Month: June 2021


  • Call: MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia

    Call for Papers MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia December 5-8, 2021 Leuven, Belgium and online [see Note below] https://www.mum-conf.org/2021/ Submission deadline for long and short papers: August 6, 2021 NOTE: This year, we have all been confronted with significant changes caused by the corona virus outbreak. Based on vaccination data coming from Europe, the USA, and other countries, we are confident that MUM 2021 will be able to be organized physically. However, we plan for it to be a hybrid in-person event with support for remote participation for those who might not be able to…

    Read more: Call: MUM 2021, 20th International Conference on Mobile and Ubiquitous Multimedia
  • Coworking company WeWork equipping workspaces for meetings via life-size holograms

    [A February 2021 ISPR Presence News post described ARHT Media’s holographic technology (the company’s website boasts of “A Sense Of Presence You Need To See”). This Fast Company story from May reports on a new ARHT partnership with coworking company WeWork to implement the technology in many of its “800+” locations around the world (the press release is available via Intrado GlobeNewswire). –Matthew] Your next meeting at WeWork could be with life-size holograms The coworking company is equipping some of its workspaces with holographic gear so that people thousands of miles away can participate in events. By Mark Sullivan May…

    Read more: Coworking company WeWork equipping workspaces for meetings via life-size holograms
  • Call: “Gender and Human-Machine Communication” issue of HMC

    Call for Papers “Gender and Human-Machine Communication” Special Issue of Human-Machine Communication https://stars.library.ucf.edu/hmc/callforpapers.html Editors: Leopoldina Fortunati (leopoldina.fortunati@uniud.it), Department of Mathematics, Computer Science and Physics, University of Udine, Udine, Italy Autumn Edwards (autumn.edwards@wmich.edu), School of Communication, Western Michigan University, Kalamazoo, Michigan, United States of America Submission deadline: January 15, 2022 DESCRIPTION: The reproductive sphere, historically the place of domestic appliances and classic media (television and radio), is now populated by various types of machines: from computers to mobile phones to social robots to virtual and voice-based assistants. Domestic work, especially in its immaterial aspects (affection, emotion, sex, information, care and support,…

    Read more: Call: “Gender and Human-Machine Communication” issue of HMC
  • Meeting space and tech considerations after the pandemic

    [The pandemic has caused many more of people to think about how to use technology and configure spaces to create a sense of being together, i.e., spatial and social presence. This Fast Company story examines some of the considerations that will be important in the new post-pandemic world of remote and hybrid meetings. See Diginomica for an interview with the author Phil Simon who is quoted here. –Matthew] [Image: Meeting room illustration by Marc_Osborne/iStock] We still need conference rooms. Here’s what they should look like post-pandemic A big table, a bunch of chairs, and a speakerphone are no longer enough.…

    Read more: Meeting space and tech considerations after the pandemic
  • Call: HUMAN’21 – 4th Workshop on Human Factors in Hypertext

    CALL FOR PAPERS HUMAN’21 – 4th Workshop on Human Factors in Hypertext Official workshop of the ACM Hypertext Conference ’21 Sponsored by ACM SIGWEB August 30, 2021 Online Workshop website: https://human.iisys.de/human21 HUMAN on Twitter: @HUMAN_HT Twitter hashtag:  #HUMAN21 Submission deadline:  July 23, 2021 INTRODUCTION HUMAN’21 is the third workshop of a series for the ACM Hypertext conferences. It is sponsored by SIGWEB and affiliated with the 32nd ACM Conference on Hypertext and Social Media. It has a strong focus on the user and thus is complementary to the strong machine analytics research direction that could be experienced in previous conferences.…

    Read more: Call: HUMAN’21 – 4th Workshop on Human Factors in Hypertext
  • ‘Sense Arena’ VR trainer helps pro and amateurs hockey players

    [Road to VR reports on the Sense Arena hockey trainer. The original version of this story includes another image and three 3 videos, and the NHL.com story mentioned includes more videos and images and quotes goalie Antoine Bibeau of the Carolina Hurricanes saying “You put it on and you basically appear in the net in an NHL arena and you look around and it’s really like being in an NHL arena. I’m shocked by how realistic the whole thing is.” –Matthew] ‘Sense Arena’ is a VR Hockey Trainer That’s Being Adopted by NHL Teams By Ben Lang June 9, 2021…

    Read more: ‘Sense Arena’ VR trainer helps pro and amateurs hockey players
  • Job: Research Assistant/Fellow in HCI at Birmingham City University

    Call for Applications Research Assistant/Fellow in Human-Computer Interaction (Permanent Contract) School of Computing and Digital Technology Birmingham City University (BCU) Birmingham, England https://www.jobs.ac.uk/job/CGA960/research-assistant-research-fellow-in-human-computer-interaction-hci Closing Date: Wednesday 15th June 2021 Salary: Research Assistant (£30,831 – £33,512) / Research Fellow (£37,505 – £40,766) Located in a modern £300M campus in the heart of Birmingham, the School of Computing and Digital Technology at Birmingham City University (BCU) is a thriving, vibrant, and inspiring learning community committed to excellence in research, high quality teaching, and impactful industrial engagement. Building on continuous success in student growth and in sustained advancement of research activities, the school…

    Read more: Job: Research Assistant/Fellow in HCI at Birmingham City University
  • Through the looking glass: V&A’s Curious Alice experience part of new VR revolution in museums

    [This Museum Association story uses the VR component of a new V&A exhibition about Alice in Wonderland to comment on the larger shift towards the use of immersive media at museums, which has been accelerated by the pandemic. As FashionUnited UK’s coverage notes, the exhibit also includes other elements to create immersion and presence: “Described as one of the museum’s ‘most ambitious’ exhibitions by its director Dr Tristram Hunt, ‘Alice: Curiouser And Curiouser’ aims to transport visitors into the otherworldly experiences shaped by theatrical sets, immersive environments and playful displays, including the museum’s first virtual reality experience.” The original version…

    Read more: Through the looking glass: V&A’s Curious Alice experience part of new VR revolution in museums
  • Call: First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021)

    Call for Papers First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021) November 8-10, 2021 Golden Bay Hotel 5*, Larnaca, Cyprus http://cyprusconferences.org/ihaw2021/ Proceedings to be published by Springer; Special Journal Issue with SN Computer Science Submission Deadline: July 7, 2021 ICT for Health, Accessibility and Wellbeing (IHAW 2021) is the first of the series of International Conferences on “ICT for Societal Challenges”. It is a showcase for high quality oral and poster presentations and demonstrations sessions. This conference aims to be a platform for multi and interdisciplinary research at the interplay between Information and Communication Technologies, Biomedical,…

    Read more: Call: First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021)
  • The robot smiled back: EVA uses AI to mimic facial expressions and build trust

    [Researchers at Columbia University Engineering have created EVA, a blue-faced robot that uses deep learning to mimic the subtle changes in facial expressions of the humans around her and evoke medium-as-social-actor presence, as reported in this news release. See the original version for a different image and a 2:24 minute video (also available on YouTube) and see the project’s website for much more information. –Matthew] The Robot Smiled Back Columbia Engineering researchers use AI to teach robots to make appropriate reactive human facial expressions, an ability that could build trust between humans and their robotic co-workers and care-givers By Holly…

    Read more: The robot smiled back: EVA uses AI to mimic facial expressions and build trust
  • Call: States of Immersion: Bodies, Media, Technologies (edited collection)

    Call for Papers: States of Immersion: Bodies, Media, Technologies Edited collection – Estimated publication 2023 Editorial Committee: Philippe Bédard (Carleton University), Alanna Thain (McGill University) and Carl Therrien (Université de Montréal). Proposals submission deadline: July 15, 2021 Full paper submission deadline: December 1, 2021 Over five days in October 2020, the conference “Immersivity and Technological Innovations” brought together more than fifty researchers and artists to address questions raised by virtual reality and, more broadly, by immersive media. To tackle the question of media immersivity and its related technological innovations, event participants addressed subjects ranging from the different “ramas” (panoramas, cyclorama,…

    Read more: Call: States of Immersion: Bodies, Media, Technologies (edited collection)
  • Study: VR (and presence) amplifies effects of messages to improve teen driving

    [This story from Forbes earlier this year describes a study that reinforces the ideas that presence-evoking technology amplifies at least some of the impacts of media content (as in early studies of screen size) and that media content and form interact in important ways. Experiencing driver training messages in virtual reality produced increased risk-taking for fear appeal messages and reduced risk-taking for positive messages compared to viewing the messages in 2D film conditions. Here’s an excerpt from the published study: “As VR is designed to provide a more realistic experience of driving collisions (Lin, 2017; Parsons & Rizzo, 2008), it…

    Read more: Study: VR (and presence) amplifies effects of messages to improve teen driving

ISPR Presence News

Search ISPR Presence News:



Archives