ISPR Presence News

Monthly Archives: September 2021

Call: Chapters for “Research Handbook on Artificial Intelligence and Communication”

Call for Contributors

Research Handbook on Artificial Intelligence and Communication
Editor: Seungahn Nah (University of Oregon), snah@uoregon.edu
Publisher: Edward Elgar

Abstract submission deadline: October 31, 2021

Artificial intelligence (AI) has garnered growing scholarly attention in the communication field and beyond as AI becomes omnipresent in everyday lives from search engine through voice recognition technology to mobile news apps. Although research on the intersection between AI and communication is plethora, this emerging field remains unexplored in terms of conceptual, theoretical, methodological approaches as well as ethical, legal, practical, and policy issues. This research handbook epitomizes a rich body of studies concerning communicating of, by, and with AI from interdisciplinary perspectives and international scopes. Specifically, the research handbook deals with a wide range of the following topics and issues but are not limited to:

  • Meta-analysis or systematic review of studies regarding the intersection between AI and communication
  • Conceptual and theoretical essays concerning the interrelationship between AI and communication
  • Methodological approaches to analyzing artificial intelligence and communication
  • News media coverage of artificial intelligence (single, multiple, and cross-country comparison)
  • Online discourse concerning artificial intelligence across the digital communication platforms
  • Public opinion, attitude, perception, and behavior
  • Public adoption and use
  • Public trust and credibility
  • Public knowledge and literacy
  • Public discussion and news use
  • Diffusion of AI
  • AI-Mediated Communication
  • Human-AI Interaction, Human-Robot Interaction
  • Human-Virtual and Augmented Reality
  • AI in Education
  • Ethical (e.g.,
read more. “Call: Chapters for “Research Handbook on Artificial Intelligence and Communication””
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Can virtual reality (and presence) save the planet?

[In this interview from the Columbia University Climate School, educator and StudioTEKA design firm principal Vanessa Keith describes her vision for the use of virtual reality and presence to help bring awareness and innovative solutions to the serious challenges of climate change. See the original story for two more pictures. –Matthew]

[Image: An image of an NYC alley at night from the virtual reality world “2100.” Credit: StudioTEKA]

Can Virtual Reality Save the Planet?

By Kristen French
August 18, 2021

On Aug. 9, the U.N. released a dire climate report, the first since 2018, that warned of accelerated warming of the planet and splashed code red alert headlines across the world. To bring the Earth back from the brink will demand powerful collective action, the authors of the report wrote. But while the urgency of the message is growing in the public sphere, scientists, journalists, artists and creators have still so far struggled to communicate it effectively to large numbers of global citizens.… read more. “Can virtual reality (and presence) save the planet?”

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Jobs: 1-3 research positions in POSTEMOTION Social VR project, Tampere University

Call for Applications

Researcher / Doctoral Researcher / Postdoctoral Research Fellow (1-3 positions):
Social VR: Tactility, embodiment, psychophysiology)
Tampere University
Tampere, Finland
https://tuni.rekrytointi.com/paikat/?o=A_RJ&jgid=3&jid=1107

Application deadline: September 19, 2021

We have 1-3 open positions in the new Academy of Finland project “POSTEMOTION: Socio-emotional augmentation of human exodus to virtual” in the Gamification Group, Tampere University. We are looking for applicants who will complement the existing team and bring on new expertise, perspective, and interests.

GAMIFICATION GROUP (GG):

Gamification Group (GG) at Faculty of information Technology and Communication Sciences, Tampere University (headed by Prof. Hamari) is internationally revered for seminal academic and societal contributions in the areas of novel technologies such as motivational information systems (e.g. gamification, game-based learning, quantified-self, persuasive technologies), internet commerce (e.g. crowdsourcing, crowdfunding, sharing economies, game economies), new media (e.g. esports, streaming, immersive journalism) as well as human-computer interaction (VR / AR, wearables, transhumanism, user interfaces).… read more. “Jobs: 1-3 research positions in POSTEMOTION Social VR project, Tampere University”

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How virtual reality (and presence) could help reduce soccer brain injuries

[This Reuters story describes a new effort to reduce concussions from playing soccer by training in virtual reality. See the original story for a 2:03 minute video and four more images, and for a first-person review of the previous version of the VR software see Engadget. –Matthew]

[Image: Journalist Pete Hall checks the virtual reality headset “Player 22” by Rezzil, used by pro footballers to combat the risks of concussion from heading, in Manchester, Britain, August 24, 2021. Credit: Reuters/Peter Powell]

How virtual reality could help reduce brain injuries

By Peter Hall
September 1, 2021

MANCHESTER, England, Aug 27 (Reuters) – Heading is an integral part of soccer, but its links to lasting brain injuries are proving hard to ignore.

However, one software company feels it has a solution to the damaging impact it can have – virtual reality.

Two more former players announced their dementia diagnosis this week, while five of England’s 1966 World Cup-winning team – Ray Wilson, Martin Peters, Nobby Stiles, Bobby Charlton and Jack Charlton – have all suffered with the degenerative disease.… read more. “How virtual reality (and presence) could help reduce soccer brain injuries”

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Call: “Ethics in Robotics and Intelligent Machines” issue of Humana.Mente

Call for Papers:
Ethics in Robotics and Intelligent Machines
HUMANA.MENTE Journal of Philosophical Studies

Edited by:
Fiorella Battaglia (Ludwig-Maximilians-Universität, Munich)
Barbara Henry (Scuola Superiore Sant’Anna, Pisa)
Alberto Pirni (Scuola Superiore Sant’Anna, Pisa)

Deadline for submissions: September 30th 2022

Ethical issues are among the most interesting in emerging technologies. Theoretical and technological advances are more and more building machines that are so efficient as to share the same environment with human beings. This makes ethics a crucial step in the process of developing robotics and intelligent machines. Without ethical reflection, there is a risk of delaying technological developments. Ethical reflection starts upstream at the very beginning of the enquiry by questioning researchers about what they are doing, why, and for whom. It explores their values and broadens the research focus by engaging other stakeholders; it includes intuitions to be weighed against other intuitions, and it tests them against theology, sapiential knowledge, arts, and normative theories.… read more. “Call: “Ethics in Robotics and Intelligent Machines” issue of Humana.Mente”

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ABBA’s virtual concert, the metaverse and the future of entertainment

[In the Forbes story below Bernard Marr considers the implications of the recent announcement that the group ABBA is reuniting after 40 years for a new album and a concert series in which the members’ recorded de-aged digital avatars will perform with a live band. For more about the concert see coverage in VRScout and a segment (beginning at 23:15) in the official announcement video on YouTube, and for more about ABBA and the album and concert see The Independent. –Matthew]

[Image: Source: VRScout]

ABBA’s Virtual Concert, The Metaverse And The Future Of Entertainment

By Bernard Marr
September 6, 2021

Even pop legends are not immune to the ongoing digitization of every aspect of life and society. Recently it was announced that Abba fans would get to experience the Swedish supergroup in their prime, as their “Abba-tars” take to the stage in London next year.… read more. “ABBA’s virtual concert, the metaverse and the future of entertainment”

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Call: “Exploring the Future of Interior Design in a Virtual-Physical Continuum” issue of Journal of Interior Design

CALL FOR PAPERS:

Special Issue for the Journal of Interior Design
Under the auspices of the Interior Design Educators Council

Exploring the Future of Interior Design in a Virtual-Physical Continuum
Newton D’Souza, Florida International University & Upali Nanda, HKS Architects, co-editors

https://onlinelibrary.wiley.com/page/journal/19391668/homepage/virtual-physical-continuum

Registration of Interest Due (Optional): April 1, 2021
Full Submissions Due: January 1, 2022
Final Submissions to Publisher: October 2022
Publication: March 2023

Conventionally, places are characterized by physical features (i.e., furniture layout, quality of daylighting, etc.) and behaviors of people who occupy them (i.e., eating, meeting friends, etc.). The advent of virtual technologies (computers, Internet-of-things, etc.) and the social distancing behaviors adopted during the pandemic (Zoom meetings, remote learning) have changed our conventional sense of place. While virtual technology has disrupted our traditional behaviors in corresponding physical locations, it has also transformed virtual experiences such as online shopping, remote work, tele worship, telemedicine, home Yoga, home entertainment, virtual happy hours, and home-schooling among others.… read more. “Call: “Exploring the Future of Interior Design in a Virtual-Physical Continuum” issue of Journal of Interior Design”

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Reality might be a simulation, scientists think it’s possible to find out for sure

[This Road to VR story describes how physicists and philosophers think we can, and whether we should, gather evidence for the simulation hypothesis. See also a Space.com interview with Rodney Ascher, the director of the new documentary A Glitch in the Matrix that “tackles the theory head-on”; that story includes the film’s trailer (also available via YouTube); here’s an interview excerpt:

“SPACE.COM: How did making this film either confirm your belief in simulation theory or make you question it?

RODNEY ASCHER: Well there are two ways of looking at simulation theory, either as a scientific possibility that changes everything we think we know about the world around us or, secondly, as a metaphor. For the first, I believe I understand the premise after being immersed in the project for two years, but the idea still hasn’t crossed the threshold of ‘extraordinary claims require extraordinary evidence’ as best I can tell.… read more. “Reality might be a simulation, scientists think it’s possible to find out for sure”

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Job: Research Fellow in Trustworthy Conversational Systems and HRI at Heriot-Watt University

Call for Applications

Research Fellow in Trustworthy Conversational Systems and Human-Robot Interaction
Heriot-Watt University – School of Mathematical and Computer Sciences
Location: Edinburgh
Salary: £41,526 to £49,553 grade 8
Hours: Full Time
Contract: Type: Fixed-Term/Contract
Placed On: 23rd August 2021
Job Ref: 1427
https://www.jobs.ac.uk/job/CIM832/research-fellow-conversational-systems-and-human-robot-interaction

Application deadline: 17th September 2021

Heriot-Watt University is looking for an experienced Research Fellow to lead a body of work looking at trust and how it manifests in language and human-robot interaction. This work will be part of the UKRI Trustworthy Autonomous Systems Node on Trust, with collaborators the University of Manchester and Imperial College London, researching into how trust can form between robots and humans through interaction (see http://trust.tas.ac.uk for more details). The successful applicant will be based at our Edinburgh, UK campus and be affiliated with the Edinburgh Centre of Robotics, the new National Robotarium opening in early 2022 and the Interaction Lab.… read more. “Job: Research Fellow in Trustworthy Conversational Systems and HRI at Heriot-Watt University”

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Electronic grandchild “Ami-chan” developed by Takara Tomy

[In another story that raises questions about the ethics of presence, this report from SoraNews24 takes a sarcastic approach to describe a new product from Japanese toy maker Takara Tomy intended to evoke medium-as-social-actor presence; the original story includes more pictures and watch the video there or via YouTube to get the full impact. –Matthew]

Electronic grandchild “Ami-chan” developed by Takara Tomy

The future of grandparenting is now!

By Master Blaster
August 21, 2021

It’s time we faced some hard truths, grandchildren are inefficient drains on our time and money. Sure they have their moments and will sometimes produce goods and services such as macaroni art and retrieving small items from under the sofa, but by and large they are a burden to society and, quite frankly, potential vectors for disease.

However, this is the 21st century and technical wonders abound.… read more. “Electronic grandchild “Ami-chan” developed by Takara Tomy”

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