ISPR Presence News

Monthly Archives: August 2022

Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022

Call for Abstracts

“Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters
A workshop at the Central and Eastern European Game Studies conference (CEEGS 2022)
Conference theme: Ludic Realities
October 13, 2022
Tallinn University
Tallinn, Estonia
Workshop: https://drive.google.com/file/d/1FrTv0LPGpXS7MZi-YE5xlEf3SdQ2tOAe/view
CEEGS 2022 Workshops: https://web.htk.tlu.ee/ceegs2022/#workshop-info
CEEGS 2022: https://web.htk.tlu.ee/ceegs2022

Organizer: Luca Bruno (Leipzig University, PhD Candidate)

Submission deadline: September 15, 2022

Japanese video games centered on developing imagined intimate relationships with anime-manga characters, chiefly known as ‘visual novels’, are predominantly collocated within the domain of Japanese pop culture and anime-manga media. Such collocations obscure the gamic dimension of character intimacy, in favor of connections with the wider domain of anime-manga media. Re-focusing on the gamic aspects of visual novels and similar games, on the other hand, opens the way for discussing how the inherently fuzzy and unstructured concept of intimacy – both a euphemism for sexual intercourse and a marker of both emotional and physical closeness – may be gamified and transformed into a framework for a distinct typology of video games, of which Japanese visual novels are only one example?… read more. “Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022”

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Human avatar developer moves into news, enables anyone to have their own ‘anchor’

[MediaPost reports on a new tool available to anyone to create apparently real news anchors delivering apparently real news, which provides an excellent example of the potential perils of presence illusions. See the original story for a second image, read the press release in Yahoo! Finance, and watch a short demonstration video on the Hour One website. –Matthew]

Human Avatar Developer Moves Into News, Enables Anyone To Have Their Own ‘Anchor’

By Joe Mandese
August 23, 2022

At a time when many in the media industry are debating the authenticity of some sources of news and information, a developer of “virtual human” video avatars is rolling out a new version that could blur the line even further. The company, Hour One, this morning announced a new newsroom version enabling anyone to create life-like “virtual news anchors” disseminating information from virtual news studios that may look indistinguishable from actual news outlets to some viewers.… read more. “Human avatar developer moves into news, enables anyone to have their own ‘anchor’”

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Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 Workshop

Call for Papers

Age Against the Machine: A Call for Designing Ethical AI for and with Children
A Workshop at NordiCHI 2022
Aarhus, Denmark
Sunday October 9, 2022
Workshop: http://interact.oulu.fi/aatm
NordiCHI 2022: https://conferences.au.dk/nordichi2022/

Please submit your short position paper by August 26, 2022

Research in Child-Computer Interaction (CCI) is focused on cultivating, nurturing, and nudging children towards technology use and design. Recently, ethical aspects related to technology have come to the forefront, including the inherent limitations of technology, particularly related to Artificial intelligence (AI). Further, AI has a known diversity problem where age-inclusion can be sometimes forgotten. While various global and national policy frameworks on Children and AI are being developed, the approaches are child-centered but not child-led, restricting children from affecting their own digital futures. Further still, there is little discussion with children on the limitations, inherent biases, and lack of diversity in current design and development of AI.… read more. “Call: Age Against the Machine: A Call for Designing Ethical AI for and with Children – NordiCHI 2022 Workshop”

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Facebook misinformation is bad enough. The metaverse will be worse.

[An expert in deception and manipulation wrote this warning about the dangers of presence for The Washington Post; it concludes with recommendations to study and develop technology to counter them. For more about the author  see his LinkedIn page. –Matthew]

[Image: Credit: Matt Chinworth for The Washington Post]

Opinion

Facebook misinformation is bad enough. The metaverse will be worse.

By Rand Waltzman, adjunct senior information scientist at the Rand Corporation
August 22, 2022

Here’s a plausible scenario that could soon take place in the metaverse, the online virtual reality environments under rapid development by Mark Zuckerberg and other tech entrepreneurs: A political candidate is giving a speech to millions of people. While each viewer thinks they are seeing the same version of the candidate, in virtual reality they are actually each seeing a slightly different version. For each and every viewer, the candidate’s face has been subtly modified to resemble the viewer.… read more. “Facebook misinformation is bad enough. The metaverse will be worse.”

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Call: Communication and Technology Interest Group at Central States Communication Association 2023

Call for Papers

Communication and Technology Interest Group
Central States Communication Association
2023 Annual Conference: Intersections, Transitions, and Silenced Voices
St. Louis, Missouri, USA
March 29 – April 2, 2023
https://www.csca-net.org/aws/CSCA/pt/sp/callforpapers

Submission deadline: October 7, 2022

The Communication and Technology Interest Group invites submissions of competitive papers, extended abstracts, and panel proposals for the 2023 CSCA Convention. The purpose of the Communication and Technology Interest Group is to promote dialogue and scholarship on the role of technology in communication. In conjunction with the convention theme, we are seeking innovative and insightful research that explores how we use technology to narrate our identities, as well as the use of technology in perpetuating or rectifying inequalities. We also welcome submissions exploring how technology can inspire communicative breakthroughs as they pertain to all aspects of our field.

We welcome submissions that deal with a variety of technology platforms/types (e.g.,… read more. “Call: Communication and Technology Interest Group at Central States Communication Association 2023”

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How to cowork remotely with friends – or strangers

[This story from Wired describes two services that use social (co)presence (and in the case of the second, also spatial presence) to increase the productivity of people who work remotely. There’s no discussion of *why* it works, but the ‘About’ page of the Focusmate website includes this:

“You choose a time to work, and Focusmate pairs you with an accountability partner for a live, virtual coworking session that will keep you on task. Research in psychology and behavioral science shows that regular human connection reduces the likelihood that a worker will procrastinate or become distracted. The Focusmate virtual coworking model is rooted in evidence-based approaches to productivity, and systems of accountability developed by leading executive and leadership coaches.”

See the website of Life At Spaces (now apparently renamed LifeAt) to see an overview of the many features of that service and click “Try it Out” or “Go to app” to see it in action.… read more. “How to cowork remotely with friends – or strangers”

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Call: The Futures of Games and Game Studies – Special issue of Eludamos

Call for Papers

The Futures of Games and Game Studies
Special issue of Eludamos: Journal for Computer Game Culture
https://eludamos.org/index.php/eludamos/announcement/view/99

Submission deadline: September 1, 2022

During its around 20 years of existence, game studies has put computer games on the academic map. The field has provided a response to effect studies by demonstrating that games are social arenas of intrinsic value to the individuals that use them, and that they are cultural products able to comment on society in new ways. From a more practical perspective, technical oriented game studies has driven developments in artificial intelligence and virtual reality.

But where will game studies go in the future? What are the challenges that game studies will face as computer games mature and become a medium not only for entertainment but also for politics and activism? What will happen to games as technological developments take new and unforeseen directions?… read more. “Call: The Futures of Games and Game Studies – Special issue of Eludamos”

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Simple (and funny) presence: “Rock Life: The Rock Simulator”

[Despite the humorous description in this review by TonyVT (Skarredghost) in his excellent The Ghost Howls blog, and modern echoes of the Pet Rock phenomenon, “Rock Life: The Rock Simulator” is a real, apparently presence-evoking game for VR and other platforms. I see a sly but important message here about the ability of even simple, low resolution, limited interaction simulations to create effective, and in these stressful times, appealing, presence experiences. See the original blog post for more images, and a 7:28 minute video version of the review on YouTube; there’s also a 4:20 minute un-narrated gameplay video on YouTube. A similar (but less simple) earlier game called “Rock Simulator” is reviewed on YouTube and a 24 hour continuous gameplay session (!) is available on Twitch. –Matthew]

“Rock Life: The Rock Simulator” review: What the VR community asked for is here

By Skarredghost
July 27, 2022

While yesterday the VR community was on fire because of the new anti-modding update of VRChat and the price rise of the Quest 2, I was discovering a little gem of VR gaming, suggested to me by my friend Dario of Cybermachine Studios.… read more. “Simple (and funny) presence: “Rock Life: The Rock Simulator””

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New Publication: The Changing Face of VR: Pushing the Boundaries of Experience Across Multiple Industries

New Publication:

The changing face of VR: Pushing the boundaries of experience across multiple industries
By Jordan Frith, Michael Saker (Eds.)

Publisher: Vernon Press (July 2022)
ISBN-10:‎ 1648894747
ISBN-13:‎ 978-1-64889-474-9
195 pages
https://vernonpress.com/book/1553
https://www.amazon.com/changing-face-boundaries-experience-industries/dp/1648894747

[From the air-l listserv]

Hi all,

I’m happy to announce that my new edited book about VR is now available for purchase (or to get libraries to purchase or whatever). I think the book could be relevant to some people on this list, so I figured I’d share. Right now only a hardback is available, which is expensive, but if it interests any of you, it might be worth asking your library to get a copy. Also a paperback and eBook should be coming out sometime soon at a lower price. And of course, in the meantime…if you want a sample or something and don’t want to buy an overpriced book, contact me and I have some page proofs.… read more. “New Publication: The Changing Face of VR: Pushing the Boundaries of Experience Across Multiple Industries”

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Holocaust activist seems to answer mourners’ questions at her funeral

[A vivid example of presence after death is described in this story from BBC News. Additional details from the Daily Mail follow below; the original version of that story also contains more images. A 1:33 minute video is available in DesignTAXI’s coverage (and available on YouTube), and you can interact with the StoryFile version of the late Marina Smith on her foundation’s website. For more on StoryFile and related projects, see the May 2021 ISPR Presence News post “Modern Spiritualism: How holograms, deepfakes, and AR are raising the dead.” –Matthew]

Holocaust activist seems to talk to guests at her funeral

Holocaust campaigner Marina Smith appeared able to answer questions at a funeral celebration of her life, thanks to new technology – her son has said.

Mrs Smith died in June, aged 87, but video technology, built by her son’s firm, meant those attending her funeral could watch her respond to their questions about her life.… read more. “Holocaust activist seems to answer mourners’ questions at her funeral”

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