Author: Matthew Lombard
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Call: E3: Enhancing the Esports Experience (CHIRA 2023 Workshop)
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Read more: Call: E3: Enhancing the Esports Experience (CHIRA 2023 Workshop)Call for Papers E3: Enhancing the Esports Experience A workshop at CHIRA 2023, the 7th International Conference on Computer-Human Interaction Research and Applications Rome, Italy November 16-17, 2023 https://e3workshop.wordpress.com/ Submission deadline: September 15, 2023 Hi everyone, Laura Herrewijn and I are co-chairing E3: Enhancing the Esports Experience, a workshop at CHIRA 2023 (7th International Conference on Computer-Human Interaction Research and Applications) that will take place in Rome (Italy) on November 16-17, 2023. Together with our program committee (consisting of Simone Kriglstein, Günter Wallner and Pejman Mirza-Babei), we are looking for contributors who are working in the diverse field of esports…
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New research reveals how virtual reality poses significant risk to children
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Read more: New research reveals how virtual reality poses significant risk to children[A senior researcher from the University of the West of England (UWE) Bristol and the founder of the consulting and research organization Limina Immersive have co-authored a new study about the dangers of immersive media for children. The UWE Bristol press release below is followed by an abridged version of coverage by Sky News. The report is available on the website of the sponsoring organization, the National Society for the Prevention of Cruelty to Children (NSPCC). –Matthew] New research reveals how virtual reality poses significant risk to children Media Relations Team September 5, 2023 A new study co-authored by UWE…
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Call: iLRN 2024 – 10th International Conference of the Immersive Learning Research Network
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Read more: Call: iLRN 2024 – 10th International Conference of the Immersive Learning Research NetworkCALL FOR PAPERS AND PROPOSALS iLRN 2024: 10th International Conference of the Immersive Learning Research Network Conference theme: “Tech4Good” June 3-5, 2024: Online & in Virtual Reality June 10-13, 2024: University of Glasgow, Glasgow, Scotland https://www.immersivelrn.org/ilrn2024/call-for-papers/ Special Track Deadline: September 17, 2023 Tutorial Deadline: October 31, 2023 Full Paper Submission Deadline: November 17, 2023 The 10th Annual International Conference of the Immersive Learning Research Network (iLRN2024) will be innovative and interactive gatherings online and face-to-face for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier…
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UK’s Birmingham Royal Ballet uses VR, AR and presence to make dance more accessible
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Read more: UK’s Birmingham Royal Ballet uses VR, AR and presence to make dance more accessible[The UK’s Birmingham Royal Ballet is using presence-evoking technologies to bring the experiences of the Ballet to people who might not otherwise have the opportunity. See the original version of this story from The Guardian for a second image, and follow the “new projects” link in the story for more information and examples. –Matthew] [Image: Four people wearing head-mounted displays, seated below a row of framed pictures. Credit: Christopher Thomond/The Guardian] Birmingham Royal Ballet uses virtual reality to make dance more accessible Company aims to allow those unable to go to the theatre, including neurodivergent people, the elderly and children,…
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Call: “Video Games as Ecomedia: Nature, Technology, and Play” (Chapter proposals)
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Read more: Call: “Video Games as Ecomedia: Nature, Technology, and Play” (Chapter proposals)Call for Chapter Proposals Video Games as Ecomedia: Nature, Technology, and Play Editor: Melissa Bianchi, Nova Southeastern University Deadline for abstracts: October 1, 2023 PROJECT DESCRIPTION: Video games have been increasingly recognized as valuable tools for environmental storytelling and ecological simulation. In response, scholars have examined the ways specific video games depict nature, the environmental implications of game design and development, and the use of games for education and activism. Notably, Alenda Chang (2019) makes a compelling case for the study of games as ecomedia because these cultural artifacts continue to extend and challenge long traditions of environmental representations. To…
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Study: Imaginative suggestibility makes people feel more present in virtual reality
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Read more: Study: Imaginative suggestibility makes people feel more present in virtual reality[As this press release from the University of Bath notes, the role of individual differences in presence experiences has received much less attention from scholars than the characteristics of the technologies used to evoke presence. A new study demonstrates the role of a person’s “imaginative suggestibility” and has broad implications. See the open access article for details and additional material including three videos (one is the authors’ ten minute presentation from CHI 2023). –Matthew] [Image: Source: CAMERA] Suggestible people feel more present in virtual reality – study finds Having a good imagination and high levels of suggestibility makes you feel…
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Call: Phenomenology, Hermeneutics and Existentialism for Games – Nordic Explorative Workshop
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Read more: Call: Phenomenology, Hermeneutics and Existentialism for Games – Nordic Explorative WorkshopCall for Papers Nordic Explorative Workshops Phenomenology, Hermeneutics and Existentialism for Games Jyväskylä, Finland October 16-18, 2023 https://nordicgamephilosophy.w.uib.no/cfp-phenomenology-for-games/ Submission deadline for abstracts and bios: September 15, 2023 Some time ago, an Innocent Bystander, after glancing through a copy of Mind, asked me, “Why do philosophers talk so much about Games? Do they play them a lot or something?” (Midgley, “The Game Game”, 1974, p. 231) University of Jyväskylä in Finland and Nordic partners call for papers and student presentations for a workshop on the philosophy of games to be held in Jyväskylä, 16–18 October 2023. Games are a source of…
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How virtual reality is helping to boost scientific engagement in rural Africa
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Read more: How virtual reality is helping to boost scientific engagement in rural Africa[This interview from Nature provides a personal perspective on the use of virtual reality and presence to introduce school children in rural areas of Africa to what it’s like to work in a lab as a researcher and show them how science contributes to society. –Matthew] [Image: Patience Kiyuka hopes that virtual-reality tours of research labs will inspire more young people to consider science careers. Credit: Courtesy of Patience Kiyuka] How virtual reality is helping to boost scientific engagement in rural Africa Immunologist Patience Kiyuka explains her use of the latest technologies to show young people what it is like…
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Call: Yearbook of Moving Image Studies – “Cinematic Images: The Digital Condition of Moving Images” (2023)
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Read more: Call: Yearbook of Moving Image Studies – “Cinematic Images: The Digital Condition of Moving Images” (2023)Call for Abstracts/Articles Yearbook of Moving Image Studies (2023) “Cinematic Images: The Digital Condition of Moving Images” https://www.movingimagescience.com/call-for-papers/ Deadline for abstracts: October 31, 2023 Deadline for articles: February 12, 2024 The double-blind peer-reviewed Yearbook of Moving Image Studies (YoMIS) is now accepting abstracts from researchers, artists, designers, technical developers, graphic artists, computer scientists, game designers and film makers for the eighth issue “Cinematic Images: The Digital Condition of Moving Images” that will address the aesthetics, cognition, and technological structure of Cinematic Moving Images. YoMIS will be enriched by disciplines like media theory, film studies and philosophy, art and design, artistic…
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T-Pain in your living room: Are virtual concerts the future of live entertainment?
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Read more: T-Pain in your living room: Are virtual concerts the future of live entertainment?[This CNN story reports on the process of creating and experiencing recorded music performances for virtual reality. The performer doesn’t have the energy of the audience during the recording and the viewer’s experience is limited to the perspectives provided by the moving camera as well as the characteristics of any virtual audience members, but there are also significant advantages to the format. The original version of the story includes two more images; for more information see the AmazeVR website and “AI Rap Stars? Virtual Reality Concerts? The Future of Hip-hop is Here” from MSNBC’s The ReidOut. –Matthew] [Image: T-Pain films…
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Call: Research teams wanted for Virtual Meeting study, with compensation up to $250
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Read more: Call: Research teams wanted for Virtual Meeting study, with compensation up to $250Call for Participation Wanted: Research Teams for Virtual Meeting Study with Compensation up to $250 Are you working in a research team? Do you regularly meet online? Funded by the Sloan Research Foundation, Dr. Anita Blanchard and Dr. Joe Allen are conducting a study on how distributed research teams develop and maintain their connections during and between their virtual meetings. We are currently seeking a wide variety of research teams in STEM, social sciences, and humanities to create a recruitment pool for this project. Research teams can have a variety of purposes including but not limited to basic research, applied…
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Canadian play on climate change brings digital and physical worlds crashing together
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Read more: Canadian play on climate change brings digital and physical worlds crashing together[This CBC story describes a creative and boundary-extending use of virtual reality and presence in a theater experience designed by Chris Salter, the Director of the Immersive Arts Space at the Zurich University of the Arts. See the original story for four more pictures. The Montreal shows have unfortunately ended but you can find out more about Animate on the MUTEK website. –Matthew] [Image: An audience in the Italian city of Paestum watches a performance of the VR-enhanced play Animate by director Chris Salter. Credit: Megan Williams/CBC] Canadian play on climate change brings digital and physical worlds crashing together VR…
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