ISPR Presence News

Monthly Archives: December 2021

Call: IMX 2022 – ACM International Conference on Interactive Media Experiences

Call for Papers

ACM IMX’22:
The ACM International Conference on Interactive Media Experiences (IMX)
22-24 June 2022
Aveiro, Portugal [and possibly online; see last bullet point below]
https://imx.acm.org/2022/participation/papers/

Submission deadline: January 28, 2022

The ACM International Conference on Interactive Media Experiences (IMX) focuses on challenges and innovations across diverse forms of media engagement and experiences. The aim is to provoke and promote discussion and the sharing of exciting ideas amongst researchers, industry practitioners and the academic community in all forms of media: VR, AR, MR, XR, 360 degree, live-streaming, online media content, authoring and production, as well as TV. We encourage authors to submit their novel research findings in analyzing, developing, creating, installing, evaluating, critiquing or distributing interactive media experiences. Possible topics of interest include:

  • Understanding audience interests and their related interaction with content.
  • Developing new content forms and formats and media/video‑centric experiences.
read more. “Call: IMX 2022 – ACM International Conference on Interactive Media Experiences”
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Inside the metaverse how will the world of advertisements look?

[CNBC reports on how advertising will, or should, evolve for a metaverse that will give users a “feeling of presence”; the story describes a transition from the decades-old model in which messages mostly interrupt users’ experience to one in which brands “create experiences people actually want.” See the original story for two videos, and see Influencer Marketing Hub for “A Deep Dive into Metaverse Marketing.” –Matthew]

[Image: Source: Influencer Marketing Hub]

Inside Mark Zuckerberg’s metaverse, how will the world of advertisements look?

November 20, 2021
By Todd Wasserman

Imagine at a point in the near future, you are taking your daily trip through the metaverse when you encounter Colin Kaepernick. It’s not the flesh-and-blood Colin Kaepernick, but a digital avatar of the former NFL star. As you interact with Kaepernick, Nike, Kaepernick’s sponsor, becomes part of the experience. Whether you’re a Nike fan or not, his presence at least affirms the brand’s identity and story.… read more. “Inside the metaverse how will the world of advertisements look?”

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Call: UMAP 2022 – 30th ACM Conference on User Modeling, Adaptation and Personalization

Call for Papers

30th ACM Conference on User Modeling, Adaptation and Personalization (UMAP ’22)
Barcelona, Spain and online (see NOTE below)
July 4-7, 2022
https://www.um.org/umap2022/

NOTE: Due to the ongoing COVID-19 pandemic, we are planning for a hybrid conference and will accommodate online presentations where needed.

Submission deadlines:

  • Abstracts due: February 10, 2022 (mandatory)
  • Full paper due: February 17, 2022

BACKGROUND AND SCOPE

ACM UMAP- User Modeling, Adaptation and Personalization – is the premier international conference for researchers and practitioners working on systems that adapt to individual users or to groups of users, and that collect, represent, and model user information. ACM UMAP is sponsored by ACM SIGCHI (https://sigchi.org) and SIGWEB (https://www.sigweb.org), and organized with User Modeling Inc. (https://um.org) as the core Steering Committee, extended with past years’ chairs. The proceedings are published by the ACM and will be part of the ACM Digital Library (https://dl.acm.orgread more. “Call: UMAP 2022 – 30th ACM Conference on User Modeling, Adaptation and Personalization”

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We’re longing for the one thing the metaverse can’t give us

[We so often focus on the visual and to a lesser extent the aural senses, but the author of this essay from The New York Times uses vivid and personal examples to remind us how important the sense of touch is to presence experiences. –Matthew]

[Image: Credit: Ariel Davis]

We’re Longing for the One Thing the Metaverse Can’t Give Us

By JoAnna Novak
November 26, 2021

When Mark Zuckerberg announced the rebranding of Facebook to Meta late last month in a “founder’s letter,” I was on a video call with my writing group, discussing the tactile joys of our craft — the benefits of writing by hand, our love of beautiful Rhodia writing pads, our favorite examples of manuscript pages (mine: David Foster Wallace’s, reeking of chew). Among the three of us, we owned five typewriters and no social media accounts.… read more. “We’re longing for the one thing the metaverse can’t give us”

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Job: Open Rank Professor in AR/VR, Media Arts and Social Engagement at Northeastern University

Call for Applications

Open Rank Professor in AR/VR, Media Arts and Social Engagement
College of Arts, Media and Design
Northeastern University
Boston, MA
https://careers.hrm.northeastern.edu/en-us/job/508605/open-rank-professor-in-arvr-media-arts-and-social-engagement

Complete applications received on or before January 21, 2022 will be guaranteed full consideration.

The Department of Art+Design in the College of Arts, Media and Design at Northeastern University invites applications for an open-rank (tenured or tenure-track) position in AR/VR, Media Arts and Social Engagement. We seek interdisciplinary candidates with international records of excellence in critically-engaged research and/or creative practice in virtual reality, augmented reality, mixed reality, and immersive media. Areas of secondary specialization may include interactive art installations, art games, indie games, interactive narrative, digital storytelling, digital sculpting, architecture, gamification, presence research, perceptual psychology, cognitive training, clinical training, rehabilitation, artificial intelligence, machine learning, natural language processing, procedural generation, sustainability, robotics, biomachine integration, social change, critical theory, resilience or (mis)information research.… read more. “Job: Open Rank Professor in AR/VR, Media Arts and Social Engagement at Northeastern University”

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Using VR and presence for “immersive single-tasking”

[I strongly endorse the vision of the author of this interesting piece from The New Yorker for a practical and user-friendly technology that uses spatial presence to create a digital version of environments that enhance “immersive single-tasking” work (and I’d add creativity). As he notes five years after first exploring the topic, we’re not there yet but we’re getting closer. –Matthew]

[Image: Credit: Illustration by Ben Denzer; Source photographs in animated gif in the original story by Paul Denzer; Stephanie Denzer; Kathleen White; Lily Offit; Akshay Almelkar]

Can Virtual Reality Fix the Workplace?

The struggle to create a digital alternative to the analog office.

By Cal Newport
December 6, 2021

Not long ago, I decided to try to write an article in a virtual world. This was not the first time I had this idea. In the spring of 2016, a student in the computer-science department at Georgetown University set up an HTC Vive virtual-reality rig in a conference room and offered to give demonstrations.… read more. “Using VR and presence for “immersive single-tasking””

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Call: Emerging Topics on Development and Learning (natural and artificial systems) issue of TCDS

Call for Papers

Special Issue in IEEE Transactions on Cognitive and Developmental Systems (TCDS)
Second Edition of the Special Issue on Emerging Topics on Development and Learning
Journal:
https://cis.ieee.org/publications/t-cognitive-and-developmental-systems
Special Issue:
https://wanweiwei07.github.io/files/ICDL2021_Special_Issue_Proposal_IEEE_Format.pdf

Tentative timeline:
Submission deadline (extended): 15 January 2022
First Reviews Completed: 15 March 2022
Final Decision: 30 June 2022

OVERVIEW

This special issue aims to track the state-of-the-art progress on development and learning in natural and artificial systems. It concentrates on development and learning from a multidisciplinary perspective — Researchers from computer science, robotics, psychology, and developmental studies are solicited to share their knowledge and research on how humans and animals develop sensing, reasoning and actions, and how to exploit robots as research tools to test models of development and learning. We expect the submitted contributions emphasize the interaction with social and physical environments and how cognitive and developmental capabilities can be transferred to computing systems and robotics.… read more. “Call: Emerging Topics on Development and Learning (natural and artificial systems) issue of TCDS”

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Kobe City, Japan using ‘alter ego’ robot to help social recluses interact without going out

[A 2018 ISPR Presence News post described how the new Tokyo café DAWN (Diverse Avatar Working Network), was using OriHome robots to allow physically disabled staff to work from home, and a new story in Quartz reports that the café recently won a prestigious design prize. Now a local Japanese government is using the robots to help people with extreme social anxiety interact with others from home and hopefully venture out for future in-person social experiences, as reported in the story below from VICE. For more about the company that makes the robots, and its valuable use of medium-as-social-actor presence, see the OriLab website.  –Matthew]

[Image: Kobe City is first local Japanese government to offer robot services to people with extreme social withdrawal. Credit: Orylab Inc.]

Japan Has an ‘Alter Ego’ Robot So You Can Go Out Without Going Out

People with extreme social withdrawal can interact with others using their alter ego: a white, nine-inch tall robot.read more. “Kobe City, Japan using ‘alter ego’ robot to help social recluses interact without going out”

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Call: iLRN 2022 – 8th International Conference of the Immersive Learning Research Network

CALL FOR PAPERS AND PROPOSALS

iLRN 2022: 8th International Conference of the Immersive Learning Research Network
Technically co-sponsored by IEEE Advancing Technology for Humanity
May 30-31, 2022 iLRN Virtual Campus via Virbela
June 01-04, 2022 Vienna, Austria, Fachhochschule des BFI Wien

Conference theme: “DISRUPTION, INNOVATION & RESILIENCY: becoming an inclusive & creative robust global community for immersive learning”

Conference website: https://immersivelrn.org/ilrn2022/

Main round submission deadline – all submission types welcome: 2022-01-15
Late round submission deadline – Work-in-progress papers, Doctoral colloquium, posters, Workshop proposal, Special session proposal, Panel session proposal and practitioner contributions only: 2022-03-15

The 8th International Conference of the Immersive Learning Research Network (iLRN 2022) will be an innovative and interactive HYBRID gathering for a flourishing global network of researchers and practitioners collaborating to develop the scientific, technical, and applied potential of immersive learning. It is the premier scholarly event focusing on advances in the use of virtual reality (VR), augmented reality (AR), mixed reality (MR), and other extended reality (XR) technologies to support learners across the full span of learning—from K-12 through higher education to work-based, informal, and lifelong learning contexts.… read more. “Call: iLRN 2022 – 8th International Conference of the Immersive Learning Research Network”

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Passthrough presence: Amazing VR app turns any room into a mixed reality stargazing lounge

[Check out the 2:49 minute video included in this story from VRScout (and also available via YouTube) to see how an XR developer has creatively used the passthrough capability of virtual reality to create a compelling mixed reality presence illusion. See the original story for two more images and another video. –Matthew]

Amazing VR App Turns Any Room Into A Mixed Reality Stargazing Lounge

This mixed reality stargazing experience for Quest opens the windows into outer space.

By Bobby Carlton
November 24, 2021

When Facebook—now Meta—introduced its Passthrough API Experimental earlier this year, it opened the doors for developers, allowing them to harness the power of the Quest’s Passthrough+ technology to create immersive mixed reality experiences that blend the real world with the virtual.

This includes Stargazing, a mind-blowing mixed reality experience that places retractable walls in different parts of your real-world space that slide open via simple voice commands, allowing you to gaze into the cosmos and explore different star systems from the comfort of your home.… read more. “Passthrough presence: Amazing VR app turns any room into a mixed reality stargazing lounge”

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