Month: May 2022
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Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”
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Read more: Call: Chapters for “Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI”Call for Chapters For a New Ethics International Press Book Technology, Users and Uses: Ethics and Human Interaction Through Technology and AI Call: http://smartlearn.uoc.edu/technology-users-and-uses-ethics-and-human-interaction-through-technology-and-ai/ Ethics Press: https://ethicspress.com/ IMPORTANT DATES 2-5 page chapter proposal deadline: June 5, 2022 (extended) Notification of proposal acceptance/rejection: June 1, 2022 Full chapters submission deadline: July 15, 2022 (extended) Notification of final acceptance/rejection: August 31, 2022 Camera-ready submission deadline: November 15, 2022 EDITORS Joan Casas-Roma, Universitat Oberta de Catalunya, Barcelona, Spain. Jordi Conesa, Universitat Oberta de Catalunya, Barcelona, Spain. Santi Caballe, Universitat Oberta de Catalunya, Barcelona, Spain. SCOPE New technological advancements have always changed, in some…
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Types and potential of disappearing displays
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Read more: Types and potential of disappearing displays[Although it doesn’t mention presence, many of the examples of “disappearing displays” in this story from Electronic Design highlight their potential to evoke presence illusions (see the original story for two different images). I found this story after watching a 5:24 minute video about how the producers of Star Trek: Discovery have begun using a “real-life Holodeck” “augmented reality wall” to enhance the “realism” for both actors and viewers; the video is available on YouTube and for more information about this and other examples of these AR Walls see a July 2021 story in American Cinematographer. –Matthew] [Image: NBC’s Beijing…
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Call: 25th International Academic Mindtrek conference
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Read more: Call: 25th International Academic Mindtrek conferenceCall for Submissions 25th International Academic Mindtrek conference November 16-18, 2022 Tampere, Finland and online https://www.mindtrek.org/2022/academic-2022/ Mindtrek 2022 (November 15, 2022): https://www.mindtrek.org/2022/ Deadline for full papers, demonstrations, and workshops submissions: July 25, 2022 We are very pleased to announce that the 25th International Academic Mindtrek conference will take place between the 16th and 18th November 2022. We are hoping to host a hybrid event in Tampere, Finland with professional video streaming. The conference will welcome proposals for full papers, workshops, demonstrations and poster presentations on a variety of topics (see tracks below) as well as a Doctoral Consortium. The International…
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“My deepfake DALL-E 2 vacation photos passed the Turing Test”
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Read more: “My deepfake DALL-E 2 vacation photos passed the Turing Test”[In a post on his blog, writer Matt Bell reports on a small test he conducted to see if computer-generated deepfake images of vacation photos would deceive his Facebook friends. In the process he raises important questions about the ethics and implications of not just selecting the “best” unaltered images to create an idealized impression of an event, or editing some of the images to further enhance the impression, but including completely artificial images of places and events that never occurred, something that is increasingly easy for even non-experts to do. As in so many contexts, it seems we’ll have…
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Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate Conference
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Read more: Call: “Consciousness and Reality” (including in possible virtual worlds) Graduate ConferenceCall for Abstracts: The “Consciousness and Reality” graduate conference Bucharest, Romania and online June 10-11, 2022 https://philevents.org/event/show/99974 Abstracts submission deadline: June 1, 2022 The “Consciousness and Reality” graduate conference aims to bring together students and researchers from around the world in order to develop a deeper understanding of consciousness in reality and possible virtual worlds. At its first edition, the conference will take place 10-11 June 2022, between 12-8 PM, local time for Bucharest, Romania. Presentations will be 30 minutes long, followed by 10 minutes long Q&A. It will have a mixed format, in that speakers may choose whether they…
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Using virtual reality and presence to reduce domestic violence
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Read more: Using virtual reality and presence to reduce domestic violence[This story from the UK’s Birmingham Mail describes some of the work of social care organization Antser that uses immersive media experiences to increase understanding and help prevent domestic violence. For more about its work see Antser’s website. An October 2021 story in Knowable Magazine and a July 2020 story from Australia’s 7NEWS.com.au report on similar efforts. For some evidence-based context see two articles by our colleagues: “Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective” in Frontiers in Psychology and “The Paradox of Interactive Media: The Potential for Video Games and Virtual Reality as…
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Call: Perception in Games and Virtual Worlds Workshop
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Read more: Call: Perception in Games and Virtual Worlds WorkshopCall for Presentations PERCEPTION IN GAMES AND VIRTUAL WORLDS Workshop September 1-2, 2022 The Norwegian Institute in Athens Athens, Greece https://gamephilosophy.org/2022/05/call-for-presentations-perception-in-games-and-virtual-worlds/ Submission deadline for abstracts: August 1, 2022 Both traditional games and games that take place in virtual environments rely on play-states that are essentially designed around perceptual features that play crucial roles in aiding how the player is acting in the gaming environment. This is apparent by the fact that they prominently rely on phenomenal spatial structures, but also by a variety of perceptual roles that enter into elements like storytelling, sound, kinesthetic feedback and immersive design. How should…
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Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs
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Read more: Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs[This TechRadar story is an encouraging reminder that virtual reality headsets will continue to evolve to be less obtrusive and more comfortable, which will make them more capable of evoking compelling presence illusions. The original version of the story includes a 4:53 minute video (also available via YouTube), and follow the story links and see coverage in Road to VR for more information. –Matthew] Nvidia’s ultra-thin VR glasses look like the big step that virtual reality needs But don’t expect the Meta Quest 3 to get a design overhaul yet By Hamish Hector May 10, 2022 Nvidia developers, in association…
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Call: CONVERSATIONS 2022 – 6th International Workshop on Chatbot Research, Applications and Design
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Read more: Call: CONVERSATIONS 2022 – 6th International Workshop on Chatbot Research, Applications and DesignCall For Papers: Conversations 2022 – 6th International Workshop On Chatbot Research, Applications and Design University of Amsterdam, The Netherlands November 22-23, 2022 https://2022.conversations.ws/ Submission deadline: September 10, 2022 Welcome to CONVERSATIONS 2022, a two-day workshop on chatbot research, applications, and design. This is the sixth CONVERSATIONS workshop, and we aim to make it a great place for researchers and practitioners to share and collaborate. In previous CONVERSATIONS workshops, we have had enjoyable experiences both on-site and online. This year we will get the best of both worlds by having two online sessions as part of the full on-site program. …
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New Meta essay explains the key role of presence in its vision for the metaverse
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Read more: New Meta essay explains the key role of presence in its vision for the metaverse[Presence plays a key role in a new 8,000-word essay in Medium by Meta President of Global Affairs (and former UK Deputy Prime Minister) Nick Clegg that attempts to outline the company’s vision for the metaverse. Much of the coverage includes this quote: “We’ve gone from desktop to web to mobile; from text to photos to video. In this progression, the metaverse is a logical evolution. It’s the next generation of the internet — a more immersive, 3D experience. Its defining quality will be a feeling of presence, like you are right there with another person or in another place.”…
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Call: “Digitalization of Work” at Hawaii International Conference on System Sciences 2023
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Read more: Call: “Digitalization of Work” at Hawaii International Conference on System Sciences 2023Call for Papers “Digitalization of Work“ Minitrack 55th Hawaii International Conference on System Sciences 2023 Maui, Hawaii January 3-6, 2023 Minitrack: https://hicss.hawaii.edu/tracks-56/knowledge-innovation-and-entrepreneurial-systems/#digitalization-of-work-minitrack HICSS 2023: https://hicss.hawaii.edu Paper submission deadline: June 15, 2022 Dear colleagues, We cordially invite you to submit your work to the Minitrack on the “Digitalization of Work“ at the 55th Hawaii International Conference on System Sciences 2023 (https://hicss.hawaii.edu), planned to take place at the beautiful island of Maui in January 2023! Here you can find the detailed call for papers: https://hicss.hawaii.edu/tracks-56/knowledge-innovation-and-entrepreneurial-systems/#digitalization-of-work-minitrack We anticipate submissions including (but not limited to) the following topics: Employee Relations Motivating the future digital…
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Virtual workouts spiked during the pandemic – and the trend is sticking around
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Read more: Virtual workouts spiked during the pandemic – and the trend is sticking around[The global pandemic has brought many changes in the demand for and evolution of technologies that evoke presence. This NPR story uses personal stories, statistics and interviews with technology creators to describe some of the changes in physical exercise. See the original story for seven more pictures and a 44 second video. –Matthew] [Image: Linda Munson’s youngest grandson, Daniel Gomez, 2, tries on an Oculus headset in her yard in Berlin, Conn. Playing different virtual reality games has become her family’s regular Sunday activity, Munson said. Credit: Yehyun Kim for NPR] Virtual workouts spiked during the pandemic — and the…
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