Author: Matthew Lombard


  • Call: Inclusive HRI II: Equity and Diversity in Design, Application, Methods, and Community (HRI 2023 Workshop)

    CALL FOR PAPERS Inclusive HRI II: Equity and Diversity in Design, Application, Methods, and Community (DEI HRI 2023) A Workshop at ACM/IEEE International Conference on Human-Robot Interaction (HRI 2023) Stockholm, Sweden, as well as virtually on Hopin and Zoom March 13, 2023 HRI 2023: https://humanrobotinteraction.org/2023/ Workshop: https://sites.google.com/view/dei-hri/ IMPORTANT DATES Deadline for Paper and Survey Submission: January 15th, 2023 Paper Acceptance Notification: February 1st, 2023 Camera-Ready Paper: March 1st, 2023 Workshop date: March 13th, 2023 STATEMENT OF OBJECTIVES Although being a pressing issue, an understanding of how robotic systems can replicate and amplify inequalities and injustice among underrepresented communities is still…

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  • Why you should embrace the extended reality continuum

    [As some of us have with presence and presence-related terminology, the author of this essay in VentureBeat argues that we need to “tame the jargon” related to mixed and virtual reality and the metaverse. While the essay doesn’t credit the people who developed the “reality-virtuality continuum,” it provides useful insights about design considerations for current and future presence experiences. Here’s the missing citation (you can download the article from ResearchGate): Milgram, P., Takemura, H., Utsumi, A., & Kishino, F. (December 21, 1995). “Augmented reality: A class of displays on the reality-virtuality continuum.” Proceedings of SPIE 2351, Telemanipulator and Telepresence Technologies.…

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  • Call: The Interplay between Affect and Cognition in Development: From Humans to Robots and Back

    Call for Papers Special Issue in Elsevier Cognitive Systems Research (CSR/CogSys): The Interplay between Affect and Cognition in Development: From Humans to Robots and Back Submission deadline: April 15, 2023 Dear Colleagues, Following up on the show of interest in the ICDL 2022 workshop FEEL-COG: The Role of Affect in the Development of Cognition, we are pleased to announce a special issue in the Elsevier Cognitive Systems Research (CSR/CogSys) journal on related topics. Extended versions of the submitted workshop papers in FEEL-COG 2022, or of the published conference papers from ICDL 2022 are welcome, but they should have at least…

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  • First-person report: VR meetings with Meta Quest Pro undeniably cool but…

    [The author of this story from Business Insider describes her “undeniably cool” spatial and social presence experiences in a demonstration of the high-end Meta Quest Pro headset in the company’s Horizon Worlds Workrooms meeting environments, as well as the significant challenges to making the technology an effective alternative to in-person meetings and standard video conferencing platforms. See the original story for two more pictures.  –Matthew] I tried out Meta’s $1,500 virtual reality headset to attend a meeting in the metaverse. The tech was undeniably cool, but after 20 minutes I was relieved to take it off. By Sawdah Bhaimiya December…

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  • Call: Animex Research and Innovation Conference

    CALL FOR PROPOSALS Animex Research and Innovation Conference April 17-18, 2023 Teesside University, UK Hybrid Conference: In-Person and Online https://www.tees.ac.uk/animexconference/index.cfm Submission deadline: January 6, 2023 We are delighted to announce the inaugural Animex Research and Innovation Conference. The Animex Research and Innovation Conference is the latest addition to the Animex family and brings students and practitioners together from across the animation, games and VFX landscape to share their research in these disciplines. TOPICS We are seeking proposals for a variety of formats from animation, games and VFX. All related proposals will be considered but we encourage you to consider the…

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  • Becoming a chatbot: My life as a real estate AI’s human backup

    [A long first-person essay in n+1 magazine describes the author’s experiences maintaining the medium-as-social-actor presence illusion that a chatbot is a human being. The Guardian published a shorter version and the version below (which combines elements of the headlines from each) retains material I thought particularly relevant to presence. See the other versions for more examples, details and observations from the author. –Matthew] [Image: Rochelle Goldberg, Consent (detail). 2022, concrete, shellac, acrylic paint, steel cables, wire, and cell phones. Dimensions variable. Credit: Photo by Roberto Marossi. Courtesy of the artist and Galleria Federico Vavassori.] HUMAN_FALLBACK Becoming a chatbot: My life…

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  • Call: Trusting and Distrusting the Digital World in Imaginative Literature Conference

    CALL FOR PAPERS Trusting and Distrusting the Digital World in Imaginative Literature University College Dublin, Ireland June 7-9, 2023 https://trustlit.org/conference-2023/ Keynote Speakers: Prof. William Davies (Goldsmiths, University of London) Prof. Ellen Rutten (University of Amsterdam) Submission deadline: February 13, 2023 This conference aims to connect two prominent scholarly conversations of the contemporary moment: concerning, on the one hand, the ways in which the digital age has shaped (and been shaped by) human trust relations; and on the other, how digital technologies have intersected with the traditions and practices of imaginative literature. We seek to bring together scholars interested in either…

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  • Video game design meets cancer research: Visualizing tumors in VR

    [In a years-long interdisciplinary initiative, researchers are using presence-evoking technologies to help doctors better understand and treat cancerous tumors. As two key quotes from this Cancer Research UK story put it: “[Cancer researchers] never actually get to see what they’re working on; they never actually get to visually and viscerally see the results of the things that they’re doing.”… “By making it possible to look at tumours as they appear in the body, and not just as isolated clumps of data about individual cells, IMAXT could take analysing biopsies to the next level.” See the original story for more pictures…

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  • Call: The Struggle Is (For) Real: Cultivating Authenticity in the “BeReal” Age – Flow special issue

    Call for Papers THE STRUGGLE IS (FOR) REAL: CULTIVATING AUTHENTICITY IN THE “BEREAL” AGE Flow Volume 29 Special Issue 4 https://ecrea.eu/page-18206/13024948 Deadline: January 13, 2023 The viral popularity of BeReal prophesizes the next generation of social media and social sharing platforms. The image-centric sharing platform, launched in 2020 by Alexis Barreyat and Kevin Perreau, promotes itself as a platform for people who hate social media. The platform’s 10 million active users receive a daily notification reminding them it is “time to BeReal” while allowing two minutes to snap their current moment. Already recognized as the “antidote to social media fakery”…

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  • Schrödinger’s Metaverse: Both hype and reality – Outlook

    [This story from MIXED summarizes the views of business and technology experts regarding the status, challenges, promise and likely future of the so-called “metaverse,” including key presence-evoking technologies. See the original version for three infographics. For more about the Gartner technology research and consulting firm and its 2022 IT Symposium see the company’s website. –Matthew] Schrödinger’s Metaverse: Both hype and reality – Outlook Some preach the metaverse while others have nothing to do with it. What do experts say? I was at the Gartner IT Symposium 2022 and these are the trends for the next few years. By Dr. Rolf…

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  • Call: Information design and technology – Special issue of InfoDesign

    Call for Papers InfoDesign – Special issue Information design and technology https://infodesign.org.br/infodesign/announcement/view/24 Submission deadline: February 28, 2023 For some time there has been a growing interest in investigating the use of technology in various activities and areas of information design, both in physical and digital environments. As technology becomes more interconnected and indispensable in our everyday lives, this has become an important and urgent area of research. With this special issue, we aim to bring together contributions that focus primarily on the relationship between information design and technology, and report on emerging issues within this topic. Related topics include, but…

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  • Fictional reality: Why the real metaverse doesn’t require a headset

    [The author of this essay in Fast Company presents an interesting framework that, while not using presence terminology, distinguishes social and perceptual realism and predicts ways in which their combination will create more (and arguably more compelling) presence experiences. See the original version for six more images.  –Matthew] Fictional reality: Why the real metaverse doesn’t require a headset AI is letting us live out alternative realities on the digital platforms where we already spend our time online. By Michael Mignano December 9, 2022 Much has been said of, written about, and invested in the “metaverse.” For the uninitiated, the metaverse…

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