Call: ISMAR 2022 – IEEE International Symposium on Mixed and Augmented Reality

[Note: See conference website for other Calls. –ML]

CALLS FOR JOURNAL PAPERS

ISMAR 2022: IEEE International Symposium on Mixed and Augmented Reality
October 17-21, 2022
Singapore
https://ismar2022.org/call-for-journal-papers/

OVERVIEW

The IEEE ISMAR is the leading international academic conference in the fields of Augmented Reality and Mixed Reality. The symposium is organized and supported by the IEEE Computer Society, IEEE VGTC and ACM SIGGRAPH. The first ISMAR conference was held in 2002 in Darmstadt, Germany. The creation of the conference emerged from the fusion of two former academic events dedicated to this research field: the International Symposium on Augmented Reality (ISAR) and the International Symposium on Mixed Reality (ISMR).

As initiated last year, ISMAR 2022 will have two different calls for papers. This first call will be for submission to the TVCG journal paper track. These papers will be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). The second call for papers will be for submission to the conference proceedings. The conference track call for papers and timeline are available on the Call for Conference paper webpage. The conference track submission deadline occurs soon after the journal track notification.

IMPORTANT DEADLINES

  • Abstract deadline: March 7th, 2022 (23:59 AoE, Monday)
  • Paper submission deadline: March 11th, 2022 (23:59 AoE, Friday)
  • Reviews sent to authors: April 19th, 2022 (23:59 AoE, Tuesday)
  • Rebuttal deadline: April 24th, 2022 (23:59 AoE, Sunday)
  • Notification: May 22nd, 2022 (Sunday)
  • Final revision deadline: June 11th, 2022 (Saturday)
  • Final decision: July 2nd, 2022 (Saturday)
  • Camera-ready version: July 30th, 2022 (Saturday)

ISMAR is responding to the recent explosion of commercial and research activities related to AR, MR and VR by continuing the expansion of its scope over the past several years. ISMAR 2022 will cover the full range of technologies from interfaces in the real world to fully immersive experiences. This range goes far beyond the traditional definition of AR, which focused on precise 3D tracking, visual display, and real-time performance. We specifically invite contributions to advancing all AR / MR / VR technology.

SUBMISSION DETAILS

Submissions may be up to 9 pages with an additional 2 pages of references. Accepted papers will be directly published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG).

  • All accepted papers will have the opportunity to be presented as a demo.
  • All accepted papers will have the opportunity to be presented as a poster.
  • All accepted papers will be archived in the IEEE Xplore digital library.

TOPIC OF INTEREST

All topics relevant to and advancing AR, MR and VR are of interest. VR papers are welcome regardless of their relevance to AR/MR. Topics of interest include, but are not limited to:

  • Artificial intelligence
  • Camera and projector-camera calibration
  • Collaborative interfaces
  • Computer vision
  • Content creation / authoring and content management
  • Conversational and speech interfaces
  • Display technologies (e.g., eyewear, smart watches, projectors)
  • Diversity and inclusivity issues
  • Ethical issues
  • Ergonomics and human factors
  • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics
  • Human augmentations
  • Human-computer interaction
  • Immersive visual analytics
  • Localization, spatial registration and tracking
  • Locomotion and navigation techniques
  • Machine learning
  • Mediated and diminished reality
  • Multimodal input and output
  • Omnidirectional, 360, immersive videos
  • Optics
  • Perception
  • Presence, body ownership, and agency
  • Psychology
  • Real-time performance issues
  • Rendering techniques
  • Sensor fusion
  • Spatial audio, auditory perception and psychoacoustics
  • Spatial AR, projection mapping, projector-camera systems
  • System architectures, distributed and online systems
  • Touch, tangible and gesture interfaces
  • Technology acceptance and social implications
  • Teleoperation and telepresence
  • User experience, usability studies and human-subjects experiments
  • Video processing and streaming
  • VR simulations of AR/MR
  • Visual effects / video processing
  • Virtual humans and avatars
  • Visualization techniques
  • AR/MR/VR applications from domains include, but not limited to:
    • Architecture
    • Art, cultural heritage, education and training
    • Automotive and aerospace
    • Entertainment, sports broadcast
    • Health, wellbeing, and medical applications
    • Industrial, military, emergency response
    • Therapy and rehabilitation

ISMAR 2022 Science & Technology Journal Papers Chairs
journal_chairs@ismar2022.org

This entry was posted in Calls. Bookmark the permalink. Trackbacks are closed, but you can post a comment.

Post a Comment

Your email is never published nor shared. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>

*
*

  • Find Researchers

    Use the links below to find researchers listed alphabetically by the first letter of their last name.

    A | B | C | D | E | F| G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z