mixed reality stargazing lounge
Read more: Passthrough presence: Amazing VR app turns any room into a mixed reality stargazing lounge[Check out the 2:49 minute video included in this story from VRScout (and also available via YouTube) to see how an XR developer has creatively used the passthrough capability of virtual reality to create a compelling mixed reality presence illusion. See the original story for two more images and another video. –Matthew] Amazing VR App Turns Any Room Into A Mixed Reality Stargazing Lounge This mixed reality stargazing experience for Quest opens the windows into outer space. By Bobby Carlton November 24, 2021 When Facebook—now Meta—introduced its Passthrough API Experimental earlier this year, it opened the doors for developers, allowing…
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Call: SMARTCOMP 2022: 8th IEEE International Conference on Smart Computing
Read more: Call: SMARTCOMP 2022: 8th IEEE International Conference on Smart ComputingCall for Papers SMARTCOMP 2022 8th IEEE International Conference on Smart Computing 20-24 June 2022 Helsinki, Finland https://smartcomp.aalto.fi/ Deadlines: Paper registration: February 17, 2022 Paper submission: February 24, 2022 SMARTCOMP 2022, the 8th edition of the premier conference on smart computing, will be held in Helsinki, Finland. Smart computing is a multidisciplinary domain based on the synergistic influence of advances in sensor-based technologies, Internet of Things, cyber-physical systems, edge computing, big data analytics, machine learning, cognitive computing, and artificial intelligence. Applications of smart computing can be found in different societal domains including, but not limited to, transportation, energy, environmental protection,…
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Engineered Arts videos reveal new robot Ameca’s “terrifyingly realistic facial expressions”
Read more: Engineered Arts videos reveal new robot Ameca’s “terrifyingly realistic facial expressions”[As the short story below from Futurism reports, a video of a new robot from the company Engineered Arts named Ameca is going viral because the robot’s facial expressions are unusually realistic. Coverage in Nerdist begins this way: “The population of humanoid robots on Earth continues to grow unabated. Everybody and their IT person has seen Boston Dynamics’ Atlas robot, for example. And what’s going on with bipedal bots at Caltech would make a T-1000 sit up and take notice. But nothing—as far as we know—appears to be more realistic than Engineered Arts’ new robot, Ameca.” LAD Bible includes these…
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South Korea will use VR to determine if the elderly can keep driving
Read more: South Korea will use VR to determine if the elderly can keep driving[As The Next Web story below explains, South Korea plans to use virtual reality to determine whether older citizens retain the necessary “driving, cognitive, and memory skills” to renew their driver’s license. Could the presence-evoking technology be used for all driver’s tests at some point in the future? –Matthew] [Image: Figure 2 from Sooncheon Hwang et al.: Stimuli used in study of driver performance using virtual reality in daytime and at night. Incident 1: A dog runs into the driving lane. Incident 2: A car cuts into the driving lane. Incident 3: A truck approaches from a cross road to…
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New Publication: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics
Read more: New Publication: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social RoboticsNew Publication: The Handbook on Socially Interactive Agents 20 Years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics Volume 1: Establishing SIA Research, Appearance and Behaviour, Social Cognition Editors: Birgit Lugrin, University of Wurzburg, Catherine Pelachaud, Sorbonne University, David Traum, University of Southern California ISBN: 9781450387217 | PDF ISBN: 9781450387231 Hardcover ISBN: 9781450387200 Copyright 2021 | 538 Pages DOI: 10.1145/3477322 November 14, 2021 Our new handbook came out: The Handbook on Socially Interactive Agents: 20 years of Research on Embodied Conversational Agents, Intelligent Virtual Agents, and Social Robotics The Volume 1: Methods, Behavior, Cognition, can be…
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Presence and food: Nestle backs vegan chicken wings that come with ‘skin’ and ‘bones’
Read more: Presence and food: Nestle backs vegan chicken wings that come with ‘skin’ and ‘bones’[Having become a vegetarian many years ago after being bothered by the idea of eating animals (“anything with a face”), I have absolutely no interest in replicating the experience of eating chicken with skin and bones, but the new Nestle product described in this story from DesignTAXI is an interesting attempt to evoke presence. See the original story for a second image and follow the links at the end for more details. –Matthew] Nestlé Backs Vegan Chicken Wings That Come With ‘Skin’ & ‘Bones’ By Mikelle Leow November 23, 2021 It’s been said that bone-in wings taste better. Soon, vegetarian…
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Call: Late Breaking Reports, videos and demos for HRI 2022, International Conference on Human-Robot Interaction
Read more: Call: Late Breaking Reports, videos and demos for HRI 2022, International Conference on Human-Robot InteractionCall for Late Breaking Reports, videos and demonstrations 17th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022) March 7-10, 2022 Sapporo, Japan and online https://humanrobotinteraction.org/2022 IMPORTANT DATES December 3, 2021 (23:59 Anywhere on Earth): Submission Deadline for LBRs/Videos January 07, 2022: Notification of acceptance January 18, 2022: Final camera-ready deadline LATE-BREAKING REPORTS The Late-Breaking Reports (LBR) venue at HRI provides authors with the opportunity to present early-stage results and new ideas over exciting cutting-edge and experimental research. LBRs are an excellent opportunity for researchers new to the field to participate in the conference. All LBR submissions will undergo blind…
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What can the metaverse learn from Second Life?
Read more: What can the metaverse learn from Second Life?[In this IEEE Spectrum interview, the chief architect of early metaverse Second Life provides some valuable perspective on what would be required, and the prospects for, a successful and widely popular metaverse. –Matthew] [Image: Hanging out in Second Life. Credit: Linden Lab] What Can the Metaverse Learn From Second Life? Creator Philip Rosedale says a virtual reality internet is still some way off By Edd Gent November 29, 2021 The tech world is abuzz with talk of the metaverse, a virtual world where millions of people could soon gather to work, play, and socialize. The idea isn’t as new as…
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Job: Open-rank professor in HMC/CMC at Michigan Technological University
Read more: Job: Open-rank professor in HMC/CMC at Michigan Technological UniversityCall for Applications Open Rank Professor of Communication: Specialization in the fields of Human-Machine Communication (HMC) or Computer-Mediated Communication (CMC) Department of Humanities Michigan Technological University Houghton, Michigan https://www.employment.mtu.edu/cw/en-us/job/492734 Review of applications for full consideration will begin on December 10, 2021 The Department of Humanities at Michigan Technological University invites applications for an Open Rank Professor of Communication to begin August 2022. Candidates should have a record of excellent teaching and scholarly work in Communication particularly linked to technology and communication in the public interest, with specialization in the fields of Human-Machine Communication (HMC) or Computer-Mediated Communication. Areas of research…
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Nvidia wants to fill the virtual and physical worlds with AI avatars
Read more: Nvidia wants to fill the virtual and physical worlds with AI avatars[Nvidia’s latest technology platform Omniverse Avatar attempts to create effective social presence illusions, as described briefly in this story from The Verge; watch the demonstrations from the CEO’s recent presentation and see what you think. For more details about these and other recent innovations from Nvidia see coverage in ZDNet. –Matthew] Nvidia wants to fill the virtual and physical worlds with AI avatars New Omniverse Avatar platform combines 3D models and AI speech By James Vincent November 9, 2021 Nvidia has announced a new platform for creating virtual agents named Omniverse Avatar. The platform combines a number of discrete technologies…
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Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Read more: Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PAPERS AND PARTICIPATION CHI PLAY 2022 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Bremen, Germany and anywhere on earth November 2 – 5, 2022 https://chiplay.acm.org/2022/ @acmchiplay #chiplay2022 Submission deadline for full papers: February 23, 2022 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital…
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