ISPR Presence News

Monthly Archives: June 2021

Job: Research Assistant/Fellow in HCI at Birmingham City University

Call for Applications

Research Assistant/Fellow in Human-Computer Interaction (Permanent Contract)
School of Computing and Digital Technology
Birmingham City University (BCU)
Birmingham, England
https://www.jobs.ac.uk/job/CGA960/research-assistant-research-fellow-in-human-computer-interaction-hci

Closing Date: Wednesday 15th June 2021

Salary: Research Assistant (£30,831 – £33,512) / Research Fellow (£37,505 – £40,766)

Located in a modern £300M campus in the heart of Birmingham, the School of Computing and Digital Technology at Birmingham City University (BCU) is a thriving, vibrant, and inspiring learning community committed to excellence in research, high quality teaching, and impactful industrial engagement. Building on continuous success in student growth and in sustained advancement of research activities, the school has embarked on a programme of extensive expansion funded by substantial long-term investments.

The Human Computer Interaction (HCI) research team at BCU specialises in the fields of immersive technologies, AR, VR, accessibility, and assistive technology. To further accelerate our research growth around the field of HCI, we have a unique opportunity available to develop your career as a Research Assistant or Research Fellow on a permanent contract.… read more. “Job: Research Assistant/Fellow in HCI at Birmingham City University”

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Through the looking glass: V&A’s Curious Alice experience part of new VR revolution in museums

[This Museum Association story uses the VR component of a new V&A exhibition about Alice in Wonderland to comment on the larger shift towards the use of immersive media at museums, which has been accelerated by the pandemic. As FashionUnited UK’s coverage notes, the exhibit also includes other elements to create immersion and presence:

“Described as one of the museum’s ‘most ambitious’ exhibitions by its director Dr Tristram Hunt, ‘Alice: Curiouser And Curiouser’ aims to transport visitors into the otherworldly experiences shaped by theatrical sets, immersive environments and playful displays, including the museum’s first virtual reality experience.”

The original version of the story below includes three more images and a one-minute trailer (also available via YouTube). More information and many more pictures are available in the FashionUnited UK story and coverage by designboom, as well the websites for the exhibition and its VR feature.… read more. “Through the looking glass: V&A’s Curious Alice experience part of new VR revolution in museums”

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Call: First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021)

Call for Papers

First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021)
November 8-10, 2021
Golden Bay Hotel 5*, Larnaca, Cyprus
http://cyprusconferences.org/ihaw2021/

Proceedings to be published by Springer; Special Journal Issue with SN Computer Science

Submission Deadline: July 7, 2021

ICT for Health, Accessibility and Wellbeing (IHAW 2021) is the first of the series of International Conferences on “ICT for Societal Challenges”. It is a showcase for high quality oral and poster presentations and demonstrations sessions. This conference aims to be a platform for multi and interdisciplinary research at the interplay between Information and Communication Technologies, Biomedical, Neuro-cognitive, and Experimental research.

This research includes the design, experimental evaluation and standardization of new ICT scalable systems and in-silico systems for new and future inclusive and sustainable technologies that benefit all: healthy people, people with disabilities or other impairments, people having chronic diseases, etc.… read more. “Call: First International Conference on ICT for Health, Accessibility and Wellbeing (IHAW 2021)”

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The robot smiled back: EVA uses AI to mimic facial expressions and build trust

[Researchers at Columbia University Engineering have created EVA, a blue-faced robot that uses deep learning to mimic the subtle changes in facial expressions of the humans around her and evoke medium-as-social-actor presence, as reported in this news release. See the original version for a different image and a 2:24 minute video (also available on YouTube) and see the project’s website for much more information. –Matthew]

The Robot Smiled Back

Columbia Engineering researchers use AI to teach robots to make appropriate reactive human facial expressions, an ability that could build trust between humans and their robotic co-workers and care-givers

By Holly Evarts
May 27 2021

New York, NY—May 27, 2021—While our facial expressions play a huge role in building trust, most robots still sport the blank and static visage of a professional poker player. With the increasing use of robots in locations where robots and humans need to work closely together, from nursing homes to warehouses and factories, the need for a more responsive, facially realistic robot is growing more urgent.… read more. “The robot smiled back: EVA uses AI to mimic facial expressions and build trust”

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Call: States of Immersion: Bodies, Media, Technologies (edited collection)

Call for Papers:
States of Immersion: Bodies, Media, Technologies
Edited collection – Estimated publication 2023

Editorial Committee: Philippe Bédard (Carleton University), Alanna Thain (McGill University) and Carl Therrien (Université de Montréal).

Proposals submission deadline: July 15, 2021
Full paper submission deadline: December 1, 2021

Over five days in October 2020, the conference “Immersivity and Technological Innovations” brought together more than fifty researchers and artists to address questions raised by virtual reality and, more broadly, by immersive media. To tackle the question of media immersivity and its related technological innovations, event participants addressed subjects ranging from the different “ramas” (panoramas, cyclorama, circorama, sensorama, etc.) to artificial intelligence through to a range of extended realities (augmented, virtual, mixed, etc.). The presentations questioned the ‘innovative’ nature of contemporary immersive media, by foregrounding a historical perspective often missing from industry discourses. While the latter continues to feed the fantasy of an ever-more-total immersion, we seek instead to propose a reflection on the role of the body, the media and the technologies of the development of immersion.… read more. “Call: States of Immersion: Bodies, Media, Technologies (edited collection)”

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Study: VR (and presence) amplifies effects of messages to improve teen driving

[This story from Forbes earlier this year describes a study that reinforces the ideas that presence-evoking technology amplifies at least some of the impacts of media content (as in early studies of screen size) and that media content and form interact in important ways. Experiencing driver training messages in virtual reality produced increased risk-taking for fear appeal messages and reduced risk-taking for positive messages compared to viewing the messages in 2D film conditions. Here’s an excerpt from the published study:

“As VR is designed to provide a more realistic experience of driving collisions (Lin, 2017; Parsons & Rizzo, 2008), it is likely that participants’ experience of viewing the collision in the fear condition was more vivid than those viewing it in 2D. Indeed, in the 2D films, the participants experienced the events as spectators, creating a distance between themselves and the avatars (Klimmt, Hefner, & Vorderer, 2009; Lin, 2013).… read more. “Study: VR (and presence) amplifies effects of messages to improve teen driving”

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Call: “Designed to Deceive? The Philosophy of Deepfakes” Topical Collection for Synthese

Call for Papers

Designed to Deceive? The Philosophy of Deepfakes
A Topical Collection in Synthese
An International Journal for Epistemology, Methodology and Philosophy of Science

Guest Editor: Dan Cavedon-Taylor, The Open University

Submission deadline: July 30th 2022

TOPICAL COLLECTION DESCRIPTION:

Deepfakes are fabricated video and/or audio recordings created by machine-learning methods. They are highly convincing in their appearance and are widely anticipated to be used for malign, deceptive purposes. Indeed, malicious use of the technology is already a reality:

  • In April 2020, members of Extinction Rebellion created a deepfake of the Belgian Prime Minister, Sophie Wilmès, that depicted the PM to be ‘admitting’ a link between deforestation and COVID-19.
  • In late 2019, a deepfake was used to defraud via telephone a UK-based energy firm’s CEO of $243,000.
  • Notoriously, one of the first uses of deepfakes was as a way to ‘face-swap’ images of both celebrities and private individuals into pornographic videos, an activity that is currently outlawed in few jurisdictions.
read more. “Call: “Designed to Deceive? The Philosophy of Deepfakes” Topical Collection for Synthese”
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Vilnius, Lithuania built a ‘portal’ to another city to help keep people connected

[Illustrating the potential of presence experiences to break down many types of barriers, a set of real time audio-video portals now connect people in the cities of Vilnius, Lithuania and Lublin, Poland, as described in this story from The Verge. More details and images are available in a press release and on the Portal website, which also features a 1:32 minute video. The project is reminiscent of the Cisco Town Hall ad available on YouTube.  –Matthew]

Vilnius, Lithuania built a ‘portal’ to another city to help keep people connected

The project is meant to prompt people to “rethink the idea of unity”

By Kim Lyons
May 30, 2021

Weary of pandemic travel restrictions and aching to get out and see new people? The city of Vilnius, Lithuania has interesting solution: A real-time “portal” to another city. They really went all-in on the idea and the design; it looks quite a bit like something out of the erstwhile sci-fi movie/show Stargate.… read more. “Vilnius, Lithuania built a ‘portal’ to another city to help keep people connected”

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Call: “Vulnerability, Trust and Human-Robot Interaction” and other ETGG Work in Progress Sessions

[NOTE: The ETGG website also includes a discussion board, with (at this writing) one post titled “Anthropomorphising AI.” –Matthew]

Call for Participation

The Ethics and Technology Graduate Group (ETGG)
Work In Progress (WIP) 2021 Sessions
Online via Zoom
https://techethicsgroup.wixsite.com/tethics/events

Session 1: “Vulnerability, Trust and Human-Robot Interaction”
Wednesday 9th of June, 2021 – 17:00 – 18:30 CET
Presenter: Zachary Daus, University of Vienna

ABSTRACT: Recent attempts to engineer trustworthy robotic systems often conceive of trust in terms of predictability. Accordingly, to trust a robotic system (or a human) is to be able to predict what the robotic system (or human) will do. Design elements of robotic systems that seek to engender trust thus often focus on strategies such as making decision procedures transparent, replicating human movements, and developing trust-building training programs. I argue that all of these design strategies for engendering trust overlook a significant condition for trustworthiness: mutual vulnerability.… read more. “Call: “Vulnerability, Trust and Human-Robot Interaction” and other ETGG Work in Progress Sessions”

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A reimagined performance/installation creates multi-disciplinary layers of presence

[The Village Voice describes a recent event that arguably evoked several forms and levels of presence in recreating a two-decade-old performance and art installation. See the original story for two more images and watch the 27:33 minute video of the event on the Hauser & Wirth website. –Matthew]

[Image: Performance at Hauser & Wirth Los Angeles in collaboration with Monday Evening Concerts. Credit: Elon Schoenholz Photography]

David Hammons’ Faxes From The Future

The performance has now reached 21 years into the future to be recreated in a technology-assisted homage and reboot that pushes those same interdisciplinary boundaries even further

By Shana Nys Dambrot
May 26, 2021

On Monday, May 10, 2021, a small audience entered the central courtyard at Hauser & Wirth Los Angeles at around dusk. Folding chairs were arrayed in pairs and singles across the yard, and a fractal drift of plain white sheets of paper peppered the ground.… read more. “A reimagined performance/installation creates multi-disciplinary layers of presence”

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