Author: Matthew Lombard


  • Call: Special Session on Knowledge Representation and Robotics at KR 2022

    Call for Papers: Special Session on Knowledge Representation and Robotics At KR 2022, the 19th International Conference on Principles of Knowledge Representation and Reasoning July 31 – August 5, 2022 Haifa, Israel https://kr2022.cs.tu-dortmund.de/cfp_special_session_kr_and_robotics.php IMPORTANT DATES Submission of title and abstract: February 2, 2022 Paper submission deadline: February 9, 2022 Author response period: March 29-31, 2022 Author notification: April 15, 2022 Camera-ready papers: May 7, 2022 Conference: July 31 – August 5, 2022 DESCRIPTION In recent years, the fast-paced evolution of the Artificial Intelligence and Robotics fields has facilitated the development of scalable and cost-effective robotic solutions. Indeed, autonomous agents have…

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  • Disney patents AR without headsets for theme park rides

    [Disney’s new “Virtual World Simulator” patent describes a sophisticated projection mapping system that can track multiple users and project personalized three-dimensional images to create augmented reality illusions without the need for a headset, phone or other user device. This story from SiliconValley.com provides details and context (and the original version includes two different images). IGN’s coverage adds this: “In addition to creating immersive theme park experiences, Disney’s patent also appears to note that the technology could be adapted for home use. The patent states that the virtual world simulator could be used to enable the transformation of a real-world venue,…

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  • Call: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 (book chapters)

    Call for Chapter Proposals: Zoom: Performance, Precarity, and Performativity in the Age of COVID-19 Co-Editors: Mark Nunes & Cassandra Ozog Deadline for abstract, summary and bio submission: January 31, 2022 In March of 2020, in response to the COVID-19 pandemic, numerous countries across the globe declared nationwide shutdowns that resulted in profound changes in the daily life of millions of individuals. While many workers in the hospitality and travel industries were suddenly left unemployed, countless others found themselves working—and playing—through video chat software platforms. And of those platforms, Zoom quickly emerged as the default modality for remote engagement, rapidly morphing…

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  • Not CGI: BMW unveils car that can change its color using E Ink

    [BMW has unveiled a car that can change colors, with some reports (e.g., see DesignTAXI) reassuring us that the video demonstration is real and not the result of CGI or other special effects. The details are in the VentureBeat story below, which also describes new presence-evoking technology developed for the interior of BMW vehicles. Watch the color-changing technology in videos in the original story and from DPC Cars and the BMW Blog via YouTube. For even more details, images and videos see the company’s press releases about the exterior and interior technologies. –Matthew] BMW unveils car that can change its…

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  • New Publication: Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st Century

    New Publication: Virtuality and Humanity: Virtual Practice and Its Evolution from Pre-History to the 21st Century By Sam N. Lehman-Wilzig Publisher: Springer Singapore, 2022 ISBN: 9811665257, 9789811665257 343 pages https://link.springer.com/book/10.1007/978-981-16-6526-4 Hello all: I am happy to announce the publication of my new book VIRTUALITY AND HUMANITY: Virtual Practice and Its Evolution from Pre-History to the 21st Century (Springer Nature). As we are well aware, today’s news is full of the “future”: Metaverse, Virtual & Augmented Reality, and the like. My book looks in the opposite direction: virtuality’s expression and expansion through human history in numerous fields of endeavor: Communication (Technologies);…

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  • Virtual reality archery is “Braille” for orientation of blind people

    [Beyond the scientific findings from a new study that used virtual reality to explore how blind people orient themselves in space, this short story from the Istituto Italiano di Tecnologia (IIT) suggests important benefits of using the experimental stimulus (and variations of it) to provide new presence experiences to this segment of the population for both rehabilitation and entertainment. See the original version of the story for a one-minute video (also available on YouTube). –Matthew] IIT: Virtual reality archery is “Braille” for orientation of blind people The new platform was developed by researchers at IIT in order to understand how…

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  • Call: On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations

    Call for Participation On-line lecture: The Implication of Human-Robot Interaction for Human-Human Relations Piercosma Bisconti (Ph.D. Sant’Anna School of Advanced Studies) 16 January 14h (Portugal time) [i.e. Western European Time – visit timeanddate for details] Via Zoom; see request email below Over the last 20 years the research on Social Robots, namely machines specifically conceived and designed to produce a social interaction with users, gained growing interest both in the academic field and in public opinion. Within this group of robots, often anthropomorphic both in appearance and behaviour, we can further distinguish Companion robots, in which the establishment of a…

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  • Owo’s haptic vest will make games feel uncomfortably real

    [The TechRadar story below describes a new wireless haptic vest designed to be more immersive and more comfortable than similar existing products; the author of the ExtremeTech story that follows it is more skeptical. But it seems extremely likely that if it’s not the OWO Game vest it’ll be another product that enhance the user’s presence experience and the TechRadar story makes the interesting observation about how the new level of realism will “make us approach our VR experiences differently.” –Matthew] This award-winning VR shirt promises a level of immersion we aren’t ready for Owo’s haptic vest will make games…

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  • Call: ACM International Conference on Creativity and Cognition 2022

    Call for Submissions C&C 2022: The 14th ACM Conference on Creativity & Cognition 20-23 June 2022 Venice, Italy https://cc.acm.org/2022 First submission deadline (for papers): January 10, 2022 Creativity and Cognition 2022 brings together artists, scientists, designers, educators, and researchers to more deeply understand how people engage individually and socially in creative processes and how computation and other technology can affect creative outcomes. C&C 2022 invites papers, pictorials, artworks, workshops and tutorials as well as posters, demonstrations and graduate student symposium submissions investigating how interactive computing systems and socio-technical processes affect creativity. Of particular interest are contributions that relate to this…

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  • How robots are helping guests attend weddings from kilometres away: ‘I had front-row seats’

    [This 9Honey story from Australia describes the heartwarming use of telepresence robots to allow loved ones to “be together” at family weddings when COVID and other factors would otherwise make it impossible; see the original story for several more pictures. –Matthew] [Image: Will Trott parks up for the wedding speeches. Credit: James Field Photography] How robots are helping guests attend weddings from kilometres away: ‘I had front-row seats’ By Shelley Thomas December ~3, 2021 For Sydneysider Will Trott, attending his little sister’s wedding at a working sheep and cattle station south of Adelaide transformed into a “highly emotive” out-of-body experience.…

    Read more: How robots are helping guests attend weddings from kilometres away: ‘I had front-row seats’
  • Call: The Augmented Humans (AHs) International Conference 2022

    Call for Participation The Augmented Humans (AHs) International Conference 2022 13-15 March 2022 Kashiwanoha, Japan and Online https://augmented-humans.org/ Submission deadlines: Full/Short Papers: January 7th, 2022 Posters/Demos/Exhibition: February 11th, 2022 The Augmented Humans (AHs) International Conference 2022 will be a hybrid online/onsite conference, held on 13-15 March 2022. The onsite conference will be held in Kashiwanoha, Chiba, Japan. The conference focuses on physical, cognitive, and perceptual augmentation of humans through digital technologies. The plural – humans – emphasizes the move towards technologies that enhance human capabilities beyond the individual and will have the potential for impact on societal scale. The idea…

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  • Experience the NYC Times Square Ball Drop in the ‘metaverse’

    [Although the term metaverse is being used broadly to refer to social virtual worlds (see Mashable’s story on the evolution and current definitions of metaverse), you can experience New Year’s Eve in New York City’s Times Square online with other people in (at least) two ways this year. The Bloomberg story below describes MetaFest 2022, drawing in part from a press release available via Business Wire; for more information see the event’s website. A different experience from the same company is available for the second year using the VNYE website and app; details are in another press release via Business…

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