Author: Matthew Lombard
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“At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting
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Read more: “At-home holodeck”: Apple technology could create AR, VR content mapped to user’s physical setting[A new Apple Insider story describes how the company is working on next-level presence-evoking technology that would adapt a multi-sensory “synthesized reality” experience to the contours of a user’s physical location. Further blurring the line between actual and virtual surroundings, a December 2020 Apple Insider story describes a technology system that could use information from standard 2D video and a variety of other sources including audio-only media to extract and (re)create the content and form of a 3D synthesized reality experience – here’s an excerpt from that story about Apple’s research on a “Method and device for generating a synthesized…
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Call: ACM SAP 2021: ACM Symposium on Applied Perception
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Read more: Call: ACM SAP 2021: ACM Symposium on Applied PerceptionCall for Papers ACM Symposium on Applied Perception 16-17 September, 2021 Rennes (France) at the Inria Rennes and remotely [see note below] http://sap.acm.org/2021/ Deadline for abstract submission: May 25th Deadline for paper submission: May 27th NOTE: As of now, ACM SAP 2021 is planned to be held as a hybrid conference both in Rennes (France) and virtually on the 16th and 17th of September, 2021. Although we encourage in-person attendance, the organizers plan to have online streaming and interaction options for virtual attendance for both attendees and speakers. More details will be provided as the situation evolves. The ACM Symposium…
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Digital fashion: Augmented reality lets you dress to impress
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Read more: Digital fashion: Augmented reality lets you dress to impress[The Guardian provides this update on the growing popularity of both designer and more reasonably priced digital fashion, some of the reasons for its appeal, and predictions that “wearing” virtual clothing in whole body fully-tracked 3D via augmented reality will become as common as the use of Snapchat and Instagram facial filters is now. See the original story for two more images. –Matthew] [Image: Author Hannah Marriott in her back garden, ‘wearing’ an Auroboros bodysuit and Shishigami shoes. Photograph: TBC] Digital fashion: This outfit will set you back £780 … and it’s just an illusion Thanks to augmented reality, we…
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Call: “Virtues, Robots and Good Lives: Who Cares?” Online talk by Charles Ess
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Read more: Call: “Virtues, Robots and Good Lives: Who Cares?” Online talk by Charles EssCall for Participation Virtues, Robots and Good Lives: Who Cares? Key Note by Charles Ess Online event on May 13th, 2021, 18:00 CET https://uni-tuebingen.de/de/209917 In order to register for the Key Note, please send your name, email-address and affiliation to magdalena.heckner @ izew.uni-tuebingen.de . You will receive a confirmation via email within 24 hours. We will send a zoom link to the email address shortly before the event. ABSTRACT: A good deal of the ethical considerations regarding our possible lives with robots draws from various forms of virtue ethics. As a first catalyst, I briefly recall my initial discussion in…
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Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead
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Read more: Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead[This is a long but easy-to-read and extremely interesting Fast Company story by technology writer Mike Elgan about the return of Spiritualism, in which modern presence-evoking technologies are used to bring us closer to people who have died. Many of the examples have been the topic of previous ISPR Presence News posts but Elgan provides a valuable framework for understanding the larger phenomenon. See the original story for four videos. –Matthew] [Image: Source video: MART PRODUCTION/Pexels] How holograms, deepfakes, and AR are raising the dead As tech creates digital replicas of the deceased, a deep human need could be fulfilled—and…
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Call: Free Webinar: Promoting Immersive Experiences: Why, How and What?
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Read more: Call: Free Webinar: Promoting Immersive Experiences: Why, How and What?Call for Participation PROMOTING IMMERSIVE EXPERIENCES: WHY, HOW & WHAT? A FREE one-hour insight into why many immersive experiences aren’t being promoted to their optimum and how to do this well! Thursday 20 May, 2021 at 07:00 – 08:00 EDT Online via Zoom Book your place here: https://www.eventbrite.co.uk/e/promoting-immersive-experiences-why-how-what-tickets-151487534293 There’s no doubt that the time for immersive experiences have come, but XR remains difficult to communicate to people who haven’t experienced it before. Marketing is now one of the biggest challenges facing the growth of the immersive sector, with many people still associating VR & AR with futuristic tech. If XR…
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Purdue University astronomy students fly among the stars together in VR from home
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Read more: Purdue University astronomy students fly among the stars together in VR from home[A virtual reality platform at Purdue University lets astronomy students connect from home and gather together in rich, scientifically accurate environments to learn. The project is described in this news release from Purdue, where the original version includes the mentioned 1:09 minute video (also on YouTube) and three different images. The students’ enthusiasm is obviously important but the next question is whether the system leads to enhanced learning. –Matthew] [Image: Animated gif showing class members waving from within virtual astronomy VR. Credit: Purdue University] Flying among the stars: Purdue University professor using virtual reality to teach astronomy Writer, Media contact:…
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Call: Survey on Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries
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Read more: Call: Survey on Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic LibrariesCall for Participation “Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries” An online survey https://uarizona.co1.qualtrics.com/jfe/form/SV_1Ya9id4uCXoktLv Survey closes: May 15, 2021 (extended) Hello, This invitation to participate in a survey is being sent out to those responsible for managing and providing XR technologies in academic libraries. This survey is part of a study titled “Institutional Factors Shaping XR Technology Accessibility Policy & Practice in Academic Libraries.” The principal investigator (PI) is Dr. Zack Lischer-Katz, PhD (Assistant Professor, School of Information, University of Arizona) and the co-principal investigator (Co-PI) is Jasmine Clark (Digital Scholarship Librarian, Temple University). An…
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Good-bye Zoom. Hello low-key ambient snooping
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Read more: Good-bye Zoom. Hello low-key ambient snooping[This story from Wired is about how companies are using new software to replace or supplement visual collaboration platforms like Zoom to replicate the dynamics of being together (co-present) in a physical work or other space where spontaneous, informal interactions are possible. For more information see the websites for TeamFlow, Bonfire, and Pragli (which are mentioned here), coverage in Cassandra that adds Knock to the list, and the similar software Gather (I couldn’t find a website for Remotely, which is mentioned in the Wired story). –Matthew] [Image: Credit: Katty Huertas] Good-Bye Zoom. Hello Low-Key Ambient Snooping If you are missing…
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International Space Station to go on tour with VR exhibit ‘The Infinite’
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Read more: International Space Station to go on tour with VR exhibit ‘The Infinite’[A press release from collectSPACE describes a new ambitious touring exhibition that will immerse visitors in a reproduction of the International Space Station using virtual reality footage shot by astronauts aboard the ISS; a version of the exhibit that can be experienced from home is also planned. See the original press release for two more images and 5:31 video (also available via YouTube) and for more information see Shore Fire Media and the project’s website as well as a 2019 ISPR Presence News post. –Matthew] International Space Station to go on tour with VR exhibit ‘The Infinite’ April 29, 2021…
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Call: Pilot Implementation: Testing Human-Work Interaction Designs – INTERACT 2021 Workshop
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Read more: Call: Pilot Implementation: Testing Human-Work Interaction Designs – INTERACT 2021 WorkshopCall for Papers HALF-DAY WORKSHOP: Pilot Implementation: Testing Human-Work Interaction Designs Bari, Italy and online 31 August 2021 https://barbara-barricelli.unibs.it/HWID/events/Pilot4HWID/ At INTERACT 2021 – The 18th IFIP TC 13 International Conference on Human-Computer Interaction https://www.interact2021.org/ Deadline for submission (subject to change): June 1, 2021 This workshop on pilot implementation will take place preceding INTERACT2021, in Bari, Italy, on 31 August 2021. Online attendance will also be allowed. This workshop on pilot implementation has three main objectives: To help mature pilot implementation as a technique for evaluating human-work interaction designs during the process of their development and implementation. To collect case studies…
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Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshop
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Read more: Call: “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” ICMI 2021 workshopCall for Papers “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” A workshop at ICMI 2021, the 23rd ACM International Conference on Multimodal Interaction Montreal, Canada October 18-22 (specific date TBA) https://social-ai-for-healthcare.github.io/ Paper submission deadline: June 18, 2021 Dear colleagues, We are pleased to announce our workshop titled “Socially-Informed AI for Healthcare: Understanding and Generating Multimodal Nonverbal Cues” which takes place as part of the 23rd ACM International Conference on Multimodal Interaction 2021 in October 2021 in Montreal, Canada. For more information, please see https://social-ai-for-healthcare.github.io/. CALL FOR PAPERS Advances in the areas of face and gesture analysis, computational…
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