Call for Abstracts
“Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters
A workshop at the Central and Eastern European Game Studies conference (CEEGS 2022)
Conference theme: Ludic Realities
October 13, 2022
Tallinn University
Tallinn, Estonia
Workshop: https://drive.google.com/file/d/1FrTv0LPGpXS7MZi-YE5xlEf3SdQ2tOAe/view
CEEGS 2022 Workshops: https://web.htk.tlu.ee/ceegs2022/#workshop-info
CEEGS 2022: https://web.htk.tlu.ee/ceegs2022
Organizer: Luca Bruno (Leipzig University, PhD Candidate)
Submission deadline: September 15, 2022
Japanese video games centered on developing imagined intimate relationships with anime-manga characters, chiefly known as ‘visual novels’, are predominantly collocated within the domain of Japanese pop culture and anime-manga media. Such collocations obscure the gamic dimension of character intimacy, in favor of connections with the wider domain of anime-manga media. Re-focusing on the gamic aspects of visual novels and similar games, on the other hand, opens the way for discussing how the inherently fuzzy and unstructured concept of intimacy – both a euphemism for sexual intercourse and a marker of both emotional and physical closeness – may be gamified and transformed into a framework for a distinct typology of video games, of which Japanese visual novels are only one example?… read more. “Call: “Playing at Intimacy”: Character Intimacy-centered video games, intimacy with game characters at CEEGS 2022”