Month: November 2021
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Call: Late Breaking Reports, videos and demos for HRI 2022, International Conference on Human-Robot Interaction
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Read more: Call: Late Breaking Reports, videos and demos for HRI 2022, International Conference on Human-Robot InteractionCall for Late Breaking Reports, videos and demonstrations 17th Annual ACM/IEEE International Conference on Human-Robot Interaction (HRI 2022) March 7-10, 2022 Sapporo, Japan and online https://humanrobotinteraction.org/2022 IMPORTANT DATES December 3, 2021 (23:59 Anywhere on Earth): Submission Deadline for LBRs/Videos January 07, 2022: Notification of acceptance January 18, 2022: Final camera-ready deadline LATE-BREAKING REPORTS The Late-Breaking Reports (LBR) venue at HRI provides authors with the opportunity to present early-stage results and new ideas over exciting cutting-edge and experimental research. LBRs are an excellent opportunity for researchers new to the field to participate in the conference. All LBR submissions will undergo blind…
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What can the metaverse learn from Second Life?
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Read more: What can the metaverse learn from Second Life?[In this IEEE Spectrum interview, the chief architect of early metaverse Second Life provides some valuable perspective on what would be required, and the prospects for, a successful and widely popular metaverse. –Matthew] [Image: Hanging out in Second Life. Credit: Linden Lab] What Can the Metaverse Learn From Second Life? Creator Philip Rosedale says a virtual reality internet is still some way off By Edd Gent November 29, 2021 The tech world is abuzz with talk of the metaverse, a virtual world where millions of people could soon gather to work, play, and socialize. The idea isn’t as new as…
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Job: Open-rank professor in HMC/CMC at Michigan Technological University
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Read more: Job: Open-rank professor in HMC/CMC at Michigan Technological UniversityCall for Applications Open Rank Professor of Communication: Specialization in the fields of Human-Machine Communication (HMC) or Computer-Mediated Communication (CMC) Department of Humanities Michigan Technological University Houghton, Michigan https://www.employment.mtu.edu/cw/en-us/job/492734 Review of applications for full consideration will begin on December 10, 2021 The Department of Humanities at Michigan Technological University invites applications for an Open Rank Professor of Communication to begin August 2022. Candidates should have a record of excellent teaching and scholarly work in Communication particularly linked to technology and communication in the public interest, with specialization in the fields of Human-Machine Communication (HMC) or Computer-Mediated Communication. Areas of research…
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Nvidia wants to fill the virtual and physical worlds with AI avatars
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Read more: Nvidia wants to fill the virtual and physical worlds with AI avatars[Nvidia’s latest technology platform Omniverse Avatar attempts to create effective social presence illusions, as described briefly in this story from The Verge; watch the demonstrations from the CEO’s recent presentation and see what you think. For more details about these and other recent innovations from Nvidia see coverage in ZDNet. –Matthew] Nvidia wants to fill the virtual and physical worlds with AI avatars New Omniverse Avatar platform combines 3D models and AI speech By James Vincent November 9, 2021 Nvidia has announced a new platform for creating virtual agents named Omniverse Avatar. The platform combines a number of discrete technologies…
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Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
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Read more: Call: CHI PLAY 2022 – 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in PlayCALL FOR PAPERS AND PARTICIPATION CHI PLAY 2022 9th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play Bremen, Germany and anywhere on earth November 2 – 5, 2022 https://chiplay.acm.org/2022/ @acmchiplay #chiplay2022 Submission deadline for full papers: February 23, 2022 CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital…
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Tech can push us apart, but these games and VR build empathy
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Read more: Tech can push us apart, but these games and VR build empathy[This article about very important positive applications of presence is from USC Trojan Family Magazine; see the original version for two more images. –Matthew] [Image: Can virtual reality and interactive media help us find common ground and embrace healthy behaviors? Credit: Painting by Sally Deng] WALK IN MY SHOES Tech Can Push Us Apart, but These Games and VR Build Empathy Meet the digital creators who are using tech to make us feel a little more human. By Beth Newcomb Autumn 2021 Jennifer Flores welcomes visitors into her home — a tent in L.A.’s Echo Park. She points out the…
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Call: “Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners” issue of AJBE
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Read more: Call: “Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners” issue of AJBECall for Papers Asian Journal of Business Ethics Special Issue: Business Ethics in the Virtual Work Environment: Challenges to Educators and Practitioners https://www.springer.com/journal/13520/updates/19277588 Submission deadline for manuscripts: January 31, 2022 NEED OF STUDY The recent COVID-19 pandemic has forced business organizations to operate more fully in the virtual world. This necessitates, amongst other things, a thorough re-look into business ethics and in particular business ethics education. With the majority of the workforce (in some cases all) operating virtually now and possibly continually into the future, a paradigm shift seems imminent as far as business ethics and values in practice are…
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Replika: Romance and companionship with artificial intelligence
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Read more: Replika: Romance and companionship with artificial intelligence[This Washington Post story describes some interesting examples of medium-as-social-actor presence experiences of people using the Replika AI chatbot app; see the original story for four more images. For more on the origins of Replika see a CBC story that promotes a new documentary called “The Machine that Feels” (which is apparently only available in Canada at this writing). See also the New Yorker story “The Chatbot Problem: As we teach computers to use natural language, we are bumping into the inescapable biases of human communication,” which begins with examples of cases in which Replika advised users to commit murder…
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Call: The Future of Filmmaking: AI for Volumetric Capture and Reconstruction (Online; free)
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Read more: Call: The Future of Filmmaking: AI for Volumetric Capture and Reconstruction (Online; free)Call for Participation The Future of Filmmaking: AI for Volumetric Capture and Reconstruction Presented by Silicon Valley ACM SIGGRAPH Monday, December 6, 2021 7:00 PM to 9:00 PM PST Online – Join Zoom Meeting: https://us02web.zoom.us/j/87278482517?pwd=MlYzbHBGVEtpZjlQREtmZFVQYzUvdz09 TALK DESCRIPTION: One picture is worth a thousand words, so what have been told with videos? What about 100 simultaneous videos to reconstruct every frame of life in a 10.000 sq. ft dome? Is it enough to reconstruct and digitize us realistically? Similar to other industries, the entertainment industry is also being reshaped by AI, especially towards AR/VR consumption. Before the democratization of AI and…
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Dream hacking: Scientists warn that marketers are trying to inject ads into dreams
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Read more: Dream hacking: Scientists warn that marketers are trying to inject ads into dreams[If presence is an illusion of nonmediation, an overlooking of at least some of the roles of technology in an experience, the presentation of targeted stimuli during sleep to alter our dreams and subsequent memories and behavior without our conscious awareness represents a vivid example of presence with both positive and disturbing implications. This story from Futurism provides an overview of the possibilities and the extended excerpt from an article in Aeon by three experts in the area provides more details and examples. –Matthew] [Image: Credit: By Getty / Futurism] Scientists Warn That Marketers Are Trying to Inject Ads Into…
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Call: Persuasive 2022: The 17th International Conference on Persuasive Technology
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Read more: Call: Persuasive 2022: The 17th International Conference on Persuasive TechnologyCALL FOR PAPERS Persuasive 2022: The 17th International Conference on Persuasive Technology 2022 Including Special Session on Socially Interactive Agents Hamad Bin Khalifa University [and online; see COVID-19 NOTE below] Doha, Qatar 29-31 March 2022 https://persuasivetech.org/ Abstract Submission deadline: 25 November 2021 Paper Submission deadline: 30 November 2021 [Strict] Please register your abstract and submit your paper here: https://easychair.org/conferences/?conf=persuasive2022 COVID-19 NOTE: PT2022 is currently planned to be held as a hybrid conference. We will monitor the COVID-19 situation carefully. If traveling is not possible, it will change to a virtual conference. The proceedings will be published by Springer LNCS regardless.…
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Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets
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Read more: Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets[Meta (Facebook) has been working on a haptic glove to enhance presence in virtual and augmented reality, as reported in this story from The Verge; note the discussion at the end about the degree of realism required for effective illusions. See the original story for two more images and for more details see the Tech@Facebook blog; videos are available from VR Trailers & Clips via YouTube and Facebook. TechCrunch reports that startup HaptX says the new device is “substantively identical” to its own. –Matthew] Meta’s sci-fi haptic glove prototype lets you feel VR objects using air pockets A new sci-fi…
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