Author: Matthew Lombard


  • Call: EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – AVI 2022 Workshop

    Call for Papers EMPATHY: Empowering People in Dealing with Internet of Things Ecosystems – 3rd Edition Workshop co-located with AVI 2022, the International Conference on Advanced Visual Interfaces June 6th, 2022 Rome, Italy Workshop: https://empathy-ws.github.io/2022/ AVI 2022: https://sites.google.com/di.uniroma1.it/avi2022/home Submission deadline (extended): April 16th, 2022 OVERVIEW In the last decade, the spreading of low-cost technologies integrating sensors and actuators has favored the development of the so-called smart objects. This trend has been further fostered by the Internet of Things (IoT), which connects the physical world with Internet via ubiquitous sensors and actuators. The opportunities offered by the IoT are amplified by…

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  • Study: VR role-play therapy helps people with agoraphobia

    [A new study described in coverage by The Guardian demonstrates the effectiveness of using virtual reality in the treatment of (especially more severe) agoraphobia. Materials from The University of Oxford in Medical Xpress identify the study as “the largest ever clinical trial of VR for mental health,” and provide more details about the gameChange VR program used, two short informational videos (on YouTube here and here), and a link to the paper in The Lancet. The researchers here and in the paper note that the knowledge that though realistic the simulation isn’t real is a major contributor to the therapy’s…

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  • Job: Professor in Human Computer Interaction at University of Sussex

    Call for Applications Professor in Human Computer Interaction School of Engineering and Informatics University of Sussex United Kingdom https://www.sussex.ac.uk/about/documents/8062-fps.pdf Hours: Full time. Requests for flexible working options will be considered (subject to business need). Contract: Permanent Salary: Competitive Reference: 8062 Closing date: 09 May 2022. Applications must be received by midnight of the closing date. Expected Interview date: 31 May 2022 Expected start date: 01 September 2022 The School of Engineering and Informatics at the University of Sussex is appointing new academic staff in Computer Science and Artificial intelligence as part of a strategy to grow and complement the current…

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  • Holograms of yesterday’s scientists used to inspire tomorrow’s female tech stars

    [This story from Sky News describes a new project in Ireland that uses augmented reality to create 3D images of pioneering female scientists to inspire schoolchildren and encourage more young women to pursue careers in STEM fields. See the original story for three more images and the Learnovate website for more details about the project, and see the Volograms website for more on that company’s mobile app that lets users create volumetric holograms of themselves. Volograms has also posted a 2:37 minute Sky News report on YouTube. For information about related campaigns, see It’s Nice That and the Nexus Studios…

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  • Call: Virtual Emotions: Understanding Affective Experiences in the Metaverse – Cyberpsychology, Behavior, and Social Networking

    CALL FOR PAPERS Virtual Emotions: Understanding Affective Experiences in the Metaverse An issue of the journal Cyberpsychology, Behavior, and Social Networking https://home.liebertpub.com/cfp/virtual-emotions-understanding-affective-experiences-in-the-/383/ Guest Editors: Andrea Gaggioli, MSc.(Psych.), Ph.D and Alice Chirico, MSc.(Psych.), Ph.D ExperienceLab, Università Cattolica del Sacro Cuore, Milan, Italy Submission deadline: July 31, 2022 Emotions are our internal compass: not only do they influence a wide range of cognitive processes, including perception, attention, learning and reasoning; they also play a fundamental role in shaping people’s mental health and wellbeing. Thanks to recent advances in software and hardware platforms, virtual and augmented reality systems (hereinafter VR/AR), provide emotion researchers…

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  • Study: VR can induce mild and transient symptoms of depersonalization and derealization

    [PsyPost describes a new study of some interesting after-effects of using virtual reality; as the authors note, the results raise several new questions related to the effects of the technology and the presence experiences it produces. –Matthew] [Image: Credit: By Gerd Altmann from Pixabay] Virtual reality can induce mild and transient symptoms of depersonalization and derealization, study finds By Eric W. Dolan April 2, 2022 New research sheds light on how virtual reality (VR) can influence a person’s sense of reality. The findings have been published in the journal Computers in Human Behavior. There have been some preliminary indications that…

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  • Call: Enhancing Cross-Reality Applications and User Experiences Workshop at AVI 2022

    [Note that the deadline has just passed.  –Matthew] CALL FOR PARTICIPATION Enhancing Cross-Reality Applications and User Experiences Workshop International Conference On Advanced Visual Interfaces (Avi) 6 June 2022 More information: https://cr-workshop.github.io ; Frank Maurer (University of Calgary, Canada), fmaurer@ucalgary.ca Position paper deadline is April 3, 2022 (extended) We are running a workshop on Enhancing Cross-Reality Applications and User Experiences at the AVI Conference @ the AVI Conference. We invite all researchers to join this workshop and learn from late-breaking work in applications focused on different points on the reality-virtuality continuum. We also invite submissions on technical and systems papers that describe…

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  • Deepfakes are now trying to change the course of war

    [A cautionary story from CNN describes two recent deepfake videos released to affect the war in Ukraine, one featuring President Zelensky, along with some of the ways experts are trying to blunt the impacts of the rapidly evolving technology. See the original story for a 1:26 minute video. A related CNN opinion piece by a foreign policy expert is titled “The Zelensky deepfake is a warning for Corporate America” and provides examples of how “the use of believable manipulated media could be used to confuse customers, partners and employees and damage corporate brands and valuations” and argues that “the experience…

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  • Call: Thinking Sonic Environments: Soundscapes of Nature, Communities, and Artworks (Conference)

    CALL FOR ABSTRACTS: Thinking Sonic Environments: Soundscapes of Nature, Communities, and Artworks. (International on-site conference) Dates: September 21 – 22, 2022 Venue: Prague, Institute of Philosophy, Czech Academy of Sciences Language: English https://sonicphilosophy.net/gigs/thinking-sonic-environments-conference/ Confirmed keynote speaker: Professor Barry Truax (Simon Fraser University, Canada) Main organizer: Martin Nitsche (CAS Institute of Philosophy, Prague, CZ) Submission deadline: May 25, 2022 The main goal of our conference is to provide a space for transdisciplinary discussions of various approaches to description and exploration of sonic environments. Such discussions have already been started decades ago in the area of acoustic ecology and sound studies and…

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  • ‘The reality is no longer enough’: Immersive experiences are filling travel itineraries

    [This example-filled story from The Boston Globe describes and speculates about some of the reasons behind an increase in interactive, immersive (presence-evoking) attractions. See the original story for four more images. –Matthew] [Image: Guests take a ride at RiseNY’s official grand opening on March 2, 2022. Credit: Dimitrios Kambouris/Getty Images for RiseNY] ‘The reality is no longer enough’: Immersive experiences are filling travel itineraries By Jon Marcus, Globe Correspondent March 24, 2022 NEW YORK — Cold mist sprays from a fireboat, a subway train hurtles closer through a tunnel, the night sky crackles with fireworks, and the inviting scent of…

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  • Call: Virtual Creativity (Journal)

    Call for Papers Virtual Creativity (Journal) ISSN 23979704 , ONLINE ISSN 23979712 https://www.intellectbooks.com/virtual-creativity First published in 2010 2 issues per volume Current issue: Volume 11. Issue 2 Virtual Creativity (VCR) is an academic peer-reviewed journal focusing on creativity in online virtual worlds and other related platforms where the virtual is examined as a central theme in contemporary media art practices and applied contexts. Pieces exploring the subject of digital creativity are sought from the broad perspective of Art, Science and Technology, in what is a widespread field of discourse. One focus of the journal is an examination of creative activity…

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  • An industry view of presence and the metaverse

    [The extent to which the views and concerns of entertainment industry leaders parallel those of presence scholars is striking, as demonstrated in this blog post from SMPTE (the Society of Motion Picture and Television Engineers). As in academic work, the terminology and relationships among concepts, and predictions for the speed and nature of technology evolution, vary. But the same basic ideas are there, which suggests that academia and industry would both benefit from more communication and collaboration. –Matthew] Meet the Metaverse By Michael Goldman March 29, 2022 In Chaitanya Chinchlikar’s opinion, the newest digital business buzzword—Metaverse—is a label that has…

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