Author: Matthew Lombard


  • Using VR and presence to reduce accidents among construction workers

    [This story from KBTX describes the use of VR and presence to increase safety for construction workers. See the original story for a 1:06 minute video report as well as Texas A&M Today for more on Namgyun Kim and the three-minute thesis competition he won, a poster presented at the 2021 Associated Schools of Construction Annual International Conference, and articles in Advanced Engineering Informatics and the Journal of Construction Engineering and Management. A report from the Texas A&M School of Architecture includes this: “Similar to how a child is more careful to not touch a stove after burning their hand,…

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  • Call: ACM Interactive Surfaces and Spaces (ACM ISS) 2022

    Call for Papers ACM Interactive Surfaces and Spaces (ACM ISS) 2022 November 20-23, 2022 Wellington Aotearoa, New Zealand [and online; see “ISS 2022 WILL BE A HYBRID EVENT“ below] http://iss.acm.org/2022/ ACM ISS 2022, November 20-23 2022 in Wellington Aotearoa, New Zealand (http://iss.acm.org/2022/), has two separate submission rounds (February and July) with separate deadlines. This is the call for the February round of ISS 2022. ISS 2022 Papers February Round: Important Dates AoE (Anywhere on Earth): Submission due: February 28th, 2022 Notifications to authors: April 25th, 2022 Revisions due: May 23rd, 2022 Final decisions to authors: June 9th, 2022 Camera-ready due:…

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  • Here’s what it’s like watching an NBA game courtside – in virtual reality

    [This first-person report from CNBC suggests that the experience of professional basketball games via social VR is increasingly, if not fully, effective at evoking both spatial and social presence. See the original story for four more images; for more about upcoming games and other events see the Oculus blog. –Matthew] Here’s what it’s like watching an NBA game courtside — in the metaverse By Jabari Young January 15, 2022 Boston Celtics head coach Ime Udoka popped up from the team bench, and before I knew it, he was blocking my view. Indiana Pacers coach Rick Carlisle was close enough for…

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  • Call: Hybrid Human-Artificial Intelligence (HHAI) conference

    Call for Papers Hybrid Human Artificial Intelligence (HHAI2022), a new conference on what is now a key area in AI 13-17 June, 2022 Amsterdam, The Netherlands https://www.hhai-conference.org/ Paper submission deadline: 25 February, 2022 Hybrid Human Artificial Intelligence (HHAI2022) is the first international conference focusing on the study of Artificial Intelligent systems that cooperate synergistically, proactively and purposefully with humans, amplifying instead of replacing human intelligence. HHAI2022 is organised by the Dutch Hybrid Intelligence Center and the European HumaneAI Network, as the first conference in what we intend to become a series of conferences about Hybrid Human Artificial Intelligence. HHAI2022 will…

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  • Augmented reality is the future of online shopping

    [This example and link-filled story from Time describes both the advantages and challenges, for both brands and consumers, of incorporating augmented reality and the presence it evokes into the shopping experience. As always, making the technology simple, easy and intuitive to use is key. See the original story for a second image. –Matthew] [Image: Screenshots of Nike’s AR shopping lens on Snapchat. Credit: Snapchat] Augmented Reality is the Future of Online Shopping By Megan Mccluskey January 28, 2022 When you open up Snapchat’s lens carousel, you’re greeted with a variety of filters that let you do everything from smoothing your…

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  • MASA Presence: Roomba attempts great escape from budget hotel

    [Normally I’d post this to the ISPR Presence Community on Facebook, but it’s a particularly vivid example of medium-as-social-actor presence. Note the anthropomorphic language in the Digital Trends report on a routine malfunction of a Roomba vacuum cleaner. Other coverage is similar, including in PennLive where the story begins this way: “A robot vacuum cleaner made a jailbreak and escaped from a British hotel the other day. Evidently fed up with its life of forced servitude, the vacuum broke out of the hotel…” The review of available models at the link at the end of the story below defines “robot…

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  • Forget Zoom school. For some students, class is in session in VR

    [This CNN story provides an example-filled update on how virtual reality is being incorporated into education from K-12 to college, and some of the costs, benefits, challenges and limitations involved. See the original story for two more images. –Matthew] [Image: A screenshot of Stanford students participating in a discussion on Zoom while working together collaboratively as avatars in VR.] Forget Zoom school. For some students, class is in session in VR By Rachel Metz, CNN Business January 27, 2022 Jeremy Bailenson has studied virtual reality for decades. But it wasn’t until last year that the Stanford professor felt the technology…

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  • Call: Extended Reality (XR) as a Communication Medium – PRESENCE special issue

    CALL FOR PAPERS PRESENCE: Virtual and Augmented Reality (MIT Press) Special Issue on Extended Reality (XR) as a Communication Medium https://www.mitpressjournals.org/journals/pres/sub https://direct.mit.edu/DocumentLibrary/CallForPapers/PresenceSpecialIssue-v8.pdf Guest Editors: Spyros Vosinakis, Vlasios Kasapakis and Damianos Gavalas Submission deadline: April 15, 2022 Call and Scope: The explosive growth of Extended Reality (XR) technologies during the Covid-19 pandemic, the recent rise of high-quality Virtual and Augmented Reality platforms that afford collaboration in shared hybrid spaces, and the increased interest of both commercial and research institutions towards the design and development of the Metaverse highlight the potential of XR to serve as a fundamental communication medium in the…

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  • We might be in a simulation. How much should that worry us?

    [The philosophical debate about the possibility that we’re living in a fully convincing presence-inducing simulation is fascinating even if just as an example of how simulation has become the latest metaphor for how we (try to) understand the mysteries of our world and lives. But the last few paragraphs of this essay from The New York Times raise a disturbing, less abstract. and more practical implication that I think should serve as a key motivation for presence scholarship. For more insights on this topic see two other recent articles: “Does it matter if you’re in the matrix?” in Prospect Magazine,…

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  • Call: “Immersive Storytelling” issue of Convergence: The International Journal of Research into New Media Technologies

    Call for Papers “Immersive Storytelling” A special issue of Convergence: The International Journal Of Research Into New Media Technologies https://journals.sagepub.com/home/con Deadline for Abstract Submissions: 15 February 2022 Deadline for Full Papers: 15 June 2022 We invite submissions for a special issue of Convergence: The International Journal of Research into New Media Technologies on the topic of Immersive Storytelling. Storytelling is central to the immersive entertainment industry in all its astonishing variety: Alternative Reality Games (ARGs); escape rooms; experiential art; immersive audio; Live Action Role Play (LARP); live experiences incorporating Virtual Reality (VR) or Augmented Reality (AR); scare and other themed…

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  • ‘We Met in Virtual Reality’ VRChat documentary finds love in the metaverse

    [A new documentary film that presents the stories of real people in the virtual environments of VRChat is getting positive reviews, including the one below from Engadget. See the original version for a second image and a 3:03 minute “Meet the Artist” video (also available on YouTube). The review in Little White Lies concludes with this: “Many have pondered in the physical world about the net results of Zuckerberg’s intent with his metaverse, and it’s inevitable the viewer will come away from an experience like this wondering the same. How exactly will we communicate in the future? Are long-distance exchanges…

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  • A new 3d-printed system lets blind people ‘see’ obstacles via vibrations

    [A clever use of technology from virtual reality and video games translates stereoscopic visual information into haptic input to let people who are visually impaired more fully perceive and interact with their environment. The story below from Interesting Engineering provides details. Coverage in Futurism adds this: “Zahn and Khan’s paper frequently use Microsoft’s Kinect, a motion-detection system that adds additional features to Xbox games, as a point of reference. Both are confident their camera and setup will be smaller, less conspicuous and cheaper to build than a Kinect. It’s an intriguing idea for people with low vision. Some rely on…

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